That looks awful. Im happy that online gaming isnt like this at the moment. The only things that stood out for me was, bunny hoping and running in circles.
BF is a pure spray and pray clunkfest though....
Everyone asking for "realism" is completely aware that they are not asking for a 100% realistic experience. No one is stupid enough to think that's what they're asking for, and telling everyone who wants their FPS experience to be a bit more authentic the harsh realities of warfare is the same tired old response that people like you give whenever this discussion crops up. "Go join the army". You cant seem to comprehend that some people want to play a game that is least an attempt at a virtual recreation of the real world.
I guess this stems from the fact that because you don't think its fun, you cant possibly understand how anyone else can. And you think that all FPS games should play how you want them. Newsflash: Not everyone wants what you want. Get over it, and learn not to be so dismissive of what you don't understand.
Planetside 2 is the future of FPS games. Why bother with AI scripted NPC's when you can just have 2000 human controlled players?
Discussion over.
I do understand it, but my issue is that there is virtually nothing else. I enjoy a good realistic shooter as much as the next guy. But fairly regularly I find myself craving some really silly, hilarious one-liner ridden carnage. It's so hard to find something to fill that void that has decent graphics and is recently released. Duke nukem forever, bulletstorm, serious same BFE compared to how many realistic shooters? Everyone clamouring for more realism and more realistic shooters is just annoying because it highlights how unlikely it is that we'll see genuinely innovative FPS.
If I could time travel I'd be bringing back MW year 3000, BF78 and any other future realistic shooters (which of course by then would hopefully be really rather good and set well in the past) and then that would be it. Job done, nothing needed except DLC for that from the developers and then studios could do something imaginative and creative.
It has always amazed me how many people judge things like Quake as a purely reactions-based game and seem to think that there is more strategy to things like Battlefield simply because you move slower.
Map control, pickup control, learning to work out people's locations from the sounds they make, situational weapon choice...the list goes on.
It's a really common misconception but it still bugs me to this day.
I guess I shouldn't really expect most people to bother to learn about something before dismissing it out of hand, though...
There's more strategy in a game like battlefield because it's a team game, and you have far more tools available to help you achieve the goal. All the elements you mentioned are present in battlefield (well, except pickups), but you've also got the added layer of stategy that comes with vehicle use, coordinated teamplay, spawn control, class distribution use of less conventional weapons such as mines and remote charges, etc.
I was in a bf1942 clan which played competitive matches, and the way we'd play was COMPLETELY different to what you see on public servers where people are just looking to get into a firefight, rather than playing as part of a co-ordinated team. If a team of 32 people are not coordinated, it often becomes random and very un-skill-based (i know that's not a word) beacause you're just 1 of 64 on a server, and no matter how high your indiviual skill is, it's going to be diffiicult for your contribution to make a difference in the match.
I played a lot of qIII back in the day, and I know the sensible strategies for a lot of the maps. I wouldn't be able to implement it against top players though, because of the skill levels involved. We'd both try and run the same route, and I'd get rail gunned within a few seconds of us meeting, whilst he dodges all my shots like he's Neo.
I really hope they nail PS2