Guild Wars 2

How do I go about getting a refund from CJS? Sorry if it's already mentioned, really busy at work.

Not sure if you got it sorted, but did you pay via Paypal?

If so, just email Cj's telling them you'd like a refund because of the issues but don't wait for their delaying tactics response - just open up a dispute in Paypal saying "item not as described" and then mention about the EU keys thing.

That's what I did anyway, was refunded within 1 hour back to my Paypal account.
 
raiding mechanics

Raiding is pure BS and not indictive of difficulty. Its simply a gameplay format that traditional MMORPG players enjoy, and they cling onto it thinking its more difficult than any other game purely because it needs a group of 40 players :rolleyes:

As an aside, GW2 is closer to WoW than it is to GW1 which would make me infinitely more experienced than you to comment on it considering my apparent 'sole and only' experience is in said game. :rolleyes:

Did you even play this beta? It hardly sounds like it at all. The game is definitely much more like GW1 than it is to WoW.
 
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Raiding is pure BS and not indictive of difficulty. Its simply a gameplay format that traditional MMORPG players enjoy, and they cling onto it thinking its more difficult than any other game purely because it needs a group of 40 playere

See Bhaav once again you are not arguing you are dismissing comments because you don't like them. Stop acting like a child and insulting everyone that doesn't hail your opinion as the word of god.

Having played GW1 and WoW, I at least can say with any form of knowledge and experience that top end raiding in WoW is far more difficult and requires far more skill than anything GW1 had to offer.
 
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Im dismissing comments that have nothing to do with the content of GW2 such as '40 man raids'.

If people want to play their 'more difficult' games with 40 man raids, why are they interested in a 'comparatively easy' game like GW2?
 
Thats in PVP for a fast action FPS game, I'm talking about PVE in an RPG.

MMOs are arguably faster paced and ABSOLUTELY more reliant on clear, quick and concise communication.

FPS games are positively 2 Dimensional compared to the very complex elements, mechanics and levels an MMORPG brings to the table.

A few seconds delay of an instruction in proper PvE on an MMO is potentially the complete end of your force and a wipe. Seeing as you are clearly ignorant to these aspects I can only assume you have never experienced anything demanding of a group of people in GW1 as you were able to wing it and beat the encounter.

GW1 was not an MMORPG. GW2 is clearly aiming to be. No it's never going to have traditional riding elements but it is definitely at least attempting to implement some form of meaningful boss encounters that are HOPEFULLY more than zerg rush affairs that absolutely have the ability to completely wipe everyone in the vicinity if SOMETHING goes horribly wrong or is not done. You would damn well hope a coordinated group of people on comms would be able to make a meaningful difference to an encounters progress compared to a random group of self sacrificing suicidal players running and gunning.
 
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A few seconds delay of an instruction in proper PvE on an MMO is potentially the complete end of your force and a wipe. Seeing as you are clearly ignorant to these aspects I can only assume you have never experienced anything demanding of a group of people in GW1 as you were able to wing it and beat the encounter.

And I can clearly tell that you've not played GW1 at all with that comment.

I also strongly doubt your claim that a few seconds delay = a wipe in whatever MMOs you are talking about. What happens then if someone in your 40 man raid lags? The whole team fails? I cant believe that.

You realise WoW hasn't had 40 man raids for 5 years right?

You do realize that the comment you quoted didnt mention WoW right?

I have no idea what people are referring to with their difficult '40 man raid' games, I dont even know if such games exist, and I doubt that any of them are harder than what I just played in the GW2 beta event.
 
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If people want to play their 'more difficult' games with 40 man raids, why are they interested in a 'comparatively easy' game like GW2?

You realise WoW hasn't had 40 man raids for 5 years right?

People enjoy different types of games Bhaav, it's not a hard concept to understand.

So far the criticisms of GW2's combat seem to be utterly justified, in that it is a massive zerg, the particle effects prevent reaction to telegraphed attacks and Melee is at a distinct disadvantage as a result. None of those mean GW2 is bad, neither does it mean it is "hard", it means there are things that need adjusting.
 
Ok we are receiving various complaints about this thread so I'm going to ask that;

1. That you keep to the main topic of discussion. If you have sub-topics you wish to discuss then open a new thread.

2. That the bickering stops now. Remember that a conflicting opinion is perfectly acceptable and does not constitute as trolling. If you feel someone is causing trouble, simply ignore them and report them. Don't be baited into an argument which could land you in trouble.

3. If you have an issue with another member and/or posts, then use the RTM system or contact a mod directly, giving a clear description of the problem. Do not post in the thread.


edit - I'm also going to ask various members to give other people a fair chance to discuss the game within the thread as it appears to have been taken over by one or two people.

If we receive any further complaints or any repeat of this behaviour then I'll have to consider closing the thread permanently.

Thanks
 
I have no idea what people are referring to with their difficult '40 man raid' games, I dont even know if such games exist, and I doubt that any of them are harder than what I just played in the GW2 beta event.

Again, 40 man raids no longer exist.

See Bhaav you are, again, talking about something you have no experience in, let me give you an example, Lich King 25m Heroic in WoW, he has a mechanic where in he targets a player and spawns a dark circle beneath them, this circle deals damage and expands if people stand in it, if the targeted player does not move within 1-2 seconds and the rest of the raid does not move in the opposite direction the raid wipes, end of, there is no way to recover.

So yes, 1-2 seconds delay means the raid wipes, the above is just one of many (many) examples of that.
 
Yes.

Welcome to real, properly hard PvE content.

Which game?

See Bhaav you are, again, talking about something you have no experience in, let me give you an example, Lich King 25m Heroic in WoW, he has a mechanic where in he targets a player and spawns a dark circle beneath them, this circle deals damage and expands if people stand in it, if the targeted player does not move within 1-2 seconds and the rest of the raid does not move in the opposite direction the raid wipes, end of, there is no way to recover.

That sounds nice, but how boringly simple is the rest of the game? The first 79 or so levels of grind.

And what you described sounds significantly easier than either Duncan or Mallyx in GW, you see a dark circle, you run away from it. So simple.
 
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Which game?

WoW for starters.

The non scrub part of it those of us played on cutting edge or within 1 year of release. Not zerged through 2 years later with over powered gear, abilities and nerfed mob health/power in a trivial state.

The latter being what you probably tried and deemed as 'easy'.
 

I didn't play for too long (maybe 7 hours spread over the weekend), I know it's beta and all that but the performance was mostly really bad for me impairing my judgement making an informed decision a little so I'll leave judgement on combat etc until the next beta.

Anyway, I too liked the "alive" feel of the world, which is kind of what I was looking for in Rift when I played that - which, although a great game and the Rift's were enjoyable for a time, a lot of the world felt a bit stale, so this is great in that respect.

One of my main things was that I wanted it to also "feel" like a huge open world and it really did, I like to explore a bit in these types of mmo's and there's nothing quite like hitting an invisible wall fairly near to the action that really kills that mmo feel for me.
 
WoW for starters.

The non scrub part of it those of us played on cutting edge or within 1 year of release. Not zerged through 2 years later with over powered gear, abilities and nerfed mob health/power in a trivial state.

The latter being what you probably tried and deemed as 'easy'.

WoW doesnt have 40 man raids.

so again, which game are you talking about?

I tried WoW when the burning crusade expansion had only just launched. Nothing was difficult for the first 30-40 levels, all of it was just kill X, gather Y. Easy peasy, and far too boring grind, and they expect me to carry on paying to grind. Noty.

Each individual enemy encounter in GW2 is like over 9000x harder that enemy encounters in WoW, which take absolutely no effort to beat at all.
 
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And what you described sounds significantly easier than either Duncan or Mallyx in GW

Having beaten all 3 fights multiple times, I can say that no, HC LK is far more difficult as is every fight in that raid, what I mentioned was 1 ability, he has several others capable of wiping a raid that makes small mistakes.
 
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Thats in PVP for a fast action FPS game, I'm talking about PVE in an RPG.

Irrespective of which genre it's in.

If a Boss is about to smash you with his big ass axe & you don't see it coming, it's the same as a team mate in BF3 telling you that he's just seen a player with an RPG just about to line up your tank.

Same concept, so there's no need to dismiss it due to it being a different genre.

The point being that I know full well I could tell someone via Voice quicker that an attack is inbound than I could typing it.
 
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