Bugfixes
Fixed a problem when attempting to fire lock on weapons without a target
yep, had this issue
Fixed a problem where users could end up with IRNV scope in any vehicle
yep, had this issue
Fixed a problem with the Kill camera acting up when suiciding from parachute
yep, had this issue
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
awww, i usually use air radar...
Fixed a problem where you could get green flashes on screen
yep, had this issue
Fixed a problem where the parachute would stay stuck in air if the owner was killed
yep, had this issue, LOL
Balance Tweaks
Tweaked Tactical Light so it is not as blinding over longer ranges.
good
Tweaked the IRNV scope so it is limited to usage only at close range.
good
Reduced heat masking effectiveness of Spec Ops Camo.
awww, i only just unlocked this!
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
NOOOOOOOOOOOOOOOO!!!!!!!!!!!!
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
good
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
that may change the game a lot
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
good, mortars are ***
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
NOOOOO!!!! heli's are even more disadvantaged
Increased the power of Stingers against Jets.
good, i dont like jets
Flares reload times for Jets and Helicopter Gunners have been increased.
awwww...