As a lover of the game my view may be a bit biased, though I disagree with some of the comments here - I do feel people who do not like it assume that an MMO can only exist in a Player Vs Player environment.
Let's look at the genre - Massively Multiplayer Online Role Playing Game
Is it massive? Yes, thousands of people online - "oh but it's so instanced" a lot of the grumbles so far are from players that are quite a way into the story/level cap where - if you go to the Starter Worlds / Capital Planets / Taris / Balmorra there are plenty of people running around questing - Alderaan for instance is baron - very few people there... at the moment! It's only been a small window of game time even with early access. Also with the comment about "completed endgame" - there is an entire planet (Ilum) dedicated to world PvP for people to engage in, this really will be like an epic war - a few more weeks/month down the line when more Level 50's are about I am sure Ilum will be awesome fun!! Don't judge a game on end game content when 95% of players are not there yet!
Multiplayer = yes it is, but don't be fooled into thinking Multiplayer is about killing other players, it's about playing with more then one person... co-op - from starter world through to end game there are plenty of Heroics, Flashpoints and Operations to work with a team for a common go - and play with "multiple" people... personally I prefer co-op PvE to PvP so this for me is just great!!
Role Playing Game = by the BUCKET load, there is so much story and depth to the character you generally become quite attached and have a great investment into your character - Bioware know how to make a story and combining it with a massive world and pool of players is great. I can quest, level up, work on crew skills, space combat, loads for me to get invested and lost in. So if you are going to power level and skip (space) through content then you're a fool - BioWare have never made it hidden knowledge that they were striving for a story rich MMO - it's the focus - if it's not what you want then maybe this game isn't for you.
So sure - it might not have the player base where it needs to be for decent PvP yet, thats a matter of time - it has a planet dedicated to World PvP - it has 3 Warzones (we all know there will be more)
Things that need work?
Agree that there is no real incentive to do this, no XP, credits, loot, commendations - I definitely think that you should get commendations (special World PvP ones) or even Valor for this... otherwise it seems pointless!
We need to be able to choose our Warzones, I don't really like huttball - love the alderaan one though! I don't think it's as imbalanced as people say, I think a lot of the players just treat it as a deathmatch arena and ignore objectives - I scored 4 goals in a 6-0 win on Huttball and it was easy as the teams were just fighting in the middle - though I got no objective score, so that definitely needs to be fixed!
UI - for the most part I am fine with the UI - but I need to see my parties companions better in the UI to be able to heal them, that is my biggest gripe, sure I can use the focus modifier but that needs fixing as it often disappears!
Companions - need to fix the toggle off ability as it always comes back on and when Qyzen uses his damn AoE next to a CC'd enemy cos it's turned back on again it really winds me up... as it normally results in death!! There is also a lot of room to advance on this aspect of the game!
Actually I am going into listing bugs now - so i will stop there... main points
* Don't rate endgame content such as Ilum World PVP which most users wont have accessed yet
* Don't assume because "that's what MMO's" have done in the past mean that every MMO has to do it going forward
* Don't assume Bioware/EA won't change things - if they want this for the long run and loose subs because of certain mechanics they will change them
Sure WoW has been out 6/7years and this is better then Vanilla WoW but remember it's been in production for 5 years so it would have been hard to continually develop to WoW standards during that time - if they had we could have had a Duke Nukem Forever on our hands, so many changes, that when it was released it was terrible...
MMO's by definition grow with time, it's essentially been 3 days from launch over 1 million subscribers - the moans people have will cause game changes - it will get better... if it's not for you right now? then cool, leave it for a month or two and come back
