*****Official Star Wars: The Old Republic Thread*****

I really hope they do because I like the basis of the game.

Getting rid of server instancing would be a massive step toward this. Combine that with public quests (a feature I love in mmo's) and an achievement system so there is a reason to explore/travel more and I would be sold. I don't think a LFD feature would be a bad idea either, as long as you were still required to travel to dungeons and was kept server specific for community reasons.

To give BW it's due they are so far acknowledging concerns and acting on them.

I may just take a break after 30 days and cone back

is the codex not the achievment system?
 
is the codex not the achievment system?

Effectively yes, and there is an achievements section in it for titles, boss kills etc. It isn't as extensive as the system in Wow by any means and whilst I'm sure this is something they'll build on with each patch I'm not missing achievements personally. That said I do love the codex entries on characters, places, lore etc.
 
As a lover of the game my view may be a bit biased, though I disagree with some of the comments here - I do feel people who do not like it assume that an MMO can only exist in a Player Vs Player environment.

Let's look at the genre - Massively Multiplayer Online Role Playing Game

Is it massive? Yes, thousands of people online - "oh but it's so instanced" a lot of the grumbles so far are from players that are quite a way into the story/level cap where - if you go to the Starter Worlds / Capital Planets / Taris / Balmorra there are plenty of people running around questing - Alderaan for instance is baron - very few people there... at the moment! It's only been a small window of game time even with early access. Also with the comment about "completed endgame" - there is an entire planet (Ilum) dedicated to world PvP for people to engage in, this really will be like an epic war - a few more weeks/month down the line when more Level 50's are about I am sure Ilum will be awesome fun!! Don't judge a game on end game content when 95% of players are not there yet!

Multiplayer = yes it is, but don't be fooled into thinking Multiplayer is about killing other players, it's about playing with more then one person... co-op - from starter world through to end game there are plenty of Heroics, Flashpoints and Operations to work with a team for a common go - and play with "multiple" people... personally I prefer co-op PvE to PvP so this for me is just great!!

Role Playing Game = by the BUCKET load, there is so much story and depth to the character you generally become quite attached and have a great investment into your character - Bioware know how to make a story and combining it with a massive world and pool of players is great. I can quest, level up, work on crew skills, space combat, loads for me to get invested and lost in. So if you are going to power level and skip (space) through content then you're a fool - BioWare have never made it hidden knowledge that they were striving for a story rich MMO - it's the focus - if it's not what you want then maybe this game isn't for you.

So sure - it might not have the player base where it needs to be for decent PvP yet, thats a matter of time - it has a planet dedicated to World PvP - it has 3 Warzones (we all know there will be more)

Things that need work?

Agree that there is no real incentive to do this, no XP, credits, loot, commendations - I definitely think that you should get commendations (special World PvP ones) or even Valor for this... otherwise it seems pointless!

We need to be able to choose our Warzones, I don't really like huttball - love the alderaan one though! I don't think it's as imbalanced as people say, I think a lot of the players just treat it as a deathmatch arena and ignore objectives - I scored 4 goals in a 6-0 win on Huttball and it was easy as the teams were just fighting in the middle - though I got no objective score, so that definitely needs to be fixed!

UI - for the most part I am fine with the UI - but I need to see my parties companions better in the UI to be able to heal them, that is my biggest gripe, sure I can use the focus modifier but that needs fixing as it often disappears!

Companions - need to fix the toggle off ability as it always comes back on and when Qyzen uses his damn AoE next to a CC'd enemy cos it's turned back on again it really winds me up... as it normally results in death!! There is also a lot of room to advance on this aspect of the game!

Actually I am going into listing bugs now - so i will stop there... main points

* Don't rate endgame content such as Ilum World PVP which most users wont have accessed yet

* Don't assume because "that's what MMO's" have done in the past mean that every MMO has to do it going forward

* Don't assume Bioware/EA won't change things - if they want this for the long run and loose subs because of certain mechanics they will change them

Sure WoW has been out 6/7years and this is better then Vanilla WoW but remember it's been in production for 5 years so it would have been hard to continually develop to WoW standards during that time - if they had we could have had a Duke Nukem Forever on our hands, so many changes, that when it was released it was terrible...

MMO's by definition grow with time, it's essentially been 3 days from launch over 1 million subscribers - the moans people have will cause game changes - it will get better... if it's not for you right now? then cool, leave it for a month or two and come back :)
 
most you cant have played many mmos especially at launch.

its the least complete mmo in the last 12years, without the story its barely a game, i dont know why people rate it as an mmo because it has a story... they might aswell have just released it as a single player game and had the pvp and major cities like guildwars.

guild is a chat room at launch? LOLWTF...
no loot rolling LOLWTF?
they obviously forgot they were making an mmo , most of the core stuff isnt even here
 
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I would disagree its in a better shap,it's like a single player, when you get to the end that's it, what is there to do once you reach level 50. The fact people have already reached level 50 shows how short the game is.

EVERY MMO always has a group of players that exploit it or play non-stop to reach level 50. After that there is everything you would expect for a new MMO. Such a boring discussion, it happens with every MMO.
 
most you cant have played many mmos especially at launch.

its the least complete mmo in the last 12years, without the story its barely a game, i dont know why people rate it as an mmo because it has a story... they might aswell have just released it as a single player game and had the pvp and major cities like guildwars.

guild is a chat room at launch? LOLWTF...
no loot rolling LOLWTF?
they obviously forgot they were making an mmo , most of the core stuff isnt even here

Haven't played in a couple of days(Copy hasn't arrived for some reason..) but from memory I thought there was loot rolling? I might be mistaken but I think I remember seeing it while in a flashpoint.
 
There is loot rolling. Obvious troll is obvious?

Master loot is bugged, read the 1.0.1 patch notes.

Code:
Hello everyone! With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We’ve implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you’ll notice several bug fixes relating to Flashpoint and Operation content. We’re committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis. Thank you for playing Star Wars: The Old Republic!

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

1.0.1 Patch Notes


Classes and Combat


    Combat Bug Fixes

        Fixed a bug that could cause the global cooldown to display incorrectly in the UI.


    Imperial Agent


        Operative

            The tooltip for Acid Blade now displays the correct information.


Companion Characters


    Companions


        Kira Carson

            Fixed an issue that could cause Kira’s affection progression to become blocked.

    Bug Fixes

        Companion Character dialogue now plays at the correct volume.


Crew Skills


    Bug Fixes

        Corrected an issue that could cause some gathering nodes to appear as unharvestable.


Flashpoints and Operations


    Flashpoints


        Mandalorian Raiders

            Crowd control immunity has been removed from several members of the Enemy Boarding Party.


        Colicoid War Game

            An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.


        The Red Reaper

            Darth Ikoral now uses his abilities correctly.


        Directive 7

            Mentor now resets correctly if he defeats the player group.

    Operations


        Eternity Vault

            Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
            Turrets in Normal Mode no longer behave as turrets from Hard Mode.
            Players are now able to properly obtain loot from chests.
            The Ancient Pylons now spawn enemies at the correct intervals.


        Karagga’s Palace

            Players no longer need to reset this Operation if they do not defeat Bonethrasher.
            Corrected an issue that caused some players to become stuck at the throne room door.

    Bug Fixes

        All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.


Missions and NPCs


    Missions


        Imperial

            A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
            General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.


        Bug Fixes

            Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

    NPCs


        Bug Fixes

            Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.


PvP


    Warzones


        General

            Rewards for winning Warzones have been increased.
            Warzone completion rewards have been decreased.

    Bug Fixes


        Voidstar

            Corrected an issue that could prevent some players from entering the Voidstar.

UI


    Bug Fixes

        Fixed a bug that could prevent players from accepting pending mission rewards.
        Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
        Corrected an issue that could cause some auction expirations to behave incorrectly.
        The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
        Master Looter now works correctly for items being looted from chests.
        The server select screen no longer displays over the character select after being disconnected for being away.
        Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.


Miscellaneous Bug Fixes

    Special characters no longer display incorrectly in the French credits.
    Remaining baby names have been added to the credits.
    Corrected a link that displayed in French and German versions when the servers are unavailable.
 
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I'm not really sure about the 'instances' system myself, it can make certain areas feel very empty. The thing is, Bioware can listen to these things and fix them, it may be a temporary measure to stop questing being difficult in the early stages of the game - as an example.

You can't remove instancing like that without other problems arising, or sacrificing the story/immersion factor of it all which I doubt Bioware would do.

The best Bioware can do is ensure new planets have a considerably lesser degree of instancing, building it around groups.
 
no loot rolling LOLWTF?

go do a raid and stick master looter on , theres a huge thread on the forums about it

There is loot rolling, you are making it out as if there isn't. Yes ML is bugged but that is ONE of the options. It's not like they haven't added any type of loot rolling into the game which is what your first comment suggested. They have also confirmed they know about it and they are working on it. They haven't ignored the issue.
 
EVERY MMO always has a group of players that exploit it or play non-stop to reach level 50. After that there is everything you would expect for a new MMO. Such a boring discussion, it happens with every MMO.

:confused:
Didn't say anything about exploits, or anything of the sort.

And no it's massively different from any other mmo.
Someone said its an mmo with story added. It isn't it seems so far from an actuall mmo.
It's a single player game with a few short co-op missions.
There's no build cities, no world/city combat which influences with/Jedi war.
It is massively behind other MMOs in all but story.
Crafting isn't special or customisable. All though companion is a nice touch. But lacks any depth.
And that's the issue, it's a nice story line with no depth. Other than storyline there isn't really anything to do and once you hit leve 50 up that gets even worse. Nothing mega to craft or research. No cities to build. No massive war effort to support.
 
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So a week after launch and IMO this has been the best MMo roll out ever, I've yet to see one gold selling message/whisper and 99% of the game seems to work out of the box.

I even find the space combat good fun, it's like Starfox with fantastic visuals, and whilst it won't win 'space sim' of the decade it can be a welcome break from group play or solo questing. Heroic instances with mates are hilarious, specially if some members are trying to build up light points and you swing the conversation into the dark choice ie sucking the crew out of the airlock :D

Loving the PvP !! albeit I've only experienced warzones but they are quite addictive and again great to queue up for as a break from general gameplay.

Crafting is something that feels like a mini-game and I've managed to make tons of credits from armour on my server, luckily I seem to be the only one suppling the Trade network so it's a license to print me dosh!

The game is an Altaholic's dream, great fun !
 
:confused:
Didn't say anything about exploits, or anything of the sort.

And no it's massively different from any other mmo.
Someone said its an mmo with story added. It isn't it seems so far from an actuall mmo.
It's a single player game with a few short co-op missions.
There's no build cities, no world/city combat which influences with/Jedi war.
It is massively behind other MMOs in all but story.
Crafting isn't special or customisable. All though companion is a nice touch. But lacks any depth.
And that's the issue, it's a nice story line with no depth. Other than storyline there isn't really anything to do and once you hit leve 50 up that gets even worse. Nothing mega to craft or research. No cities to build. No massive war effort to support.

So basically no endgame at all? Vanilla WoW had Molten Core, what does TOR have?
 
So basically no endgame at all? Vanilla WoW had Molten Core, what does TOR have?
Wow comparisons are lost on me.
It's not so much an end game. Just a lack of anything different or new todo.

Swg and other MMOs I've played had player cities craft by us and could have battles to win/destroy them as well as inter side persistent battles.
So kaas is imperial at the moment, so you should be able to raid it and take it over, converting it to rebel.
 
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Wow comparisons are lost on me.
It's not so much an end game. Just a lack of anything different or new today.

Swg and other MMOs I've played had build cities craft by us and could have battles, as well as inter side persistent battles.

Molton Core was the hardest instance in vanilla WoW. Quite a few bosses, each unique, with one end boss that actually had to be nerfed because no raid could down it.

It was fun because it took weeks of building up decent gear before you could have any chance of attempting it.
 
Yeah same on swg you would need a large gang to take down a kraut dragon to get a stone I think it was, which could then be used in very rare crafting.
 
Four days in and I still don't know how what I'm doing, but I'm really surprised by how much I enjoy the story in this game. I'm just tootling along levelling slowly, dissing the Sith and PvPing (or looking for an easy kill and mashing buttons :D).

The instancing isn't too my taste though.
 
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