Couple of more tips i found worked well at increasing FPS.
First of set the .exe on your desktop/quick launch bar or what ever to windows xp Sp3 compatibility mode. This seems to generate the most performance increase.
Also make sure in your graphics card control panel you have stopped it from scaling the game to match your resolution.
Couple of interesting things:
Shields in the game only mitigate melee and ranged damage which makes them less effective for overall pvp considering most classes abilities are classed as everything but melee and ranged.
Currently Guardian's are the best mitigation tanks in the game due to there talents.
Tracer missile spamming isn't skill FYI.
The Resolve bar under the nameplates is a bar that is actually out of 800, so you’ll notice it fills but doesn’t go white right away sometimes.
Stuns give 200 Resolve per second of the stun.
Mez (breaks on damage) gives 100 Resolve per second.
Knockbacks and pulls generate 400 Resolve.
If they have not yet reached CC immunity, i.e. Resolve < 1000:
Resolve starts to drain when the CC effect ends
Resolve drains at a rate of 25 Resolve per second
If they have reached CC immunity, i.e. Resolve >= 1000:
Resolve starts to drain immediately when the player becomes immune
Resolve drains at a rate of 100 Resolve per second
It’s important to note that snares (i.e. movement debuffs) and roots are not factored into the Resolve system. That is, they do not build Resolve, and their effects still apply to targets that have CC immunity.
First of set the .exe on your desktop/quick launch bar or what ever to windows xp Sp3 compatibility mode. This seems to generate the most performance increase.
Also make sure in your graphics card control panel you have stopped it from scaling the game to match your resolution.
Couple of interesting things:
Shields in the game only mitigate melee and ranged damage which makes them less effective for overall pvp considering most classes abilities are classed as everything but melee and ranged.
Currently Guardian's are the best mitigation tanks in the game due to there talents.
Tracer missile spamming isn't skill FYI.

The Resolve bar under the nameplates is a bar that is actually out of 800, so you’ll notice it fills but doesn’t go white right away sometimes.
Stuns give 200 Resolve per second of the stun.
Mez (breaks on damage) gives 100 Resolve per second.
Knockbacks and pulls generate 400 Resolve.
If they have not yet reached CC immunity, i.e. Resolve < 1000:
Resolve starts to drain when the CC effect ends
Resolve drains at a rate of 25 Resolve per second
If they have reached CC immunity, i.e. Resolve >= 1000:
Resolve starts to drain immediately when the player becomes immune
Resolve drains at a rate of 100 Resolve per second
It’s important to note that snares (i.e. movement debuffs) and roots are not factored into the Resolve system. That is, they do not build Resolve, and their effects still apply to targets that have CC immunity.
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