So, what can drop a tanks health from 100% to 50% in one hit?
Rear hit with rpg or top hit with javelin both do 50% as well. Actually scrap that, javelin only does 50% from above.
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So, what can drop a tanks health from 100% to 50% in one hit?
What are the best modes to play? Through years of CoD I've been conditioned into always playing team deathmatch but I feel like I'm missing half the game in BF3
The only things that can do 50% damage to a tank in 1 hit are C4, AT mines, a TOW missile/tank cannon to the rear of the tank. Even jet & helicopter missiles to the rear only do 40% damage.
conquest is the only real way of the BF...rush is utter guff as with BC2
one RPG to the back of the tanks takes 50%ish if youhit the right place. Ive disabled tanks with one RPG if you can get them from underneath the back ie.on a hill or something.
Quick Q. A friend has an Athlon64 x2 5600 and a 8800GTX, he's thinking about buying a new graphics card to play this. Will the 5600 be ok at stock (2.9 iirc) or will there be a major bottleneck if he bought, say a 560GTX Ti
conquest is the only real way of the BF...rush is utter guff as with BC2
AMD better for slower computers.
Rush on bc2 was great, preferred it to conquest. On bf3 though conquest is much better than rush. I find rush a bit pointless as its so hard to take out any of the mcoms.
Honestly, I don't have a problem with it and it's nowhere near the level you make it out to be.
Do you want it so it acts like a rail gun so there's no skill at all? I like it how it is.
If you read the procedures they used to test:Not true
Front Side Back
1 RPG 22 36 61
2 Tank Cannon 24 34 58
3 TOW Missile 34 49 81
4 Transport Chopper Minigun ? 61 96
5 Attack Chopper Gun 61 87 100
6 Attack Chopper Rocket 43 43 43 Armor does not affect damage
7 Javelin 35 35 35 Armor does not affect damage
8 C4 50 50 50 Armor does not affect damage
9 AT Mine 50 50 50 Armor does not affect damage
10 Mortar 22 22 22 Also has splash damage
11 Jet Rocket 43 43 43 Armor does not affect damage
12 Jet Machine Gun 22 ? 89
13 Engineer Torch 4.5/sec ? 12.5/sec
14 Grenade 0 0 0
15 Anti-Air Cannon 39 61 100
Damage against armor values are for full runs; they measure all the rockets/bullets/whatever hitting the tank until overheating. They are maximum values; not single hit values.