Guild Wars 2

Hey, I'm hoping it'll be a game I love too - I've invested enough time and effort in watching videos and trying to generate some of that naive and childlike pre-release excitement that we all surely try to recapture from our more-favourable years of gaming. It's a magic feeling when you first get into a new game (especially an MMO) and meet with an entirely new world. I hope just as much as the next person here that GW2 will generate that special stomach-tingling feeling.

However I'm not averse to considering the positives and negatives of the game. Of course at the moment it's all speculation, but that can be healthy too, can't it? I'm getting the impression that if there's any questioning or negatively-inflected discussion here that it's going to equal in a temporary forum vacation, because for some reason people don't want to read it. I understand everyone is excited and hyped for a new game, but must we all try and maintain the pretense of a 12 year old's naive excitement? No game is perfect, after all.

To be honest I am not sure it will be for you - Archeage may be a better fit tbh. Well once you can get past the Eastern craziness vibe. And maybe don't be so dismissive of this forum and read your posts back and see if they could be construed as a tad argumentative and aggressive.
 
But they are systematically breaking every rule in the existing book here!

Seriously? What rules?

Its Arenanet's game, they make the rules, not you.

They are creating something different and new, not WoW 2.0. This is essentially meant to be a game for all the people that actually do not like WoW, while also having some elements that will appeal to players of traditional MMOs like WoW.

Its called making a new game, rather than making yet another 'WoW clone' doomed only to fail because it doesnt appeal to anyone.

WoW fans - 'Why play a WoW clone when I can just play WoW?'.

Non WoW fans - 'Why play a WoW clone when I dont like WoW?'

This is exactly why no other MMO has been hugely successful, because all they ever try to do is copy WoW, and completely fail at doing that.

BUT the great thing is, if you want to make the group yourself and organise it, YOU CAN! Excellent! That means everyone is happy! The choice is yours! you play how you want to play, I play how I want to play and if those 2 styles are totally different? No worries the game will cater to us both. Absolutely great :)

Indeed, one of the most sensible things posted in a while :D
 
Last edited:
That's a good point, yes. Certainly the attitude everyone is being encouraged to take is to just swallow Arena-Nets new pill and hope it cures all previous MMO ills. We'll see! Of course I certainly hope it does. But they are systematically breaking every rule in the existing book here! I'm sure many people are going to feel trepidation.

Yeah change is hard, especially from such a solid and popular system. But if they dont change, its just another WoW clone which will ultimately be crushed by WoW, why play a WoW clone when you can just play WoW?

I'm sure a few things wont be perfect in GW2. But change is good! unless we want to just play WoW for the next 100 years!
 
The main thing I look for in an MMO is a catering for hardcore players - in any shape, way or form. So long as there is a skillcurve steep enough to allow hardcore players to distinguish themselves (hardcore in skill as much as time-investment, here) then I am happy. I really hope GW2's PvP system is as good as GW1's, with all the changes they have made to class archetypes and combat.

What you're saying about WvW lagging is interesting though... this is what killed off AoC's prize feature. AoC was entirely advertised on the fact that guilds could build large fortresses and fight each other for the territory on a huge anything-goes PvP map. The caveat? After a certain number of people loaded in, the servers died... and eventually the entire game followed suit. Are they still stress-testing the servers in GW2? I'm assuming you're in the closed Beta or attended a previous open weekend invitation. I really hope the gameplay is lagless, too... but it's a game killer. It's strange that you say it is lagging currently, because all of their press-releases for WvW have spoke positively about the server stress tests?
 
The main thing I look for in an MMO is a catering for hardcore players - in any shape, way or form. So long as there is a skillcurve steep enough to allow hardcore players to distinguish themselves (hardcore in skill as much as time-investment, here) then I am happy. I really hope GW2's PvP system is as good as GW1's, with all the changes they have made to class archetypes and combat.

What you're saying about WvW lagging is interesting though... this is what killed off AoC's prize feature. AoC was entirely advertised on the fact that guilds could build large fortresses and fight each other for the territory on a huge anything-goes PvP map. The caveat? After a certain number of people loaded in, the servers died... and eventually the entire game followed suit. Are they still stress-testing the servers in GW2? I'm assuming you're in the closed Beta or attended a previous open weekend invitation. I really hope the gameplay is lagless, too... but it's a game killer. It's strange that you say it is lagging currently, because all of their press-releases for WvW have spoke positively about the server stress tests?

Hopefully his PC is just ****! (No offence mate! :p) Lagginy WvW would really suck destroy the fun.
 
Seriously? What rules?

Its Arenanet's game, they make the rules, not you.

They are creating something different and new, not WoW 2.0. This is essentially meant to be a game for all the people that actually do not like WoW, while also having some elements that will appeal to players of traditional MMOs like WoW.

Will you stop taking everything so personally? Or better yet ignore me, seeing as I clearly upset you with my critical views? I've already asked the forum how the ignore feature works - perhaps if you know, take the initiative and apply it first? I'm not interested in discussing anything with you. As I said 2 pages ago, it seems as though you have a certain amount of psychic investment in this game and any sort of criticism or questioning acts as a serious questioning of your self-esteem, also. Please, I'm not interested in being your therapist. Leave it.

Every game-genre has rules: this is what a 'genre' is, by formalist definition. Where am I proscribing my own rule list? I'm just saying that, historically, a genre develops its own conventions, rulesets, tropes. It's widely acknowledged that GW2 is purposefully going against all that. You don't have to act so wounded about me pointing it out.
 
I have high hopes for the game too. It's really the first time anyone has totally dropped the WoW model and tried something different.

It could be an absolutely huge success, or equally it could really struggle.

Can anyone guess a rough release date, June/July?
 
It's really the first time anyone has totally dropped the WoW model and tried something different.

No.

http://guildwars.com/

http://maplestory.nexon.net/

Its maybe just the first time you've heard of a game thats different to WoW.

And there is no such thing as 'the WoW model', WoW didnt invent anything new, it was simply a clone of the MMORPGs before it.

GW1 wasn't really an MMO

So it was definitely something different to WoW then right?
 
Last edited:
GW1 wasn't really an MMO, so I guess that's what Robbo is talking about with his comments. GW2 as a fully-fledged MMO is pretty much the first mainstream title to try something totally new. And well-timed it is, too, with the other big names ossifying and gathering dust.
 
No.

http://guildwars.com/

http://maplestory.nexon.net/

Its maybe just the first time you've heard of a game thats different to WoW.

And there is no such thing as 'the WoW model', WoW didnt invent anything new, it was simply a clone of the MMORPGs before it.

No, I've tried every MMO I can think of that has been released over the last few years.

GW1 was different to WoW but it found itself in competition with it. You may not think so but people in general certainly did. WoW was the resounding victor in this case.

GW1 wasn't really an MMO, so I guess that's what Robbo is talking about with his comments. GW2 as a fully-fledged MMO is pretty much the first mainstream title to try something totally new. And well-timed it is, too, with the other big names ossifying and gathering dust.

Exactly.
 
So it was definitely something different to WoW then right?

Just like COD isnt like WoW... GW1 (and even the devs said so) was a highly instanced multiplayer game. Not a "True" MMO. GW2 Will be one of the first "True" MMOs that breaks the paradigms of the traditional EQ/WoW models which up until now are the main big successful ones.
 
WoW was the resounding victor in this case.

Why does it matter which one won and which one lost?

Both were hugely successful. I also saw that you skipped the other game I posted, Maple Story because you dont know a thing about it?

http://www.wired.com/gamelife/2009/05/maplestory-tops-92-million-players/

Mega successful kid-friendly, 2-D MMO MapleStory celebrates the fourth anniversary of its U.S. debut this week, and to celebrate publisher Nexon has revealed some figures detailing the success of the online world.

To date, the title has hooked “over 92 million worldwide users,” Nexon claims. Of those, around 6 million are located in North America.

Pulling down a large audience is rather simple when you have a game that is free to play, but Nexon also released a statistic demonstrating their fan’s rabid love for the game.

So no, WoW is not the most successful 'online RPG' as so many people keep on thinking it is.

Just like COD isnt like WoW... GW1 (and even the devs said so) was a highly instanced multiplayer game. Not a "True" MMO. GW2 Will be one of the first "True" MMOs that breaks the paradigms of the traditional EQ/WoW models which up until now are the main big successful ones.

Both games were RPGs and in the same genre category, its nothing like comparing an FPS to an RPG.
 
Last edited:
Christ you're like one of those people from the Westboro Baptist Church. Do you have any placards?

Can anyone else fill me in on the reported 'lag' in WvW? Is it client-hardware based (i.e. large fights too demanding) or is it server-sided? I hope they get this sorted for this weekend's Beta.

Xordium said:
2500k, 4Gb Ram, GTX 570, M4 SSD

Better than mine :( Really need an SSD and newer GPU.
 
Why does it matter which one won and which won lost?

Both were hugely successful. I also saw that you skipped the other game I posted, Maple Story because you dont know a thing about it?

http://www.wired.com/gamelife/2009/05/maplestory-tops-92-million-players/

So no, WoW is not the most successful 'online RPG' as so many people keep on thinking it is.

Maple Story looks absolutely dreadful, I don't see how it's comparable to WoW. It's certainly not my thing anyway.

Does it make more money than WoW? That's how I'd define success.

Christ you're like one of those people from the Westboro Baptist Church. Do you have any placards?

:D
 
Dang! Not at all! Ok hopefully you're internet is **** then! :D btw its not the S word im saying its the start with C end with P. :)

My internet is not brilliant but I got Ilum working ok if that counts for something! But I do believe it is more an optimisation issue and will be solved. But for a while I had less hassle with lag in CBT4 to Korean for Archeage.
 
Can anyone else fill me in on the reported 'lag' in WvW? Is it client-hardware based (i.e. large fights too demanding) or is it server-sided? I hope they get this sorted for this weekend's Beta.

Already posted:


And no it wont be fixed for the beta, in fact it will run worse because they are purposefully over stressing the CPU in this beta.


Maple Story looks absolutely dreadful, I don't see how it's comparable to WoW. It's certainly not my thing anyway.

Does it make more money than WoW? That's how I'd define success.

Erm, and WoW really 'looks' any better does it? Seriously do you even think before posting. Kung Fu pandas FTW!
 
Last edited:
Anyone else getting connection issues to GW2 Guru? Says it could be related to cookies but I've tried two different reset browsers? Can't connect to the site for info at all.
 
Back
Top Bottom