*****Official Star Wars: The Old Republic Thread*****

I think you just don't gel with sandbox games then. SWG was, warts and all, one of the best and most underrated games ever. The crafting system alone had more depth to it than nearly every recent complete MMO. Add in the politics system and making bases to attack with the turrets and guards and having whole cities raid each other, and just chilling at a rangers top of the range campsite, watching a dancer and listening to a musician....

*sadface*
I'm sorry but that's just not true.

I played EvE online or over 5 years with 3 accounts & Ultima Online for about the same - it's nothing about the "sandbox element" - it's just it felt dead & lifeless.
 
I guess everyone has different experiences, I was on the US servers as I tend to prefer them in MMOs , maybe things were different on EU servers, or maybe I was just lucky to be on a particularly good US server, but it certainly wasnt dead empty and lifeless on the one I was on. Was absolutely buzzing. :)

It was by no means as awesomely fantastic an MMO as Daoc or UO, but it was right up there in my top5 MMOs :D (until Sony thought they knew better than the gamers that is and wrecked the game)
Perhaps, could have been bad luck - the reason I went back to try it was because I was a massive star wars fan & loved MMO's & sandbox games (From my UO/EvE days).
 
I read that last night and while there is no exploits the valor gain is just ridiculous for ranged classes. As i said in another post, 2 sorcs in my guild both went from 58 to 60 last night in the space of a few hours. I was out there for a bit to get the daily done yesterday on my juggernaut and was getting nowhere near the amount of valor they were raking in due to them being able to tag everything with ranged AoE's. It makes the warzone grind for those of us who hit 60 over the past month a bit meaningless.

I'm annoyed with it but already had the time card and another mate just bought the game today so i'll level another alt up with him and have my fingers crossed that they can get it all sorted out by the time we hit 50 on those toons. Either way I doubt i'll be sticking around if games like Guild Wars 2 turn out to be any good.
 
I'm not sure it's been this quick. For example, I remember AoC had an issue, you got to level 50 and contect ran out (level max was 80) but I think that actually took longer than a month for people to moan about (I could be wrong) maybe because the PvP was so much fun.

Rift, I don't recall their being huge amounts of moaning like this in the first month either...

True, but combine the latest trend to have levelling up quick & painless, with the release of a new mmorpg & that's where the problems arise. Previous mmorpg's bought themselves time to get the high end completed by having a more extreme levelling progression. It simply took longer for people to get there & realise there wasn't much about.

And now we have more hardcore mmorpg players who power through everything because they're experienced & quickly pick up the best ways to level. These players always get bored the quickest, and are damn hard to hang on to, I've been one myself.

So, we have max levels before the game is actually released from the preorder early entry, giving the developers absolutely no time to do anything more than they launch with. Definitely a rod for their own back.
 
And that's part of the reason I've cancelled. There are some very simple things they didn't implement from day 1. Having everyone in the same WF is ridiculous. They've given 50's their own in the last patch, really? That can't have been more than 30 minutes coding, why wait a month to do it?

No, End at 6pm, start at 2pm.

This is another reason. Their arrogance that they know best on maintenance times. Down for 8½ on BH Monday I think killed it for me. You know when someone just ****es you off and it's hard to look at them the same again. Especially when they wont accept they did anything wrong.
 
I think you just don't gel with sandbox games then. SWG was, warts and all, one of the best and most underrated games ever. The crafting system alone had more depth to it than nearly every recent complete MMO. Add in the politics system and making bases to attack with the turrets and guards and having whole cities raid each other, and just chilling at a rangers top of the range campsite, watching a dancer and listening to a musician....

*sadface*

Yep, SWG was indeed utterly fantastic. The amount of depth to it was unbelievably, they managed to get so much right with it at the start. But the key ingredient was the fact that it was a sandbox MMO. I fondly remember logging in for the first time, doing the tutorial, and then loading into the game world and having absolutely no clue what to do next. I was a Zabrak, and I ended up running outside of town and promptly getting murdered in the face by a really stupidly low-conned mob out there. After that I remember just standing around speechless because I didn't know where to go next. That initial steep learning curve, and the unforgiving environment that you were presented with, created one of the best MMO's out there. I loved the fact that other players could teach you skills if they knew them, that you couldn't speak every alien language unless you learned it, the sharnaff hunts every night outside Coronet, player housing, the huge player cities that you could build with a player being the actual mayor (and Politics being a skill tree all of it's very own), an economy that was dominated not by an auction house or marketplace, but by player-stocked vendors in the player-cities. The shifting resources that one day would be absolutely amazing in a single location, and then all of a sudden they could be terrible. Crafting items, experimenting on them, trying to squeeze out the absolute best stats that you could, and then creating a schematic from the prototype and loading that up into a factory with all your mats, to churn out hundreds of them over a few days. Relying on player characters to create power cells for these factories, and other players for so much else. Sometimes you'd travel far and wide just to get to a well-known vendor because they sent you an ingame mail to say that their latest batch of Vibroknuckler or whatever has amazing stats on it. Everyone had a purpose in SWG, and it was this that made it so great. MMO companies really do shoot themselves in the foot, because they create so much content for us in the latest incarnations of MMO's, but if they actually realised that player-created content is so much more varied and better. Everyday in SWG was different, because things were organised by the players.

Our Player Association (Guild) would constantly be doing all sorts of cool stuff in an evening. We'd be off holding off the Imperials in Bestine, or protecting Anchorhead from attacks of AT-ST's and other Imperials, or we'd head off for a bit of rancor hunting on Dathomir. We'd have meetings with our Rebel war council, and then organise a massive attack on an Imperial base that had just been put up that afternoon. Or I'd be out surveying the land for the latest resource shift on wheat that was needed to craft doctor buffs. I could spend an hour buffing rebels outside Coronet spaceport, flagged for PvP and refusing the buff Imperials because I chose to play my character that way. The list was quite literally endless. And it was all created by me and everyone else.

It was so lame of SOE, John Smedley in particular, to think that he knew better than those players, so much so that he felt the need to alter everything that was great about SWG and turn it into nothing useful at all. It's such a shame that nobody at SOE could hold their hand up and say that they'd made a mistake. If they'd have rolled back, or even provided a few servers as it was prior to the combat upgrade and later NGE that ruined SWG, I bet SWG would still be thriving right now. I for one know that I wouldn't have stopped playing it.
 
True, but combine the latest trend to have levelling up quick & painless, with the release of a new mmorpg & that's where the problems arise. Previous mmorpg's bought themselves time to get the high end completed by having a more extreme levelling progression. It simply took longer for people to get there & realise there wasn't much about.

And now we have more hardcore mmorpg players who power through everything because they're experienced & quickly pick up the best ways to level. These players always get bored the quickest, and are damn hard to hang on to, I've been one myself.

So, we have max levels before the game is actually released from the preorder early entry, giving the developers absolutely no time to do anything more than they launch with. Definitely a rod for their own back.
I've done this before on a few games I got into at launch. It is indeed boring when you hit cap early.

At least this game has a good "alt" appeal, to make a second character - all the other games (in which leveling isnt any different pending on class) I simply quit once I hit max level & had nothing to do.

I think it's important to remember if you level quickly you will get bored, perhaps split playtime between the MMO & a good single player RPG game.

I'm fine with TOR tbh, because I can make another 7 alts before I get bored - by then it should be about september time & I'll have plenty of contect to get on with.

Then I can play around with the advanced classes I had yet to do (for each side).
 
And that's part of the reason I've cancelled. There are some very simple things they didn't implement from day 1. Having everyone in the same WF is ridiculous. They've given 50's their own in the last patch, really? That can't have been more than 30 minutes coding, why wait a month to do it?

Because it took a month to get enough 50's to have a viable bracket to use maybe?
 
I'm not so convinced.

I tried it twice, once when it was new & again a couple of years later.

Both times it felt like a cheap, dead, empty & lifeless game.

The only game which gave me the same feeling was Fallen Earth on launch, all other MMO's I've been able to play to at least "max level".

Perhaps It was just that "starter station" - but to me that was bad enough to put me off the whole thing.

Well yeah if you didnt get off the starter station, probably. It was never a massively populated game unless you were in the cities, but isnt that the way it should be? There was tons of exploration, Jedi actually meant something rather than an option you select at start-up, never saw a lightsabre. I do have some very fond memories of world pvp, player housing, some really innovative crafting and shops you could set up to sell your crafting whilst offline, but above all, the immersion. you really felt like you were in the movies. You were a nobody of course, but working your way up meant something. I didnt sub for long, cant remember why, suspect i may have decided to give wow a go, then I heard the changes had happened and never went back. I was really hoping SWTOR would be something like it but meh.
 
This is another reason. Their arrogance that they know best on maintenance times. Down for 8½ on BH Monday I think killed it for me. You know when someone just ****es you off and it's hard to look at them the same again. Especially when they wont accept they did anything wrong.

Sounds like something that happened in my last relationship! "badum tss!"

I know what you mean though, the maintenance times are terrible.
 
Because it took a month to get enough 50's to have a viable bracket to use maybe?
Indeed lol

(Guild chat) (Bobby) "YEY DINGED 50 - let's try out my new PVP armour I just got iN dDA WARZONE!!!!".

(9 hours later).

(Guild chat) (Bobby) "HURRY UP AND LEVEL GUAYS NOFINK TO DO LOLOLOL"
 
I was really hoping SWTOR would be something like it but meh.

Why? It never was sold or made to be like that. Bioware known for story driven linear RPGs and that’s what we got here. They also not know for PvP and MMORPGS endgame.

SWTOR how I thought it be, an online BW game with a great level experience but dodgy endgame.
 
Because it took a month to get enough 50's to have a viable bracket to use maybe?

Hahaha, no. The 50s have been stomping BGs for a while.

Why? It never was sold or made to be like that. Bioware known for story driven linear RPGs and that’s what we got here. They also not know for PvP and MMORPGS endgame.

SWTOR how I thought it be, an online BW game with a great level experience but dodgy endgame.

Hope? A blend of WOW with SWG with all the best bits of KOTOR? Anyway, i deliberately stayed away from any info on SWTOR before its release, didnt even know the classes when I got into the open beta. I suppose that magnified the kick in the nuts.
 
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Since the update my GPU has been maxed out whenever the game has focus. Even on the Server select screen. Its very annoying to have my fans at full speed when the game is on low settings.

I am using a 560 with latest drivers, even does it with a 460 installed.
 
toomuchr.jpg


It seems my jugg was suicidal or something, maybe it was the updates? but at least vette likes it!
 
I quite like swtor myself, I'm so far away from a hardcore mmo player that most of the complaints I don't notice, I got the game at release and I only have a lvl 29 jedi sent. I tried to get into WoW when that was released and couldn't years later when it was ruined as most of you say, it was made more accesible to people like me, I guess tor is the same way. Shame for most of you guys but not bad for me at the moment, by the time I get to the cap with a couple alts something else will be on the cards for me to sub with. I remember a mate playing swg and banging on about how hard it was to become Jedi, That is one thing I think tor should have had. Make it silly to become a jedi or sith so you had something to work towards at least once you cap.

Edit: thinking about it with no end game content that would get boring for most so god knows, see where the game is in 6 months I guess.
 
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Why? It never was sold or made to be like that. Bioware known for story driven linear RPGs and that’s what we got here. They also not know for PvP and MMORPGS endgame.

SWTOR how I thought it be, an online BW game with a great level experience but dodgy endgame.

The difference being, BW can develop the end game from here. right now there is enough to keep me interested with the stories and PVP, The End Game isn't everything with this title unlike other MMO's.

This is probably the first MMO in a long time that has a genuinely great start point, MMO's are built over time, people expecting wow amount of content from initial release are for lack of a better word, stupid.

WoW on vanilla release was immeasurably more mundane than this, with 1 Raid instance (Molten Core) as your endgame which you weren't getting anywhere with unless you had a dedicated team of 40.
 
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