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TXAA in games

Caporegime
Joined
24 Sep 2008
Posts
38,284
Location
Essex innit!
Hey Guys,

I believe TXAA is a new option for new games as yet released or am I missing something? I know TXAA1 will work out at 16xMSAA with 2XMSAA usage and TXAA2 will work out superior to 16XMSAA with only 4XMSAA usage (I hope that makes sense).

After looking through the web, I can't find much about its usage and what games will implememnt this or even if they will. Maybe it will be a control panel feature?

Any info anyone has will be greatly appreciated.
 
I don't no much about it either, but I understand it's a new mode that requires developers to code specifically for it. So you won't see it fully implemented in games for a while.
It'll be interesting to see whether it delivers the visual benefits and performance benefits claimed.
 
I don't no much about it either, but I understand it's a new mode that requires developers to code specifically for it. So you won't see it fully implemented in games for a while.
It'll be interesting to see whether it delivers the visual benefits and performance benefits claimed.

I heard that Nvidia is providing help to developers who are interested in implementing it and that if new game engines are built with TXAA in mind then any game that uses that game engine should be able to enable TXAA.
 
it isn't, it's 6xx specific

there is FXAA support in drivers for 8xxx onwards so that you can force it on in games that don't have in game support for FXAA, but TXAA is 680 only as far as I can find anywhere (like an Nvidia employee commenting on the nvidia forums)
 
it isn't, it's 6xx specific

there is FXAA support in drivers for 8xxx onwards so that you can force it on in games that don't have in game support for FXAA, but TXAA is 680 only as far as I can find anywhere (like an Nvidia employee commenting on the nvidia forums)

Hmm, just done some reading up about this.
It seems initially Nvidia claimed it would also work on Fermi because the architectures of Fermi and Kepler are very very similar. Now it seems that Nvidia are saying it won't be available on Fermi cards. The hardware review sites are calling it an "artificial limitation" of the technology to sell more Kepler based cards. :(
 
txaa2.jpg
 
Thanks for the info guys. Sounds like another PhysX.

It's included in some upcoming engines, including the new Unreal Engine.

I don't see why support wont be baked into new engines as and when they are developed and anyone who uses a TXAA engine for their own title will natively be supporting TXAA.

A bit like PhysX in that it requires engine support but different in that the game won't need to actively utilise Physics elements to benefit. Either TXAA works in the engine (and by extension the title) or not. No?
 
Download an SMAA injecotr and put it in the game you want it it, its another form of post processing and is better than 4x MSAA and also better than FXAA and TXAA because it doesnt blur the screen atall, but is only a few fps more performance hungry than FXAA/TXAA

I love SMAA, its perfect for BF3, looks better than 8x MSAA IMO
 
Download an SMAA injecotr and put it in the game you want it it, its another form of post processing and is better than 4x MSAA and also better than FXAA and TXAA because it doesnt blur the screen atall, but is only a few fps more performance hungry than FXAA/TXAA

I love SMAA, its perfect for BF3, looks better than 8x MSAA IMO

I couldn;t tell the difference between MSAA, FXAA, SMAA, AA, RCA, DNS, RSPCA..... anyway yeah I don't see the difference between them. BF3 looks fine everything Ultra, all these "technologies" are in their early days. We need the next batch of AAA title games to see how they affect the games.
 
Download an SMAA injecotr and put it in the game you want it it, its another form of post processing and is better than 4x MSAA and also better than FXAA and TXAA because it doesnt blur the screen atall, but is only a few fps more performance hungry than FXAA/TXAA

I love SMAA, its perfect for BF3, looks better than 8x MSAA IMO

Link? TXAA isn't even in games is it yet? I'm not sure. Don't know how you've arrived at that conclusion :p
 
Download an SMAA injecotr and put it in the game you want it it, its another form of post processing and is better than 4x MSAA and also better than FXAA and TXAA because it doesnt blur the screen atall, but is only a few fps more performance hungry than FXAA/TXAA

I love SMAA, its perfect for BF3, looks better than 8x MSAA IMO

Link? TXAA isn't even in games is it yet? I'm not sure. Don't know how you've arrived at that conclusion :p

Yea I'd like proof also.
No one knows if TXAA will blur the image like FXAA can. Also FXAA only blurs the HUD if it is set through the driver for use in a game that doesn't support it. Even then, it doesn't blur the HUD on all of those games, only on a few. Games that support FXAA do not get any unwanted blurring.
 
Download an SMAA injecotr and put it in the game you want it it, its another form of post processing and is better than 4x MSAA and also better than FXAA and TXAA because it doesnt blur the screen atall, but is only a few fps more performance hungry than FXAA/TXAA

I love SMAA, its perfect for BF3, looks better than 8x MSAA IMO

it most definitely isn't better than 4xmsaa, although its definitely better than fxaa, well fxaa 3, 4 has promises to not blur textures. i use 4xmsaa and smaa@ultra on bf3 and there's still a few jaggies but its pretty good

txaa certainly looks promising and will be in future unreal engine 3 games and borderlands 2 for sure, reading up about it, it seems like they've really put the work in so it looks good in motion as opposed to just looking good in screens which some forms of aa suffer from
 
It's included in some upcoming engines, including the new Unreal Engine.

I don't see why support wont be baked into new engines as and when they are developed and anyone who uses a TXAA engine for their own title will natively be supporting TXAA.

A bit like PhysX in that it requires engine support but different in that the game won't need to actively utilise Physics elements to benefit. Either TXAA works in the engine (and by extension the title) or not. No?

Yeah Eve Online IIRC is getting it as well as the new unreal engine and a couple of RTS engines. It purely a cosmetic feature so its integration into the engine isn't at a fundemental level like a physics engine can be.
 
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