A Trooper Commando which IIRC is same as a BH Merc.
Depends if I'm being targeted or not.
If I am I'd break LOS, heal and see what you do. Can't watch for me for long.
If not...
Plasma Nade (1100dmg 1300 DOT), Incendiary Round (430dmg 1360 DOT), Assault Plastique (1900dmg) - all instant and throwable as I rush.
Cryo Nade if you realise you're on fire and start targeting me at this point.
Impact Bolt (1500dmg) and Stockstrike (1500dmg) once I'm over the shield.
When you stand up to fire anything at all, AOE knockback with slow effect.
Now I'll spam default attack which has another DOT of 1k burn, refire the Assault Plastique (15s CD) and Stockstrike (9s CD), meanwhile you can't use your high damage attacks at this range.
All the DOT's I stack on you gain 30% damage when you go below 30% health as well as boosting my damage with gun attacks. About a 40% chance of crits on anything including every DOT tick.
I wouldn't bother attacking a sniper if I'm a long way off and being targeted. I can't close distance that fast and he'll have advantage in range, damage and effects. I'd need to be 20m or so ideally to start attacking.
A tank with someone shielding and healing him can do anything he wants. All part of the build. Even a heavy DPS class like mine can't do anything useful againt a tank like that, you need to get the healer(s) and shielders.
However your team was being routed so it's entirely possible their side simply was better made up.
Imps don't have a magical dominance.
These were from yesterday, a few of us from clan just partied up and rolled the dice.
Triple turret abuse. They literally hid at the sides at the end.
Another Alderaan humilation.
But look at the damage tables. I'm the only Republic in the top 6 for damage and they lost horribly.
Then look at who scored for objectives. Imps failed to read the instructions.