I know you can spec strength on your Witch Doctor to boost armour but I was wondering what sort of levels of damage resistance you can expect for a basic caster class character with decent gear compared with a barbarian who not only gets extra strength as he levels but also uses some gear to buff it. If we're talking the difference between say, 35% DR and 50% DR, then the melee character is going to get his ass handed to him. If we're talking 45% and 75% DR then the melee class will have considerably more survivability.
Its 1 of the reasons D2s defence system sucked so much. It didn't matter how much defence your character had your chance of getting hit in Hell was always too high
I think they've done really good job at balancing this to be honest.
If you browse through skills you can check the following regarding surv.
Barb - multiple skills increasing armor by anything from 20% to 300% for a period of time, decreasing damage taken and increasing dodge. Also you have massive mobility with Leap, sprint and charge as well as having probably the biggest amount of stuns and knockbacks in the game.
WD - massive control, curses and pets and lots of DOTs/spread spells which can be casted and forget.
Monk - MASSIVE amount of dodge, extreme mobility in combat, invincibility for few seconds, heals, blinds, knockbacks.
Wiz - good amount of cc, decent escape, shields and armor/resistance increase spells.
DH - Totally overpowered level of mobility which has to be nerfed before release or in next patches. Sick amount of CC and evasive skills.
Ofcourse barb will be the toughest as in "takes most hits to kill" but all the classes can have a good spec if they want to.
What is very interesting tho is that even though all classes can have very good surv, they can have extreme offensive as well.
Tho I'm a bit worried about wizard which I want to play, some if not most of his skills just seem completely pointless and weak but again I'm not gonna be saying anything before we play the game and see for ourselves

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