I wrote this on the hard reset steam forum, but I'll repost here: My guide to weapons in Hard Reset
Hard Reset has a pretty awesome array of weapons, but unfortunately you can’t get access to them all in a single playthrough (though you can continue in ‘ex mode’ and keep your upgrades for a replay). The in-game descriptions tell you what they do, but it’s not always easy to tell which weapons will be useful for what situation, or how effective they will be. So here is my guide / opinion
First of all the basics: Hard reset has two different guns, each of which has five modules (essentially different weapons), each with an alternative fire mode or scope. Weapons and combat gear upgrades come in two tiers: The tier 1 items are the first three upgrades on each weapon, and are available right away. Tier 2 weapons become available once you have collected a certain number of upgrade points (7 or 8 I think?). If you collect all the nano canisters you can reach tier 2 during level 3 of the game.
CLN Firearm:
1: Assault Rifle:
Really not very powerful. Handy for taking out environmental objects, but really quite weak and makes the screen shake.
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Cyclops magnifying scope: A scope for the assault rifle. You won’t be using this weapon for long, and a scope isn’t very useful for this weapon anyway, so don’t waste the upgrade.
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Firestorm Turbo Engine: Increases the rate of fire, but still doesn’t make it very effective.
2: Combat Shotgun:
Fairly meaty shotgun - good for close encounters. Handy for when one or two smaller enemies make it through your crowd-control measures. Well worth having, particularly early on in the game.
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Hammerhead EMP flachettes: These will immobilise any enemy you hit, for a few valuable seconds. Like all immobilising shots they have a fairly long recharge, but it can get you out of sticky situations. Particularly useful for Gorillas (the big charging robots). A very handy upgrade.
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Octopus Recoil Spring: Increases the rate of fire for the shotgun quite significantly. If you find yourself using the shotgun a lot then grab this.
3: Grenade Launcher:
Pretty standard grenade launcher. Early on (‘tier 1’) this will be your best damage-dealer, but as with all grenade launchers it can be hard to hit things with. IMO this should be your first weapon upgrade, because it will give you access to the awesome grav grenades:
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Nebula mavity Grenade:: Probably the most useful and (IMO) the most fun weapon in the game. Fires a grenade that drags all enemies within a fairly wide radius into a tight ball – just asking to have a grenade/rocket lobbed into it. Plus, you can fire them at environmental objects like barrels and watch them dart about collecting enemies, which is always fun. Turns swarms of small enemies into a toy

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Trebuchet Reaction Amplification: Increases the damage radius of the grenade launcher. Haven’t noticed a huge increase to be honest, but if you use the grenade launcher a lot (like me) then it could be worthwhile.
4: RPG:
Nice meaty rocket launcher. Slow rate of fire, but the best damage-per-second of any weapon in the game. Becomes a lot more useful when you add the laser sight upgrade.
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Razor Lightning Aiming Module: Gives you a laser sight to guide your rockets. Very useful, particularly for distance kills. Also useful against the heavy grenadiers (the big dudes who shoot off rockets): Fire off a couple of rockets into the air from cover, then run out and laser-sight the big guy (just a touch will do, don’t have to target continuously).
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Trinity Hi Explosive Barrier: Fires off a small cluster bomb thing (3 small explosives) after the rocket explodes. Can deal some nice extra damage in close quarters, but watch out in the open – if you’re not careful you can run into them while they’re falling.
5: Proximity Mines:
Drops up to 3 (or 5 with upgrade) mines that explode when an enemy gets close. Can be useful for setting traps, and for covering your rear in corridors when you suspect an attack from both sides.
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Atilla Manual Detonator: Detonates mines on command. To be honest I found very little use for this. You want the mines to explode when the enemies are near, which they do anyway, and there’s never much time for intricate trickery in Hard Reset. Could be handy for setting off environmental objects, but IMO not worth the upgrade.
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Avalanche Extended Pod: 5 mines instead of 3. Not much more to say really!
NRG weapon:
1: Plasma Rifle:
As with the assault rifle, it’s a pretty weak weapon to start you off with. In its basic form it’s useful for taking out environmental objects and not much else.
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Typhoon Plasma Condenser: With this you can charge up a fairly hefty ball of plasma to launch at your foes. Fairly powerful, and can be useful before you have access to the railgun.
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Storm Magnetic Sling: Increases the rate of fire and speed of the projectiles. Makes the weapon more powerful, but it still isn't too effective.
2: Shock Blaster:
Continuous-fire weapon, shoots out bolts of electricity that surround and somewhat-immobilize enemies in a fairly wide arc. Great fun to use, and handy if you find yourself swarmed. It has a pretty limited range though, and letting enemies get close is something you want to avoid in Hard Reset! Still, well worth having in your arsenal. Takes a while to kill enemies, but can take down many at a time.
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Anvil EMP Generator: Fires an EMP blast that immobilises enemies for a few seconds. Handy for stopping gorillas and other large creatures. Probably more precise than the shotgun EMP flachettes, but does the same job.
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Tongs Tesla Coil: Increases the range of the primary weapon. Since limited range is its main flaw, grab this if you find yourself using the shock blaster a lot – it’ll definitely make it more effective in a swarm.
3: Electric Mortar:
Interesting alternative to the grenade launcher... Fires balls of electricity (like a grenade) that damage, slow down and partially immobilise enemies. It has a fairly wide area of effect, and does fair damage. Not as powerful as grenades or rockets for killing bunched up enemies, but still very useful. Good for spamming an area while you sprint away from a swarm.
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Python Stasis Grenade: Fires a hemispherical stasis field, which dramatically slows down enemies inside it (they’re all-but stationary). Lasts for a reasonable length of time as well, and looks damn cool

Not as effective as grav-grenades for bunching up crowds, but great for stopping charging gorillas. Trap them, then dump in a load of electric mortars.
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Cobra Hi-Capacitor: Gives a modest increase in the area of effect for electric mortars and the stasis field. Doesn’t dramatically change the effectiveness of either...
4: Railgun:
Another must-have weapon. The railgun is pretty much right out of Quake 3 – it shoots energy bolts that can pass through anything, and it’s pinpoint accurate. Very useful for taking out boss delicate parts, and for sniping enemies – particularly those above you lobbing things down. Does about half the damage of a grenade with each shot, and has a decent rate of fire.
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Sting X-Ray Scope: This scope allows you to see enemies through walls, and since the railgun fires through anything, that makes this upgrade extremely deadly. Overpowered in my opinion...
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Venom Charging Turbine: Gives a good increase to rate of fire. Makes the railgun useful as a raw ‘damage per second’ weapon – still not as powerful as the rocket launcher but often more convenient.
5: Smartgun:
This is a fire and forget weapon. Its projectiles automatically home in on targets, and they can pass through walls. Thankfully it eats ammo and doesn’t do very much damage, or the game would be boring after Tier 2! I don’t use it – it makes me feel lazy.
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Thor Targeting Device: Lock on to multiple enemies simultaneously for extra lazyness!

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Perun Fusion Cell: Gives a fair damage boost to the smartgun, but still doesn’t make it too effective. Still, if you’re going to use the smartgun then this upgrade should be a definite.
The key to staying alive in Hard Reset is to immobilise enemies and then blast them to pieces! There are at least 4 immobilising weapon modes, so get comfortable with using them. Don’t let them swarm you – round them up and blast em to pieces. The same goes for the charging gorillas – freeze them mid-charge while you get out of their way!
