How Call Of Duty Spoilt The Fun Of Video Games

Caporegime
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I believe it started in 2006 with the release of Gears of War. Action games up until that point had involved a bit of exploration and, for the most part, tried to make the experience fun and tended to take themselves rather lightly. Suddenly Gears of War came out and it took itself extremely seriously, the problem was that I couldn’t. I found it to be a rather boring repetition of cover-shoot-cover-shoot which made you lazily plod through the grey levels, every now and then being made to look at some animated set-piece

http://www.sabotagetimes.com/reportage/how-call-of-duty-spoilt-the-fun-of-video-games/

DG will be ***** off :D
 
He doesn't seem like BF either

Hopefully the upcoming release of Modern Warfare 3 and Battlefield 3 will make people realise that they’re getting sold the same game over and over with only slight changes.
 
Hasn't mentioned BF2 though, but i'll give him a huge bonus for loving Indie Games :D

Why we should support the indie developer

Then of course there was Narbacular Drop, released by a very small team of developers in 2005. Few know it as the precursor to Portal and the fact that the people at valve loved it so much they actually hired them to make Portal and Portal 2. Now, all three of those games are just pure genius, they are both innovative and well designed. The fact that this originally came from indie developers further proves that these indie developers make games for the game, not the revenue. Slowly though, more and more developers are realising the a good chunk of gamers want something with a bit more substance, something more than just point and shoot and hope for the best, something with a little more thought involved.
 
Yeah Indie gaming is starting to take off a bit now, even on PC where it was felt that it wouldn't compete with these portable devices. But his comments about BF3 are completley wrong, its not a reskinned version of BF2 at any measure.
 
He spews bile and I disagree with him.

The idea that new games take no skill can't possibly be true. You're playing against other humans. Some will be better than you, and others won't.

Even if new games did take no skill, then so what? Maybe it is a good thing that I don't need to have been trained in the Delta Force before I can pick up the new Counterstrike.
 
I also think that Indie gamers should be supported, yet his argument about black ops and "no skillers" is one of my most hated arguments. It really really is not that hard to counter such "no skillers". Sounds like he just got his arse handed to him one to many times in game.
 
The skill level for such shooters has dropped due to the addition of ‘perks’ and weapon modifications such as ‘rapid fire’.
I whole heartedly agree.

CSS (before I realised that it was broken and wasn't ever going to get fixed) was amazing because it was BALANCED. It required a degree of skill.
BC2, CoDMW1/2/BlOps are not balanced in the slightest.

I played BC2 for a while and liked the Recon class until I realised I could kill people easier at range by using a shotgun + range perk + damage perk. That or shoot them with a pistol with virtually no bullet drop rather than try and compensate for the bullet drop from the sniper.


Killerkebab, I can only see reasonable arguments in that article, no bile.
 
I whole heartedly agree.

CSS (before I realised that it was broken and wasn't ever going to get fixed) was amazing because it was BALANCED. It required a degree of skill.
BC2, CoDMW1/2/BlOps are not balanced in the slightest.

I played BC2 for a while and liked the Recon class until I realised I could kill people easier at range by using a shotgun + range perk + damage perk. That or shoot them with a pistol with virtually no bullet drop rather than try and compensate for the bullet drop from the sniper.


Killerkebab, I can only see reasonable arguments in that article, no bile.

Disagree 100% there. Perks for me help me make the game my own, I can configure my gamestyle to what I want and how I use it is perfectly up to me. The worst things about certain games is that they don't balance the perks (Modern Warfare 2 comes to mind here). It seems that everyone is using the same perks and playing to the same game style, hense the reason I stopped playing it. Battlefield Bad Company 2 on the other hand made me think what to use, everyone seems to have different perks that balance out their gamestyle.
 
Disagree 100% there. Perks for me help me make the game my own, I can configure my gamestyle to what I want and how I use it is perfectly up to me. The worst things about certain games is that they don't balance the perks (Modern Warfare 2 comes to mind here). It seems that everyone is using the same perks and playing to the same game style, hense the reason I stopped playing it. Battlefield Bad Company 2 on the other hand made me think what to use, everyone seems to have different perks that balance out their gamestyle.

That's not really what I mean by balance. Perks in CoD/BC2 are just making it easier for people to sit at the back of a map with a shotgun/pistol/UZI and still get kills.

I'll agree that perks allow you to make a class your own, I quite enjoyed just lobbing C4 around in BC2 with the explosive damage perk, didn't mean I needed any skill whatsoever though (Neil can vouch for this). ;):D

As I see it (from my experiences with CSS) the only way to get a fair fight is for everyone to have basically the same weapons/armour, this then means that skill/teamwork are the predominant factors in determining the outcome of a fight.
 
That's not really what I mean by balance. Perks in CoD/BC2 are just making it easier for people to sit at the back of a map with a shotgun/pistol/UZI and still get kills.

I'll agree that perks allow you to make a class your own, I quite enjoyed just lobbing C4 around in BC2 with the explosive damage perk, didn't mean I needed any skill whatsoever though (Neil can vouch for this). ;):D

As I see it (from my experiences with CSS) the only way to get a fair fight is for everyone to have basically the same weapons/armour, this then means that skill/teamwork are the predominant factors in determining the outcome of a fight.

no FPS has ever been like this

Go right back to the beginning and Quakeworld and it was all about who the got the rocket launcher the quickest and was the best with it.

Theres never really been a game where everybody started with the same exact weapons. Even in doom multiplayer over a serial lead you had to go find the plasma rifle before your opponent did !
 
What he says about COD is spot-on TBH. Its not a game but a virtual fairground-ride.

No dispute about COD when it comes to the visuals...extremely well done.

But the gameplay and super-narrow invisible corridors & barriers = blah.

But then again...its *meant* to be that kind of unrealistic arcade shooter so *shrug*.
 
Its utterly daft to say its any one games fault, its fashionable to bash the call of duty series because it is the sales monster.

The style of game play COD has moved to is to suit the ADHD console generation, sit a typical school child infront of Counter strike and he wouldn't be able to sit still for five minutes, bored and off to break something of his mothers before you know it; The game go's in the bin and and mother gets harassed until she caves and buys him a new game to replace it, a cs sequel is released and all the kid remembers is some boring tripe of a game that didn't have loud flashy explosions and bits dangling off his gun.

COD is good at what it does, i enjoy COD, i enjoy CSS, BF2, BFBC 2 aswell.
They all have there merits and to not acknowledge these games on there own merits as good successful fps is silly, blaming them for the shift in game play style and mechanics is just ignorant.

It boils down to this, the change that has come about only started occurring as console gaming came into its own, its adapted for its target audience and has continued to be successful because of it.
 
Killerkebab, I can only see reasonable arguments in that article, no bile.
You're right, bile was a strong word. That said, I don't find what he's said reasonable. Games have always been about finding the best weapon or unlocking the best perk before everyone else does.

Even in Counterstrike you had to ensure a decent cashflow or you were screwed.

To say skill is no longer an aspect of gaming just because games don't act like they're Rainbow Six any more is beyond me.
 
That or shoot them with a pistol with virtually no bullet drop rather than try and compensate for the bullet drop from the sniper.

ah, you're one of those people who thinks the bullet drop is less on other guns, I see.

psst, it's not.
 
Neil79 DG will be ***** off :D[/QUOTE said:
nah lol hes taling bs tbh.

no skill in cod 4 :rolleyes:

and i prefer the early cods like cod 1 and uo and just spent last two hrs on cod 1 rifles pwning nabs :p


to be honest they all talk crap its just marketing but the games being churned out now are similar like bf3 is really just moh 2 but calling it that would be a disaster in sales. at end of day if you enjoy it you enjoy it and thats all that matters.

seems more of a pro/for indie noob like you neil ;) probably cant shoot nothing so goes and plays limbo :D

nice troll title though scored 5 on the trollometer :p
 
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