it seems to be official they released the wrong build...
http://www.deadislandforums.com/showthread.php/965-READ!-PC-Players-The-build-released-is-the-wrong-build
RPS are waiting on an official response at the mo
http://www.rockpapershotgun.com/2011/09/06/ultra-oops-dead-island-dev-build-released/
My link was better.
/whistles
mine came first! which you can debate like the egg and the chicken![]()
I wonder if they pressed the PC version on to the Xbox DVD's...
aparently the retail cd has the dev build to
Gameplay from recent videos has made this look really repetative anyway. And I noticed a lot of the time you can just stand on a car and the zombies can't get you :/
aparently the retail cd has the dev build to
Steam has just updated the game. I presume this will have sorted out the various issues.
Do you know how big the update was?
+1
While most the assets wi be the same, I'd expect it to be a pretty hefty DL to swap from the developer release.
I've gone from quite interested to a great big WTF over this game very quickly.![]()
Right I'm over at US and this is getting released today, but I have a terrible and unreliable wifi connection over here so is this a Steamworks title? If not I'll just pop over a store over here and buy it in shop.
Not really. Replace the exe, various cfg/txt files and perhaps a small amount of the artwork. I don't imagine it'd be that big a download at all.
I agree on the "WTF" thoughts though.
Depends entirely on how they've structured the game files. Hence why certain games on Steam result in a 8gb+ patch for just bug fixes and no new content.
Can't wait for file diffing to be implemented when Dota 2 comes out.