***** The Official Fifa 12 Thread *****

Acceleration
This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

Agility
Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

Balance
This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

Jumping
Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more headers but, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

Reactions
This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

Sprint Speed
You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

Stamina
This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recovers between matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

Strength
Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

Aggression
This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

Att. Position
This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

Interceptions
This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

Vision
It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.

Ball Control
This determines two things; how well a player initially controls the ball, then how good they are at keeping it under control. It’s another attribute that’s very desirable for dribblers and also for strikers – you could have the best finisher in the world up front, but if he can’t trap a bag of cement then he isn’t going to get goals.

Crossing
This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there’s a good chance he has a poor Crossing score.

Curve
Dictates how effective a player is at applying curl to crosses, passes and shots. It’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.

Dribbling
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.

Finishing
Career Mode managers often largely overlook this essential attribute. Without a high score here, it’s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you’re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we’ll get to in a sec.

FK Acc.
Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.

Heading Acc.
The does two things; affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.

Long Pass
Clearly, the ability to pick out a team-mate that’s far away. This also determines how quickly the ball gets to them – the higher the score, the faster and more accurate the pass will be.

Long Shots
The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.

Marking
This determines your player’s ability to track and defend against an opposing player. AI players will do this off the ball, and when you’re in control of a defender their Marking stat will affect how good they are at containing.

Hidden Attributes
These aren’t viewable in a player’s profile but they are all searchable using the Primary and Secondary Attribute options in the transfer menu. Short Passing determines a player’s accuracy and speed of passing over a short distance, Shot Power affects how fast the ball travels when struck from any distance, Standing Tackle deals with the ability to win the ball while staying on your feet, Sliding Tacklecontrols how accurate a player’s sliding tackle is and what chance it has of succeeding, Volleys affects the technique and accuracy of shots taken while the ball is in the air and Penalties is an obvious one.

Still reading? Great, because we’re now going to look at what I think is the most important thing when it comes to attributes – which ones to look for by position…

Full-backs…
Should have good scores for Stamina and Marking. It’s also one of two positions in which Acceleration and Sprint Speed are effective without high scores for Balance, Agility or Reactions, as you’ll purely use their pace to recover ground. Dribbling and Crossing are a bonus, but not essential.

Centre-backs…
Can also get away with being quick but not necessarily agile. Primarily though, you want good scores for Strength, Jumping, Heading Accuracy, Marking, Standing Tackle and Sliding Tackle.

Defensive midfielders…
Need Stamina. After that you’re looking for Strength, Marking, Standing Tackle, Interceptions and Short Passing. Aggression may also be useful here, but – since these players are always in the thick of it – you don’t need to worry too much about speed.

Attacking midfielders…
Benefit from good scores in the Long Shots, Vision and Short and Long Passing departments. I like to have a player here that can run with the ball too, as he plays so central, so I search for Dribbling as well as Balance, Ball Control, Agility and Reactions.

Wingers…
Need to be able to beat their markers, accelerate into space and get the ball into the box, so you want Dribbling, Ball Control, Balance, Agility, Reactions, Acceleration, Sprint Speed and Crossing. Stamina and Strength are a huge bonus here.

Strikers…
Are a waste of space without Finishing, in my opinion. It’s the very fist thing I look for when I need a goalscorer, because I really feel like it pays off in game – if you’re only going to get one chance, you want to score with it. I also like them to feel responsive, so I like them to have Acceleration, Sprint Speed, Balance, Agility, Reactions and Ball Control. Attack Positioning, Strength and Stamina really help too.
 
jesus sonny no one hears from you for weeks then you fill my whole screen up in one post lol


bu the way sonny where do you get all your stats from them if your buying a ut player
 
jesus sonny no one hears from you for weeks then you fill my whole screen up in one post lol


bu the way sonny where do you get all your stats from them if your buying a ut player

if the player has an IF you can see them here:
http://forum.ea.com/uk/posts/list/1155479.page
it compares normal to IF and also has SIF, etc too so you can see all the differences.

It's in alphabetical order too.

Otherwise you need to buy them, then check them in game using the pause menu in single player tbh.

Or you can look at the player in normal fifa mode, but the stats are going to be different but it will give you a good idea of what they are as they should not be too different.

I dont really look at many stats tbh, here is what i check for each player:


GK - Height, OVR, Handling, Positioning
LB/RB - Pace, Height, Defending, Heading, Work Rates
CB - Pace, Defending, Height, Heading
CDM - Defending, Passing, Work Rates (tactical specialty is preferred, otherwise strength)
CAM - Pace, Dribbling, Passing, Shooting
Target ST - Height, Shooting, Pace, Heading (power header trait is preferred or heading specialty as well as finesse shot trait or clinical finisher speciality)
Pacey ST - Pace, Shooting, Dribbling

ive now started using wingers and with 3 up front i use a different combo in a 4321 where the LW and RW are really a LF and RF in disguise and i use the ST as basically a playmaker who holds up play or feeds the "wingers"

LW - Right Footed, Pace, Shooting, Dribbling
RW - Left Footed, Pace, Shooting, Dribbling
Playmaker ST - Passing, Dribbling, Shooting, Pace (i use him to feed the wingers who basically are my strikers)


i've still to re-buy my teams but i found the below 2 were amazing

Ibra -- Pato

Di Natale -- Robhino

Cambiasso -- De Rossi

Taiwo -- Silva -- Lucio -- Maicon/Abate

Stek


------------------------ Kaka ---------------------
--------------Villa -------------- Reyes ----------


------ Mascherano -- Alonso -- IF Garcia------


IF Marcelo -- IF Pepe -- IF Ramos -- IF Iraola

----------------------- Lopez ---------------------


Now in the above team i had IF Marcelo because i got him in a pack, tbh i think Abidal is a solid choice too for the coins or even normal Marcelo, you can use normal Ramos as a CB and normal Pepe is a beast too, the IF has little upgrade tbh (talking about Pepe, IF Ramos is a beast), i liked the fact my whole backline was black cards as well as Garcia. You may think im mad for using Kaka as my ST, but i use him to feed Villa and Reyes mainly but he can easily beat a couple of defenders if need be, he is extremely underrated imo and plays amazing as a ST in this formation, he gets more goals than Benzema and Torres ever got playing the same position.
 
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am using a 4-5-1 bpl team myself at the minute sonny only a budget one cuz i dont wanna spend a lot on players if i am going to lose a load of coins in the price crash

any suggestions

keeper--- hart
lb--------enrique
cb-------toure
cb-------luis
rb-------walker
cm------ parker
cam----- milner
cam----- wilshere
rm------ walcot
lm------ downing
st ----- carroll

struggling to find a rm as walcott/gervinho both tend to drop back to much and walker pushes up so find them both holding hands on the halfway line a lot of the time

whereas on the left downing is amazing great pace good passing and stays well forward complimenting enrique

happy with parker at cm good worker with nice passing and milner is great as cam also has power and free kick trait

not so sure about wilshere

carroll for me is a no brainer as i play the wing and cross game he has power header as traits but is also so strong and holds the ball well and his turning and dribbling is amazing for a big man
cam-----
 
jesus sonny no one hears from you for weeks then you fill my whole screen up in one post lol


bu the way sonny where do you get all your stats from them if your buying a ut player

He copied and pasted it from the EA site. The linke was tweeted out yesterday, @easportsfootball - worth a follow really :)
 
hi guys, what's the deal with ranked games? for some reason i seem unable to join any ranked matches, but i can play friendlies and unranked no problem.

also - does the game keep a log / stats of my unranked games anywhere?
 
hi guys, what's the deal with ranked games? for some reason i seem unable to join any ranked matches, but i can play friendlies and unranked no problem.

also - does the game keep a log / stats of my unranked games anywhere?

What menu options are you going to?
Any error messages?
Tried UT?
What's your NAT status? (should tell you on the XBL board within Fifa 12).
 
not sure if anyone knows but the place that sells games which has stations all over the country now sell microsoft points and instantly give you the code after youve paid bonus if youre worried about keeping any details on your xbox
 
If you're going to copy and paste something you could at least let us know the source! There's no way that you typed all of that out as your written English is basic at the best of times... :p

Absolutely. It's incredibly rude to pass someones work off as your own.

For reference this is the original link: www.ea.com/uk/football/news/fifa-12-attributes-guide-02

It's what I use too, great service, dangerous when it's so easy to pick up points though! :D

It's very dangerous!! However, they do offer a cracking service.
 
I see the anti-Sonny gang is still polluting this thread, give it a rest guys.

It's not a gag, I don't have anything against Sonny and I have defended him in the past.

But copying in text from a website without any credit to the author is a bit off... Doesn't matter if it was Sonny, Andy, Dan, whoever, i'd still pull them up on it.

I've heard shopto are good as well Diva, I'm pretty sure it would be the same type of service as cheapxboxlivecodes offer.
 
I use www.cheapxboxlivecodes.com

They mail you the code usually within 5 minutes. After the spate of hackings going around, I removed my card details and use them.

How do you remove all payment details? Even after being hacked my paypal si still listed on there, because I'm not "allowed" to remove ALL payment options when my account is still gold...like dubbya tee eff?
 
It's not a gag, I don't have anything against Sonny and I have defended him in the past.

But copying in text from a website without any credit to the author is a bit off... Doesn't matter if it was Sonny, Andy, Dan, whoever, i'd still pull them up on it.

I've heard shopto are good as well Diva, I'm pretty sure it would be the same type of service as cheapxboxlivecodes offer.

It's not like he took credit it for it. He simply copypasted some interesting/useful information from a website to share with us.
 
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