I recently uploaded our last "good fight".
I love IRC, They always bring a fleet.
http://www.youtube.com/watch?v=qw1yDrGrAog
I love IRC, They always bring a fleet.
http://www.youtube.com/watch?v=qw1yDrGrAog
Another days training and I will have all the recomend skills for my Thorax and will be taking that bad lad out to cause some mayhem![]()
I recently uploaded our last "good fight".
I love IRC, They always bring a fleet.
http://www.youtube.com/watch?v=qw1yDrGrAog
Any good guides on moving up the mission tiers?
When I played previously I just basically PVP'd in rubbish fit frigates and minedCheers
There weren't many L4 missions I couldn't chew my way through in a decent fit Drake but it was so much quicker in a Nighthawk. My usual trick was to warp in, take agro and just pick everything off at my leisure. Damsel being one of my favourites as everything was really close in and I could come back in a salvager afterwards and collect everything without moving!
I tried using a Raven/CNR but preferred the NH.
Good:
Matched guns using the ships bonus
Cruiser sized armour rep
Afterburner
Reactor Control Unit
Solid start there.
Bad:
200mm plates are for frigs. If you're going to plate a cruiser I'd say really it's 800/1600mm or don't bother. This is partly because a plate gives you a flat HP increase. Increasing the resists will probably yield more total Effective Hit Points than a frig plate.
Look at the bonuses for Power Diags, Reactor Controls and the Micro Auxillary Power Core. The MAPC provides you with a FLAT INCREASE. While this is awesome on a frig the flat where the flat increase is more than the % increase would be, on a cruiser the flat increase is less than the % bonus would be.
Now typically for PVE if you're fitting a rep you want resists to maximise it's effectiveness. The HP the rep puts back is a flat quantity but you can reduce the % of damage your armour takes by boosting it's resist. This has the net result of you tanking more incoming DPS.
You shouldn't really need a plate on top of your active tank for PVE.
I also wouldn't bother sticking a Medium Shield Extender (again, this is a frig mod - confusingly because of it's name) in a mid. Consider a propulsion mod and two cap rechargers or prop mod, a single cap recharger and a web for stuff that gets close in.
Don't fit cargo expanders on combat ships.
You could also look at guns, prop mod, two large shield extenders and lows full of magnetic field stabilisers. Might work, might not.
Also generally, drone boats are better than gunboats for missions.
Thinking of re-subbing my account (been playing STO and SWTOR for a bit, but it just makes me want to play a more in-depth space game) but I just realised I sold all my assets and gave ~1 billion isk to a friend who no longer plays xD
My character has 5 million SP and can fly Exhumers, including having all the Engineering V etc etc, so could easily start training a different route - i.e. combat.
I'm just wondering whether to start a new account from scratch or dive back into a character that has no ship/isk xD What do you think?