Am i right in thinking twileks are an unlockable race and not available to chose as your first char?
Im going to submit an app over Wab when the TOR site is back up.
Swords / vibroblades are very much a part of SW lore especially in Sith Lords such as Naga Sadow who used a sword.
Vibroblades are fine, but these look like actual swords. As in sharp metal pokey things.
Just doesn't seem very logical, what do you take to a fight a blaster or a sword?
Couple of tips when choosing your characters name:
3 characters is the shortest
15 characters is the longest
Spaces are not allowed
' and - are allowed
EDIT:
Stephen Reid: "We'll be giving everyone an update on Early Game Access quite soon."
They said they would release more info on surname use near launch too
There was an interview at I *think* NYCC where the question of surnames was asked and they gave an answer of something along the lines of "we have plans for surnames, but are not sure if it will make it into launch"
Latex do you ever reply to messages on here and trust mails m8?
There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:
PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.
The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.
PvP server rulesets
We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.
The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.
Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!
@JamesOhlen
Writers finished a major milestone for post release content. We’re going to keep half of the voice actors in Hollywood employed for years.