Ah that's interesting thanks
So could you chuck enough money at it with the best tech etc and make it work or do you think because of the graphical quality today's computers/connections would just fail at the requirements?
Speaking to our tech department I think it's more of a management/money/user experience problem than a tech one.
Either keep it simple like WoW, stylised, mainly diffuse texture based or go to town with all the eye candy but suffer loading screens/instances.
These things have to scale as well for the target audience so you have to be careful with lighting/shadows etc.
I don't understand how server loads, the code etc work so I'm talking about art here.