*****Official Star Wars: The Old Republic Thread*****

Yes, god yes!!! You'll get a purple "reusable" kit which never goes away when you use it. Same goes for the ones that gives buffs.

Thanks but I dont think you answered my question really. I know I can eventually get purples but that is from reversing blues. What I mean is, is it worthwhile to continue reversing basic med kit 1 again and again even when I have the blue prototype recipe?
 
Thanks but I dont think you answered my question really. I know I can eventually get purples but that is from reversing blues. What I mean is, is it worthwhile to continue reversing basic med kit 1 again and again even when I have the blue prototype recipe?

He did answer - and the answer is yes because you will get a reusable medpic :)
 
The main problem stems from people comparing a new game which has just been released to a massivly funded MMO which has had many years to develop.

You have to take into account what WoW was like on release before hand.

TOR already has,

Story.
Voice acting.
Companion system.
Player ship (almost player housing).
Space combat (fully separate mini-game)
Moral Choice system.

99.9% of the things WoW has which TOR does not - WoW didn't have on release, but after YEARS upon YEARS of development.

Compare it to other games on release, not established & fine-tuned games.
 
You can get level 4 in about 1-2 mins ;)

True if you do a space station run! :)

The main problem stems from people comparing a new game which has just been released to a massivly funded MMO which has had many years to develop.

You have to take into account what WoW was like on release before hand.

TOR already has,

Story.
Voice acting.
Companion system.
Player ship (almost player housing).
Space combat (fully separate mini-game)
Moral Choice system.

99.9% of the things WoW has which TOR does not - WoW didn't have on release, but after YEARS upon YEARS of development.

Compare it to other games on release, not established & fine-tuned games.


I am a massive, MASSIVE fan of the game - and never enjoyed WoW at all - however that arguement doesn't completely hold up (I thought the same over recent months, but then had a proper think about it) - the reason it doesn't completely hold up is because TOR has been in development for so long it should be released in a state to compete with it's rivals; sure it will develop more over time, but there are some basic things which should have been in day 1 - especially around guild functionality.

It's like any market, you wouldn't see the iPhone 5 being released saying it has all these new features never seen before - such as a 200mb camera, 1tb hd, 6 processors... oh but it doesnt allow SMS yet.

/edit

Ships - not really player housing as you can't add/change anything
Space - yes it is a side game but a lot of the missions are rehashes of early level ones just wanting you to do a bit more to the objective - I like the space combat but probably only seen about 10 truly unique levels if you will...

:)
 
tbh I still love this game. Yea there are a few bugs in it that do really need to get ironed out.... inq Darth title for instance :(
But I believe it will get there. I personally really feel quite involved in the story and it is nice to actually see my char progressing in the world. I will say though I do struggle with the IA and BH stories though. I don't really know why I think I just prefer the Force side of lore, I just find it much more interesting :)

But I will say when I first starting playing the game I did struggle a bit. But as you push through it. imo the game really opens up after level 10 and you pick your AC class. You really start to feel a bit more unqiue and as the story progresses that pulled me in too.
 
tbh I still love this game. Yea there are a few bugs in it that do really need to get ironed out.... inq Darth title for instance :(
But I believe it will get there. I personally really feel quite involved in the story and it is nice to actually see my char progressing in the world. I will say though I do struggle with the IA and BH stories though. I don't really know why I think I just prefer the Force side of lore, I just find it much more interesting :)

But I will say when I first starting playing the game I did struggle a bit. But as you push through it. imo the game really opens up after level 10 and you pick your AC class. You really start to feel a bit more unqiue and as the story progresses that pulled me in too.

I feel sort of the same. I love playing my BH but I keep jumping back onto my Jedi Knight just for the Story and lore.
 
True if you do a space station run! :)




I am a massive, MASSIVE fan of the game - and never enjoyed WoW at all - however that arguement doesn't completely hold up (I thought the same over recent months, but then had a proper think about it) - the reason it doesn't completely hold up is because TOR has been in development for so long it should be released in a state to compete with it's rivals; sure it will develop more over time, but there are some basic things which should have been in day 1 - especially around guild functionality.

It's like any market, you wouldn't see the iPhone 5 being released saying it has all these new features never seen before - such as a 200mb camera, 1tb hd, 6 processors... oh but it doesnt allow SMS yet.

/edit

Ships - not really player housing as you can't add/change anything
Space - yes it is a side game but a lot of the missions are rehashes of early level ones just wanting you to do a bit more to the objective - I like the space combat but probably only seen about 10 truly unique levels if you will...

:)
All fair points I agree.

I guess this one is more to judge for potential.

The space combat engine already exists, it could get made into a more "free-form combat".

Customisable ships/purchase new ones (in the future) - easily done.

Guild capital ships, then group space combat missions based from it.

The game has a good base to build upon, unlike most a majority of the hard work has already been done.

Most of the problems (like the ones you listed) should be fixed in the next couple of months (as they are pretty minor) - I guess I see it like this.

To add the things TOR has to WoW would take years.

To add the things WoW has to TOR will take weeks.
 
It's funny when you play a game against a team and you dominate them then a week later they absolutely smash you...

Played a game yesterday and got absolutely molested by them. The top two healers were part of a pre made, one did 440k healing the other 380k healing, the top two DPS were part of the same pre made and the Mara jedi equiv did 550k damage and the 2nd one I can't remember his class did 420k damage. They destroyed us.
 
The bottom line is unless you're pig sick of Warcraft or really like Star Wars there is no great reason to play this game. WoW does everything better. Of the 4 servers I've tried the Star Wars community is even more illiterate and juvenile than Warcraft's. You'd think it was impossible, but no.

Like the earlier poster I'm wanting to be hooked with something, but TOR doesn't really have 'it' going on. It's somewhat fun to do the story sections but that's all I've found enjoyable thus far.

How insightful. Despite me finding the exact opposite of your findings.

I, and many others have found the community to be far more mature than the one found in WoW.

True if you do a space station run! :)




I am a massive, MASSIVE fan of the game - and never enjoyed WoW at all - however that arguement doesn't completely hold up (I thought the same over recent months, but then had a proper think about it) - the reason it doesn't completely hold up is because TOR has been in development for so long it should be released in a state to compete with it's rivals; sure it will develop more over time, but there are some basic things which should have been in day 1 - especially around guild functionality.

It's like any market, you wouldn't see the iPhone 5 being released saying it has all these new features never seen before - such as a 200mb camera, 1tb hd, 6 processors... oh but it doesnt allow SMS yet.

/edit

Ships - not really player housing as you can't add/change anything
Space - yes it is a side game but a lot of the missions are rehashes of early level ones just wanting you to do a bit more to the objective - I like the space combat but probably only seen about 10 truly unique levels if you will...

:)

You say this like WoW was developed in 6 months.

Blizzard Entertainment announced World of Warcraft on September 2, 2001.[8] The game was released on November 23, 2004

So it was probably in development for even longer.
 
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All fair points I agree.

I guess this one is more to judge for potential.

The space combat engine already exists, it could get made into a more "free-form combat".

Customisable ships/purchase new ones (in the future) - easily done.

Guild capital ships, then group space combat missions based from it.

The game has a good base to build upon, unlike most a majority of the hard work has already been done.

Most of the problems (like the ones you listed) should be fixed in the next couple of months (as they are pretty minor) - I guess I see it like this.

To add the things TOR has to WoW would take years.

To add the things WoW has to TOR will take weeks.

Indeed - and like I say... I LOVE this game - I've got the CE, Explorers Guide, 6month sub, 8 toons - and it's all i play (when not at work of course) - I can't see me quitting anytime soon.

BUT - they should have had some better launch support - i was reporting some bugs 3/4 builds back which are still in the game at launch!

However 99.9999999% of my time is spent in awe of this marvel :)
 
How insightful. Despite me finding the exact opposite of your findings.

I, and many others have found the community to be far more mature than the one found in WoW.



You say this like WoW was developed in 6 months.

Not at all - but the whole time of their development they would have been looking at what was/wasn't working for WoW is all I am saying and knowing how the hard core MMO'ers are and who would power level to 50 and not worried about the story (which is BioWare's self confessed biggest aspect) will play - they should have had some of the more basic features in.

Me? I am not a hard core MMO'er - I love story, I love RPG and I love Co-Op... so me questing with my friends... having a light saber and developing my character is SPOOOOGE worthy - I love it - I was playing 15hours a day from 15th Dec > 28th Dec (then I had to go back to work).

I also see the potential here, it's going to grow and get better and better - I can't wait :)
 
I think the biggest stumbling block to this game at least seriously challenging WoW for the biggest western MMO title, is Bioware.
They're ridiculously secretive. They have absolutely no idea how to communicate with regular, paying customers (especially those that aren't US natives as evidenced by their disgustingly pathetic response to why EU servers go down during the day for patches and maintenance) and they have far, far too high an opinion of their own abilities. They also are not receptive of customer feedback in any applicable way.

They're like this Big Brother company. They tell you to enjoy this part of the game, and it's done for your benefit and if you don't like it, tough. It's really oppressive and so counter-productive. I mean, shutting down posting on the official forums, just in time for the Euros to start moaning about the lack of consideration or official reasoning for the patch today is just crass and unhelpful. Not to mention the threat of bannings for resourceful players going places out of their level range and receiving things they shouldn't be getting (umm, there is this thing called beta where blatant exploits like this should have been picked up or acted on if they were reported) and other things which is true, are too worrying to think about - I've seen a SS of part of a thread where someone was talking about how he'd had his game account banned for swearing repeatedly in a /tell to a friend of his with Bioware using the old, it's in our TOS, if you break it, you're gone, routine to justify it and forgetting that they must be monitoring all private communications between players).

I enjoy the game and played it hard for the first week but I really wish it didn't have Bioware in charge. Hell, I'm not even that bothered about EA, just Bioware.
 
Thanks but I dont think you answered my question really. I know I can eventually get purples but that is from reversing blues. What I mean is, is it worthwhile to continue reversing basic med kit 1 again and again even when I have the blue prototype recipe?

In the case of medpacs and other "consumables" no it's not worth continuing to RE the greens once you have the blue schematic.

For actual items of gear, there is often different modifiers available on the blues/purples so its worth REing to get them all (if that floats your boat)



On another note, like i've posted before. Theres no way you can fairly compare the number of features and polish for a game thats had over 10 years of development to one thats had about half that. Either you accept that eventually they have to draw the line somewhere and get the damned thing out the door or get another Duke Nukem Forever or you stick with WoW.
 
As much as I love the game, christ I have 2 level 50's already, I think the first major content patch needs to come soon and it will be a make or break thing for the game. If it doesn't contain enough to keep people happy (end game pvp is a joke) then it will result in people leaving the game.
 
Think a lot of people playing this have come from a WoW backround.

As people have said, development and feedback will only make this game better..not worse.

This is the fundemental point. People have come from WoW, expecting Wow in a Starwars Universe.

And a lot of people have come having only played wow recently. Wow took years to become such a refined game. I don't refute how good a game it was, nay still is, but thats because Blizzard had almost 10 years to get it right.

Anyone who played Wow from Beta will know how bad the game was back then, it was just new. Nothing had been done on that scale before, I mean nothing. The outdoor bosses, the raids, but it had so many problems. Constant cockblocking on bosses, including gm intervention to slow progression, intentional bugs left in to break certain fights, and it was seriously more hardcore than it is now, it took them a few patches to get something as simple as quest markers in the game, the talent trees on release were crap, broken, balance was dreadful, but they listened to the community even though it didn't seem so at times, and they learnt. And over the years Wow evolved into an absolutely polished game in many regards. Yes people complained about the dumbing down and how much easier it became, but at the end of the day Wow was rarely hard, many of the perceived difficulties came not from content difficulty but from the difficulties of organising 40 people into a fighting unit, and the inherent problems therein.

SW:TOR has just been released, and believe me, it is one of the most bug free mmo's I've ever played. It is incredibly polished in terms of what you can expect to see on release day. Yes the game needs work, yes there are several problems, but aslong as Bioware listen, and I pray they do, this game has the potential to be amazing.

It is not a "wow killer", as banded around so often, it is a different game, Wow has had an amazing run, and Blizzard are rightly proud of what was an incredible feat. I hope Bioware can pick up the baton now and evolve the mmo genre. It will die an early death however, if Bioware make the mistake of not listening to its community and player base. That was what made Wow such a good game, believe it or not (barrens chat aside!). And it is potentially what could make SW:TOR incredible.
 
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