What direction would people like the FPS market to go?

Planetside-like MMO, except world war 2.

That might be interesting :) I'd like to be a transport pilot, see if I can get my crew back to Blighty!
Could rotate through roles to keep things fresh - U-boat hunting, avoiding Tigers through the Bocage, Chindits deep in the jungle....

Anyway, for me - I like war shooters, so:

- like ArmA / OpFlash, just less clunky;
- BF3, but more like ArmA;
- open environments, longer objectives, scarce resources (bullets), but maybe more in the way of support - airstrikes etc;
- TENSION.

There's no real fear of anything in BF3 - run, spray, kill, die, repeat.
I want to have to THINK about how I'm going to win, or keep my squad alive.
I loved the fact that I could play missions in OpFlash, and would try to get the perfect squad setup to achieve an ambush to take out all the enemy without losing the upper hand.
 
I'd love more deathmatch fps games. More like Quake, skill based. Also realism does not equal fun. Surprised by the amount of people who want realistic fps games. CoD is not realistic but it also requires very little skill, making it boring very quickly to anyone who has even average fps skill.

Where as a game like Quake Live / 3, the skill cap is virtually endless, there are so many aspects to improve on, it's not even possible to master the game. Even the pros are improving still (after playing 12+ years of Quake 3/live)
 
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I would like a more up to date Zombie infection game, like killing floor but on a newer graphics engine on a BF2 style map. Suvival Mode loads of buildings to hide in, team work orientated, 32-64 player map.

I know that Counter Strike : Source has zombie game, but they are pretty small maps, killing floor is good but you are limited to what weapons you can choose, so you can have different weapon types , that would be awsome.
 
I was referring to bioshock as an original fps, not bioshock 2's "multiplayer" this thread should have been more specific if it was talking about competitive online features or trends, to argue the genre as a whole lacks original content is futile.

You aren't DG who made that comment so I'm not sure why you're saying that to me ><

As others have said, something more quake-like.

I like perks as an idea but they have no place in a skill-based game. I would love something like Alien Swarm to come out with a bigger perk system and more content, though.

That would be awesome. The different characters having different traits was nice but fairly limited and there were always clear winners amongst the weapons/item you could select.
 
I want to see more variety in the popular games. ATM the only multiplayer FPS that are really popular are COD and BF. And they're both just different takes on the same formula. It'd be great to see some sci-fi stuff, more of an MMO element, that kind of thing.
 
More skill based. More like Quake, less like Battlefield.

+1. More user skill, less unlocks. I want to shoot stuff not level up. If I want to level I'll get an RPG thanks. Obviously you have to cater for the derps that "MUST HAZ SHINY SHINY" but really I don't want them in the game.

There's more to skill that being quick on the mouse. I agree with less unlocks though.

Also for me FPS and MilSim are two separate genres. If you want slower paced and realism then why are you playing BF3 when you have a perfectly good Arma 2 sat there? Arma 3 soon. FPS is more broad I agree but generally I think of it as your Quakes and UTs

Because it's possible to have a happy medium. Everytime I say I prefer realisitc games and someone says "well go join the army, lolololol" I want to rage. It's perfectly plausible to want a realistic experience from a game without it being a simulation.

To use your own argument from the other persepctive....if you want faster paced twitch games based on mouse skills with no unlocks, why are you playing BF3 when there's a perfectly good Quake 3 sat there?

We all have different wishes for games. I play BF3 hardcore which is a good mix of authentic (if not realistic) environment mixed with mainstream accessibility and fluidity.
 
As far away from COD as possible. Bring back WW2 or Vietnam. Remove all forms of kill streaks!

why go back to whats already been done many times before? try and move on to new things but realise when they don't make a game fun or make a game too much like another game.
 
There's more to skill that being quick on the mouse. I agree with less unlocks though.



Because it's possible to have a happy medium. Everytime I say I prefer realisitc games and someone says "well go join the army, lolololol" I want to rage. It's perfectly plausible to want a realistic experience from a game without it being a simulation.

To use your own argument from the other persepctive....if you want faster paced twitch games based on mouse skills with no unlocks, why are you playing BF3 when there's a perfectly good Quake 3 sat there?

We all have different wishes for games. I play BF3 hardcore which is a good mix of authentic (if not realistic) environment mixed with mainstream accessibility and fluidity.

Well judging by the replies here I don't think we are anywhere near a happy medium and I dont think devs know or want a happy medium that the rest of us want.

Also I don't play BF3 but I do still play Q3 and CS.

The trouble is as I said before that really FPS is such a broad term we need to understand what people mean/want from that genre and perhaps divide it down further.
 
You aren't DG who made that comment so I'm not sure why you're saying that to me ><

It was a broad clarification, don't get upset.

My only request for the future of cod and battlefield is a true skill rank in addition to any of the persistence, that way you can really tell who the good players are.
 
Slower paced

Once your dead your dead for the round, unless revived my a medic

Class limititations, i.e not 300 snipers, 3 of which are covering the objective the rest are doing whatever they do in game, clearly it must be something special as i have no idea what is or able to find it.

Fully destructible buildings and every building explorable, no matter what, upstairs and downstairs. hell even the shed, if it has a door i want to be able to blast it open or shoot the lock out.

Decent graphics,

Awesome sound.

Random position of Mcoms or whatever you want to call them.

No tanks, planes are helis, and if there is they need to be able to be shot down in 4 seconds.

a 70s funk soundtrack.

All this *** !!!!
 
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There's more to skill that being quick on the mouse. I agree with less unlocks though.



Because it's possible to have a happy medium. Everytime I say I prefer realisitc games and someone says "well go join the army, lolololol" I want to rage. It's perfectly plausible to want a realistic experience from a game without it being a simulation.

To use your own argument from the other persepctive....if you want faster paced twitch games based on mouse skills with no unlocks, why are you playing BF3 when there's a perfectly good Quake 3 sat there?

We all have different wishes for games. I play BF3 hardcore which is a good mix of authentic (if not realistic) environment mixed with mainstream accessibility and fluidity.

Quake isn't just "quick on the mouse" though, so I don't see your point.
 
There's more to skill that being quick on the mouse. I agree with less unlocks though.

You're implying that the only skill Quake requires is being "quick on the mouse"?

There's a lot more to it than that, more so than any other FPS, especially BF3.

edit: lol H2F Scott, great minds think alike?
 
Quake is twitch gaming, not my cup of tea anymore. Everyone runs the same 2 or circuits in any given map, and its down to how many rockets you have left.

Its also quite boring imo :)

As for comparing it to BF3, maybe in CTF another boring game mode, but in rush there is a little more to think about.

Its not the same apart from you have a mouse............
 
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What is "twitch gaming"? Fast paced?

Quake is twitch gaming, not my cup of tea anymore. Everyone runs the same 2 or circuits in any given map, and its down to how many rockets you have left.

Its also quite boring imo :)

As for comparing it to BF3, maybe in CTF another boring game mode, but in rush there is a little more to think about.

Its not the same apart from you have a mouse............

:confused: Please educate yourself;

 
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No, its he who reacts quickest, everything is twicth in a FPS to a certain but quake is faster paced hence more faster reactions required.

There is just as must skill as creeping slowly on your belly to a bombsite without being seen as there is rocket jumping and bunny hoping around a map.
 
No, its he who reacts quickest, everything is twicth in a FPS to a certain but quake is faster paced hence more faster reactions required.

There is just as must skill as creeping slowly on your belly to a bombsite without being seen as there is rocket jumping and bunny hoping around a map.

Yeah of course the one who reacts the quickest will win the game... lol. How ignorant can you be :p Please check the vid I posted above.
 
Games more that are more fun and skill based like Battlefield 1942 was. (yes it did in fact require skill to play a high level) (I also think it's 'fun' physics played a role in making the game fun)
And less like BF3, which although not a bad game, on normal mode people are bullet sponges and it's basically spray and pray encouraging no real skill/tactics to be employed most of the time. (I know hardcore mode fixes most of this but it brings with it, it's own issues)

Another good example is Half-Life 2, other than the (for me anyway) headache inducing Field of View (this was the first game it ever bothered me in too) it's still one of the most enjoyable games I've played. The guns 'felt right', the physics seemed spot on and HL2: death match still is amongst the best competitive fun you can have online and/or with friends.

Tribes 2 is another example of games that were simply fun, but had enough depth and required you to think inorder to succeed/kill.
 
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