Ah that's interesting thanks
So could you chuck enough money at it with the best tech etc and make it work or do you think because of the graphical quality today's computers/connections would just fail at the requirements?
Speaking to our tech department I think it's more of a management/money/user experience problem than a tech one.
Either keep it simple like WoW, stylised, mainly diffuse texture based or go to town with all the eye candy but suffer loading screens/instances.
These things have to scale as well for the target audience so you have to be careful with lighting/shadows etc.
I don't understand how server loads, the code etc work so I'm talking about art here.


. This isn't an MMO, in my opinion. Every single mainstream MMO that I have played which uses this 'loading portal' system really shatters the illusion, for me at least, of playing in a large and persistent world. I don't know why, it just seems like a real atmosphere ruiner. It sucks when you realise that the higher level players are actually playing on an entirely different shard of the server to you, separated by several discrete zones; it also makes each quest-zone just seem more like a large levelling sandbox, rather than a zone with any contiguous relation to a wider 'continent'. There is no continent, per se, it's just a chain of quest-zones stacked next to one another with instance portals. 