Hard reset on sale - £11.48 (PC only old-school FPS)

Put it on hardest setting that it will let you from the start and the game is solid.

It's not an easy game - it's no Rage that's for sure. Playing through on the hardest setting is certainly very do-able, but to survive it you really need to be using the weapons correctly, particularly for crowd control, and it can take some time to get a feel for them.

IMO 'Hard' difficulty is realistic for a first playthrough if you like a challenge, but save 'Insane' for a second runthrough. You will also get the option to keep all your weapons and upgrades after completing the game - which is fun, but makes the first couple of levels pretty easy.


I've been looking for a good game in the same vein of Painkiller that's not Serious Sam for ages.

Some of the developers actually worked on Painkiller :)
 
Some of the developers actually worked on Painkiller :)

Oooh that's good to hear. It's actually one of my favourite PC games that (never played any of its sequels though as they supposedly weren't as good). I just loved the no nonsense old school FPS mechanics it did so well. I like Serious Sam too but that just seems a bit plain in comparison. I loved the Quakeish fast style movement in it as well which made it more feel a lot more exciting too. The only thing I didn't like was the fact I got about half way on the hardest difficulty then it decided to randomly delete my save. :( I had played it a bit on a lower difficulty previous to that but I keep meaning to go back on the hardest difficulty again but I can't work myself up enough again to get as far as I did before. One day I will (backing up my save as I go of course!). :)

Think I may give Hard Reset a go on the hardest difficulty first and see how I go and turn it down if it gets too bad. Can't beat a good challenge. :p
 
Just tried it, it's actually not bad at all. But whilst Painkiller was big on hordes, in the middle of a big battle it was still possible to see what the hell was going on. When you get into a firefight in HR, everything goes blurry? What good is that?
 
shame so many probably wont try this as this is a very good game.

very different great graphics well optimized how many times do you get a action fps game that looks great and original and works perfectly :confused:

for the price is deffo a must buy tbh.
 
the game itself wa Good but it was far far far too short :(

The story was rubbish the way it was told, And don't get me started on the ending...

Had a lot of promise, great weapon system, plenty of enemies. But not a lot of variety.
 
the game itself wa Good but it was far far far too short :(

The story was rubbish the way it was told, And don't get me started on the ending...

Had a lot of promise, great weapon system, plenty of enemies. But not a lot of variety.

It was fairly short... But at ~5hrs it's comparable to most shooters these days. Plus it was 20% cheaper than most games on release.

The story wasn't actually so terrible, it was just presented in a confusing and kind of haphazard way. But yes - anyone looking for an in-depth story-driven game should look elsewhere. The "true" story of Hard Reset is this: Swarms of AI robots want to kill you, and they don't fancy waiting.

The ending... Well as far as the story goes it was admittedly fairly weak - but the final boss battle itself was EPIC! I'd go so far as to say it's the best boss battle in an FPS game. It was just the perfect mix of enemies, combined with the boss himself that has to be worn down - plus the ace final-battle music to keep everything pumping along. I loved it.
 
I've played for five hours so far on normall difficulty and I haven't finished it yet. From what I have read it's around 7 hours on normal on first play through for us mere mortals, or those that try to find all the secrets.

As for the story.

All I can say is, if you want a good story then read a book.

I can't think of a single game were I thought the story was original, enthralling and not cliched.
 
I can't think of a single game were I thought the story was original, enthralling and not cliched.

Deus Ex (the original), and System Shock 2 :D ... about the only two that I can think of.

Their stories may have become slightly cliche'd over time, but they were fairly original when they were released. I agree though, good stories in video games are rarer than Hen's teeth.
 
just started this.. went for Hard difficulty (respect to the name of the game ^.^) and so far so good, just finished the 2nd level.. Got BATTERED a fair few times but enjoying it immensely! .. nice to have a challenge for once
 
I wrote this on the hard reset steam forum, but I'll repost here: My guide to weapons in Hard Reset :D


Hard Reset has a pretty awesome array of weapons, but unfortunately you can’t get access to them all in a single playthrough (though you can continue in ‘ex mode’ and keep your upgrades for a replay). The in-game descriptions tell you what they do, but it’s not always easy to tell which weapons will be useful for what situation, or how effective they will be. So here is my guide / opinion :)


First of all the basics: Hard reset has two different guns, each of which has five modules (essentially different weapons), each with an alternative fire mode or scope. Weapons and combat gear upgrades come in two tiers: The tier 1 items are the first three upgrades on each weapon, and are available right away. Tier 2 weapons become available once you have collected a certain number of upgrade points (7 or 8 I think?). If you collect all the nano canisters you can reach tier 2 during level 3 of the game.


CLN Firearm:


1: Assault Rifle:

Really not very powerful. Handy for taking out environmental objects, but really quite weak and makes the screen shake.
- Cyclops magnifying scope: A scope for the assault rifle. You won’t be using this weapon for long, and a scope isn’t very useful for this weapon anyway, so don’t waste the upgrade.
- Firestorm Turbo Engine: Increases the rate of fire, but still doesn’t make it very effective.


2: Combat Shotgun:

Fairly meaty shotgun - good for close encounters. Handy for when one or two smaller enemies make it through your crowd-control measures. Well worth having, particularly early on in the game.
- Hammerhead EMP flachettes: These will immobilise any enemy you hit, for a few valuable seconds. Like all immobilising shots they have a fairly long recharge, but it can get you out of sticky situations. Particularly useful for Gorillas (the big charging robots). A very handy upgrade.
- Octopus Recoil Spring: Increases the rate of fire for the shotgun quite significantly. If you find yourself using the shotgun a lot then grab this.


3: Grenade Launcher:

Pretty standard grenade launcher. Early on (‘tier 1’) this will be your best damage-dealer, but as with all grenade launchers it can be hard to hit things with. IMO this should be your first weapon upgrade, because it will give you access to the awesome grav grenades:
- Nebula mavity Grenade:: Probably the most useful and (IMO) the most fun weapon in the game. Fires a grenade that drags all enemies within a fairly wide radius into a tight ball – just asking to have a grenade/rocket lobbed into it. Plus, you can fire them at environmental objects like barrels and watch them dart about collecting enemies, which is always fun. Turns swarms of small enemies into a toy :D
- Trebuchet Reaction Amplification: Increases the damage radius of the grenade launcher. Haven’t noticed a huge increase to be honest, but if you use the grenade launcher a lot (like me) then it could be worthwhile.


4: RPG:

Nice meaty rocket launcher. Slow rate of fire, but the best damage-per-second of any weapon in the game. Becomes a lot more useful when you add the laser sight upgrade.
- Razor Lightning Aiming Module: Gives you a laser sight to guide your rockets. Very useful, particularly for distance kills. Also useful against the heavy grenadiers (the big dudes who shoot off rockets): Fire off a couple of rockets into the air from cover, then run out and laser-sight the big guy (just a touch will do, don’t have to target continuously).
- Trinity Hi Explosive Barrier: Fires off a small cluster bomb thing (3 small explosives) after the rocket explodes. Can deal some nice extra damage in close quarters, but watch out in the open – if you’re not careful you can run into them while they’re falling.


5: Proximity Mines:

Drops up to 3 (or 5 with upgrade) mines that explode when an enemy gets close. Can be useful for setting traps, and for covering your rear in corridors when you suspect an attack from both sides.
- Atilla Manual Detonator: Detonates mines on command. To be honest I found very little use for this. You want the mines to explode when the enemies are near, which they do anyway, and there’s never much time for intricate trickery in Hard Reset. Could be handy for setting off environmental objects, but IMO not worth the upgrade.
- Avalanche Extended Pod: 5 mines instead of 3. Not much more to say really!



NRG weapon:


1: Plasma Rifle:

As with the assault rifle, it’s a pretty weak weapon to start you off with. In its basic form it’s useful for taking out environmental objects and not much else.
- Typhoon Plasma Condenser: With this you can charge up a fairly hefty ball of plasma to launch at your foes. Fairly powerful, and can be useful before you have access to the railgun.
- Storm Magnetic Sling: Increases the rate of fire and speed of the projectiles. Makes the weapon more powerful, but it still isn't too effective.


2: Shock Blaster:

Continuous-fire weapon, shoots out bolts of electricity that surround and somewhat-immobilize enemies in a fairly wide arc. Great fun to use, and handy if you find yourself swarmed. It has a pretty limited range though, and letting enemies get close is something you want to avoid in Hard Reset! Still, well worth having in your arsenal. Takes a while to kill enemies, but can take down many at a time.
- Anvil EMP Generator: Fires an EMP blast that immobilises enemies for a few seconds. Handy for stopping gorillas and other large creatures. Probably more precise than the shotgun EMP flachettes, but does the same job.
- Tongs Tesla Coil: Increases the range of the primary weapon. Since limited range is its main flaw, grab this if you find yourself using the shock blaster a lot – it’ll definitely make it more effective in a swarm.


3: Electric Mortar:

Interesting alternative to the grenade launcher... Fires balls of electricity (like a grenade) that damage, slow down and partially immobilise enemies. It has a fairly wide area of effect, and does fair damage. Not as powerful as grenades or rockets for killing bunched up enemies, but still very useful. Good for spamming an area while you sprint away from a swarm.
- Python Stasis Grenade: Fires a hemispherical stasis field, which dramatically slows down enemies inside it (they’re all-but stationary). Lasts for a reasonable length of time as well, and looks damn cool :cool: Not as effective as grav-grenades for bunching up crowds, but great for stopping charging gorillas. Trap them, then dump in a load of electric mortars.
- Cobra Hi-Capacitor: Gives a modest increase in the area of effect for electric mortars and the stasis field. Doesn’t dramatically change the effectiveness of either...


4: Railgun:

Another must-have weapon. The railgun is pretty much right out of Quake 3 – it shoots energy bolts that can pass through anything, and it’s pinpoint accurate. Very useful for taking out boss delicate parts, and for sniping enemies – particularly those above you lobbing things down. Does about half the damage of a grenade with each shot, and has a decent rate of fire.
- Sting X-Ray Scope: This scope allows you to see enemies through walls, and since the railgun fires through anything, that makes this upgrade extremely deadly. Overpowered in my opinion...
- Venom Charging Turbine: Gives a good increase to rate of fire. Makes the railgun useful as a raw ‘damage per second’ weapon – still not as powerful as the rocket launcher but often more convenient.


5: Smartgun:

This is a fire and forget weapon. Its projectiles automatically home in on targets, and they can pass through walls. Thankfully it eats ammo and doesn’t do very much damage, or the game would be boring after Tier 2! I don’t use it – it makes me feel lazy.
- Thor Targeting Device: Lock on to multiple enemies simultaneously for extra lazyness! :p
- Perun Fusion Cell: Gives a fair damage boost to the smartgun, but still doesn’t make it too effective. Still, if you’re going to use the smartgun then this upgrade should be a definite.



The key to staying alive in Hard Reset is to immobilise enemies and then blast them to pieces! There are at least 4 immobilising weapon modes, so get comfortable with using them. Don’t let them swarm you – round them up and blast em to pieces. The same goes for the charging gorillas – freeze them mid-charge while you get out of their way! :D
 
All I can say is, if you want a good story then read a book.

I can't think of a single game were I thought the story was original, enthralling and not cliched.

Wellll, if you want to play the "story = book/movie and games=art" thing then consider:

Any Fallout game, Elder Scrolls game, late-80s to mid-90s adventure games (e.g. Space Quest, Indiana Jones, Monkey Island), Broken Sword, Grim Fandango.

If you are willing to accept that games can take elements of mainstream culture and remix them, then consider:

Uncharted on PS3, Final Fantasy, Halo for the new generation of gamers.

.....I've only missed out about a million other games :/

OTOH, if you are only talking about FPSs, I might see where you are coming from (and still disagree). Cliche is something that is far too easy to get wound up about.
 
Wellll, if you want to play the "story = book/movie and games=art" thing then consider:

Any Fallout game, Elder Scrolls game, late-80s to mid-90s adventure games (e.g. Space Quest, Indiana Jones, Monkey Island), Broken Sword, Grim Fandango.

If you are willing to accept that games can take elements of mainstream culture and remix them, then consider:

Uncharted on PS3, Final Fantasy, Halo for the new generation of gamers.

.....I've only missed out about a million other games :/

OTOH, if you are only talking about FPSs, I might see where you are coming from (and still disagree). Cliche is something that is far too easy to get wound up about.

I've played some off the games you mentioned, I thought Final Fantasy VII was one of the best games I've ever played, the main reason the for enjoying those games is they are all top quality games. If any of those games you listed were actually rubbish at being games, then no matter how good the story is you still won't enjoy playing it.

Which was my point really.

A game with a rubbish storyline can still be a good game, but a poor game with a good story can't be a good game. So if it's a story you are looking for then you shouldn't rely on a game to deliver one. Hence why I said you should read a book.
 
I've played some off the games you mentioned, I thought Final Fantasy VII was one of the best games I've ever played, the main reason the for enjoying those games is they are all top quality games. If any of those games you listed were actually rubbish at being games, then no matter how good the story is you still won't enjoy playing it.

Which was my point really.

A game with a rubbish storyline can still be a good game, but a poor game with a good story can't be a good game. So if it's a story you are looking for then you shouldn't rely on a game to deliver one. Hence why I said you should read a book.

Ah I see. Fair does then. I thought you were just making a blanket statement about all stories in all games. Sometimes a good story elevates a great game (with great gameplay) to the status of a classic (e.g. the first Metal Gear game on PS1).
 
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