Battlefield 3 thread - Server details in opening post -

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Wow. I'd rather just use iron sights or a holo / RDS.

Iron sights are my preference - nowt like picking up and dropping a running target in iron sights ;)

;)

Good, does that now mean anyone who uses IRNV is now at a disadvantage and thus a real pro and anyone who dosent is a noob for using an easier scope.... :D
 
Just had a really rage inducing round, was being massacred by jets and helis and i seemed to be the only one going after them, equipped my stinger, locked on, waited for them to discharge their flares, fired, it hits them and they just fly off! What is the point????
 
Awesome! So after anxiously waiting for the new patch which seems to have taken for ever. Load the game up, 1minute in = crash to desktop :( :( urgh wtf!!
Why did it work when it first came out but ever since the first patch it just crashes all the time?

So, what are my options if any? New GFX card or something?
 
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Well i have a 580 and crash 1st time EVERYTIME.

Second attempt fine from then on.

?

I have 2 PCs here with BF3 on... my one originally did this, the other didn't. Then after the patch a couple of weeks ago my PC now is fine, however the other now has this problem. I'm putting it down to lolDICE.
 
Do you think lowping is an advantage nowdays all it means is i present a super smooth target to anyone aimign at me.

I just get the jump on people fire 15 shots into them and half the time they stand there and kill me back...

Its worse than BC2 its ruinign the close quarters combat game. It just simply doesnt work.... Is there any way i can tweak anything for this rubbbish?
 
Do you think lowping is an advantage nowdays all it means is i present a super smooth target to anyone aimign at me.

I just get the jump on people fire 15 shots into them and half the time they stand there and kill me back...

Its worse than BC2 its ruinign the close quarters combat game. It just simply doesnt work.... Is there any way i can tweak anything for this rubbbish?

Thing is, you probably don't get the jump on them -- with so much handed over to the client in BF3 what you're seeing on the screen is a far cry from what is actually happening on the server.

Ever been frustrated by people seemingly killing you in one shot, their first shot? well I had a friend do that to me a couple of times until I was like "so wtf is going on" to which he said "what are you talking about? I fired a full clip at you before killing you"... so on my screen I see him stick his head out, I start shooting, I only see the muzzle flash of his gun then start and I instantly die... he said he stepped out spraying at me. Or those times people kill you with a gun they don't even have in their hand because it's still showing them with an RPG or w/e.

It's why BF3 is basically bad and feels very crappy to play. Very little of what you're seeing on your screen is actually going on. Leads to a very disjointed and underwhelming overall experience, even if you can't put your finger on the specific why's & whats.

Although I haven't tried with this new latency setting so I'm hoping this offsets that.
 
Just playing Tehran Highway, two snipers on the overpass, god knows how they got there, kept hitting them with my sniper rifle and bullets literally looked like they were bouncing off.
 
I can see why they have put hit-detection on the client side, but also appreciate the massive problems it's creating too.

Putting it client side means less strain on the servers & when you consider the spec needed to run just one BF3 server adding to that strain would have meant even higher spec servers (if that's possible) and putting the game out of reach to RSP's & clans/people renting. The increase in CPU power needed to compute & distribute the detection would have melted most servers, irrespective of being so costly.

Flip-side is that at times it gives ****** results to the players & makes it easy for the hackers & script-kiddies to tinker & ultimately cheat.
PB & Admins can only do so much to keep things clean.

So here's the issue. Do we have games with extra destruction/effects that push clients & server hard, yet have expensive running costs. Which we further push by adding server hit detection.

OR

Do we have a game with less destruction/effects yet can include the hit detection server side?

I'd go for the former personally, no matter how irritating it is to players as it pushes game development & hardware development for both servers and clients.
 
Apparently you can now bind the Scrollwheel!

If thats true that is great news. Can at least tailor your controls for each class on the fly.

Just playing Tehran Highway, two snipers on the overpass, god knows how they got there, kept hitting them with my sniper rifle and bullets literally looked like they were bouncing off.

Seen that myself once, its the very stupid MAV trick as there isnt any parachuting into the map on Tehran. Not sure if its possible to kill them while they are up there.
 
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I can see why they have put hit-detection on the client side, but also appreciate the massive problems it's creating too.

Putting it client side means less strain on the servers & when you consider the spec needed to run just one BF3 server adding to that strain would have meant even higher spec servers (if that's possible) and putting the game out of reach to RSP's & clans/people renting. The increase in CPU power needed to compute & distribute the detection would have melted most servers, irrespective of being so costly.

Flip-side is that at times it gives ****** results to the players & makes it easy for the hackers & script-kiddies to tinker & ultimately cheat.
PB & Admins can only do so much to keep things clean.

So here's the issue. Do we have games with extra destruction/effects that push clients & server hard, yet have expensive running costs. Which we further push by adding server hit detection.

OR

Do we have a game with less destruction/effects yet can include the hit detection server side?

I'd go for the former personally, no matter how irritating it is to players as it pushes game development & hardware development for both servers and clients.

Destruction is 100% gimmick that detracts from the gameplay... it's not as stupid as it was in BC2 where maps would be rendered unplayable after 5 minutes of spam but it's still worthless and ends up making maps worse to play on. Caspian border for example, where after 15 minutes of a light battle erupting between a couple of dozen people every tree in sight is gone? It's so lazy -- trees topple to grenades and then the resulting debris / trunk vanish. So you end up with this very barren array of stumps. Gimmicks are one thing if they add to an experience in a purely cosmetic way, but that is just poor by anyones standards. It's like the commander in BF2... nice idea DICE but the god awful implementation makes it a pointless endeavor for everyone involved.
 
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Latency issues?

Thing is, you probably don't get the jump on them -- with so much handed over to the client in BF3 what you're seeing on the screen is a far cry from what is actually happening on the server.

Ever been frustrated by people seemingly killing you in one shot, their first shot? well I had a friend do that to me a couple of times until I was like "so wtf is going on" to which he said "what are you talking about? I fired a full clip at you before killing you"... so on my screen I see him stick his head out, I start shooting, I only see the muzzle flash of his gun then start and I instantly die... he said he stepped out spraying at me. Or those times people kill you with a gun they don't even have in their hand because it's still showing them with an RPG or w/e.

Although I haven't tried with this new latency setting so I'm hoping this offsets that.

Yeah I'm Familiar with this it's happened quite a few times I do put it down to latency, whats this new Latency Fix? when did it arrive?
 
there are players who just run out and kill me before i even fire a bullet. and im talking the same player or two over and over again.

its like im insta dead no reacting to it whatsoever. and anyone who plays on smogsy server will probably say that i can hold my own against most people - looking at my scores and k/d etc

so im hoping that this latency thing can fix this issue as it is very frustrating.
 
The worse your latency, the easier it is to get a cracking score in my experience. I won't go to high ping servers though as I get frustrated by the rubber banding.
 
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