The Elder Scrolls V: Skyrim announced

How does helping one faction affect the gameplay? I seem to me facing lots of tough decisions atm and it's hindering my gameplay as I'm so indecisive. I hate the stormcloaks but kind of like what they stand for, whereas I'm the opposite with the Imperial.

Also, say I chose to do the thieves guild quest and join them, will that make anyone or any group hostile towards me?


I used to be an adventurer like you, but then someone stole my sweet roll and fur grew out of my ears.
 
Finally gave in a decided to beast up my smithing. Within an hour or two went from 35 in smithing to 90 :eek: Literally just went around in a circle to each hold and bought iron ingots and leather until I was "too heavy to run" and then crafted iron daggers and leather bracers. It seems your smithing goes up by the same amount no matter what you make. By the time I got back to Whiterun, all the merchants had stocked back up on ingots and it was there that I started crafting legendary and flawless weapons and armour :)

And then I massacred everyone in the city until I got an arrow in the knee.

It seems incredible to me that they actually got different actors to say exactly the same lines half the time!
Lol ridiculous isn't it!
 
Finally gave in a decided to beast up my smithing. Within an hour or two went from 35 in smithing to 90 :eek: Literally just went around in a circle to each hold and bought iron ingots and leather until I was "too heavy to run" and then crafted iron daggers and leather bracers. It seems your smithing goes up by the same amount no matter what you make. By the time I got back to Whiterun, all the merchants had stocked back up on ingots and it was there that I started crafting legendary and flawless weapons and armour :)

And then I massacred everyone in the city until I got an arrow in the knee.


Lol ridiculous isn't it!

If you are going to meta why not just up your carrying weight as well?
 
Yeah the repetitive lines are really annoying after a while. IIRC they said that they had used more actors and more lines this time, so I dread to think what Oblivion was like :eek:. Will be playing that next, so guess I'll find out...

Also, Arnold swarchenegger appears to have done the majority of the voices in the game :p.

Lol. I'm still waiting for 1 of the guards to say 'I'll be back'. I think they did indeed use more actors... but only for more unique NPCs. At least in Morrowind when every guard called you a fetcher/scum it was meant to be annoying.

Aww, what's the matter, someone stole your sweetroll? :D


I just used the slow time shout for the first time, that and the honed ancient nord greatsword of scorching helped me defeat the morokei holding the staff of magnus. Got a pretty cool mask too :cool:

Thought you got that shout after killing him? Morokei was an absolute ******* on Expert. I only had 2 Resist Shock potions and without them his lightning attack would 1 shot me. Must've burned through half my magicka potions just to finish him off in 120 seconds. Flame Atronach cast on the lower floor while I spammed him with dual cast Lightning Bolts in the hope he wouldn't wtfpwn me with a chain lightning.

Finally decided to go buy a house in Whiterun after Morokei. I spent most of the trip through that place dropping potions and other items because I had no space. Didn't realise how heavy some of the ingredients were till then. Urgently needed a nice storage space for my potions and ingredients. Wouldn't be so bad if Alchemy didn't level so bloody slowly.
 
Facepalm pictures at the ready ><

That responses when you use magic near people is really starting to get annoying. Especially when mages comment on it! Dumbest moment yet was after killing a Necromancer, reanimating 1 of them, then killing the rest of them. The zombified necromancer ally told me that my Healing spell looked dangerous :confused:

A healing spell would traditionally harm an undead, I have no idea if the healing hands spell in Skyrim does this, as an arrow to the face is normally a better option ;) Seems a nice touch to me.
 
A healing spell would traditionally harm an undead, I have no idea if the healing hands spell in Skyrim does this, as an arrow to the face is normally a better option ;) Seems a nice touch to me.

Well yes but its still a little stupid for a zombified necromancer to comment on your magic usage in the same way an ignorant villager would ><

http://www.youtube.com/watch?v=uhBiNx749Zw&feature=youtu.be

This video makes me want to play unarmed :p
 
I haven't been doing quests at all for the last 20 hours or so. I've just been roaming the map visting anything blacked out and searching it when I get there. I occasionally come accross locked dungeons that are obviously reserved for particular quests, but generally speaking I can get into most places. I've found some pretty cool stuff and have unlocked a ridiculous number of shouts. I only hope I'm not going to be OP when I go back to the quests.
 
What I like so much about this game, is the smallest little thing can actually turn out to be some epic adventure.

Eg: Your on route to somewhere else, you come accross a little cave. You go in and you end up spending 2 hours in there and finding some crazy temple to some god and great loot.

Oh and some of these side places look so beautiful.
 
Oh and some of these side places look so beautiful.

Not on my graphics settings they don't :p

Just created myself a Conjure Storm Atronach book on the Atronach Forge so gonna have some fun with that later. The College quest line was depressingly short. It was only a few days ago I joined as an Apprentice, since then I've wandered into 3 dungeons, had a pitifully easy final boss fight and become the Archmage. There really is no depth to it at all.

i've found the one that freezes them to be VERY useful in many end-of-dungeon fights

I've been using Aura Whisperer a lot in regular dungeon crawling. Its basically a 'Detect Everything' spell so you can see whats coming, plus its recharge is short enough to actually be useful.

Got Marked for Death from the Brotherhood but it doesn't seem to be up to much. Guess its aimed more at warriors with the armour reduction since it won't help a Mage. Saying that it won't really help an assassin either. All well and good lowering your targets armour rating if he knows where you are so you lose sneak bonus ><
 
The College quest line was depressingly short. It was only a few days ago I joined as an Apprentice, since then I've wandered into 3 dungeons, had a pitifully easy final boss fight and become the Archmage. There really is no depth to it at all.

I did that questline at about level 10 and found the last few bosses really difficult. I agree with you about going straight from new recruit to Archmage. It would've been better if they had several ranks with minimum magic skill requirements to unlock.

The Archmage robes are really ugly too :p
 
Yeah the whole thing felt completely dumbed down. You don't require a shred of magical ability at all, just enough fortify magicka items to cast the spell to get in then the basic spells which you get by default. You don't advance through the ranks at all because there just aren't any. Not sure what you mean by last few though. Aside from Morokei there were no bosses and he was definitely a challenge, especially if you weren't prepared. The 'final boss' was about as challenging as a regular Necromancer. You only really talk to 1 person in the whole faculty, people get killed and you can't help but not care in the slightest and the backstory is practically non-existent.

I know its a lot to ask but I hope the other 'guilds' aren't this dull and short.

Edit: Oh wait there was The Caller. Yeah that was a bit of a pain too. But yes, 4 trips outside the college and you randomly become the new Arch-Mage.
 
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Yeah the whole thing felt completely dumbed down. You don't require a shred of magical ability at all, just enough fortify magicka items to cast the spell to get in then the basic spells which you get by default. You don't advance through the ranks at all because there just aren't any. Not sure what you mean by last few though. Aside from Morokei there were no bosses and he was definitely a challenge, especially if you weren't prepared. The 'final boss' was about as challenging as a regular Necromancer. You only really talk to 1 person in the whole faculty, people get killed and you can't help but not care in the slightest and the backstory is practically non-existent.

I know its a lot to ask but I hope the other 'guilds' aren't this dull and short.

no i've done both mage and thief, and the mage one is very short and dull in comparison.
 
The freeze and Time Stop shouts are great, the others are meh. Fus becomes epic when fully upgraded to fus ro dah though :)

My installation had loads of graphical glitches on some faces due to installing too many face mods, so I ended up playing other stuff instead as I cant be asked reinstalling it.

*Note to self. Always back up game installation before modding.
 
Whats all this arrow in the knee stuff?

It's part of the guards dialogue.

Finally got my alchemy and enchanting to 100 (had smithing at 100 for a while)
Woah, definately worth it - though may make the game rather easy, think I may need to up the difficulty.
 
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