Success!! I have unclocked mine back to 850 from the factory set 900mhz. I have now just played for over 1 hour with out an issue!!
Why do shotguns have scopes...
For the very same reason they were used as sniping rifles in BC2.
DICE has a very skewed sense of realism in their games.

Never lagged for me with my spec.
Was all outdoors or was there any subway? Mine only ever crashes in the subway, makes no sense
Up close with buckshot they are extremely lethal, but at 50 yards+ they loose a lot of power, and the hit potential is less due to shot spread, they were popular with us forces in ww2 and vietnam, point men on patrol employed them due to the close nature of the fighting. Nowadays theyre more often used as a breeching weapon by assault teams to blow doors of hinges.I thought modern shotguns were severely lethal...
They're not buckshot spread like they used to be, that's for sure.
Its already been said its an older build of the game, im not sure how many people work at dice but im sure its over 100 people working on the game, in that space of time hundreds if not thousands of bugs have probably been fixed.
really? you see nothing incredibly impressive about the sound design/graphics and animation systems? regardless of bugs?
Its definitely in the higher echelons of quality even at this stage.
I have a bit of an idea on the development cycle of a game engine and products built on top of it - which maybe you don't - but these kind of bugs should have been ironed out a long time before they were starting to implement detailed game levels, class systems, replacing placeholder sound samples with the final ones, etc. etc.
TBH I'm not that impressed with what I see in the beta aside from the sound design which is top notch. There are 100s and 100s of texture issues (textures not aligned properly, flat poor quality textures used for bricks, stones, tiles, sandbags, etc.), player animations are mostly cack the death animations are especially lolarific. But none of that bothers me that much as those kinda issues can be sorted relatively painlessly - tho I still wouldn't expect them to be so prevelant in a public beta build - even one a couple of months old - this close to release. What bothers me are the bugs which indicate serious underlying issues with the game engine itself, problems in many core sub-systems that the rest is built on top of and issues here not sorted before you start fleshing out the product your building on top of it have far more complex repercussions and a whole chain of things need to be fixed and or tested against when you fix the underlying issues. These kind of issues should not be in a beta build released this close to the full game release it makes no sense to show off to the world how buggy your game is when there should be much more polished beta builds by now.


Also if it was the clocks surely it would cause system instability and not only crash the game, plus I dont think its just Gigabyte and 560's. I've read of other cards (all nvidia) having the issue, personally I think its the drivers
Ive done a fair bit of close up fox shooting with semi auto shotguns using heavy calibre shot, lethality is severely diminished at 40 yards+, hence most people carrying out this type of pest control will employ a rifle, ie .223/5.56mm. If i could get a shotty like the ones in bfbc2 for instance, i wouldnt have to leave the comfort of the house to shoot rabbits.haha the times ive argued about how a guy can shotgun length of a map when even the strongest most powerful shotties have a range of a 50-70 yards max
most stupidist thing ever in the game.

Some think that throwing lots of people at a problem will fix an issue/bug? Light bulb moment!
So you dont agree that the more people working on a problem would = more times than not a solution being found faster?


 
	