Guild Wars 2

That's one issue with f2p model (which I think even you have acknowledged bhavv) is that the customer service compared to a paying MMO is poor at best.

The support is handled by NCsoft, not Arenanet directly, and NCsoft have several P2P games as well.

Also Turbine's games are now F2P as well (DDO and Lotro), and their support and in game GMs reply to any queries you have very quickly.
 
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I don't think this is necessarily true, not everyone with a complaint is a 'troll', that's just facile. Many people have actually commented on certain aspects of the combat that need work; others have, as you point out, outright said they don't like it (because of limitation/repetition, or whatever). But he's not simply 'trolling' just because he didn't share your fevered excitement. I've been killing for another butterflies-in-the-stomach MMO for years now and GW2 didn't entirely give me that feeling, either. Just saying, there can be proper reasons for this :)

True, but more often than not those that dislike the game have a reason, because even if there are things you don't like there's bound to be something you do.

Saying you just don't like something is being very vague, and without a reason to back it up can be considered a troll, specially when they post in a thread which is clearly for people who have an interest in guildwars 2 at the very least.
 
Playing the beta for just 3 days doesnt qualify any player for demanding that game mechanics be changed / fixed, and whining about things they simply didnt like when they arent really bugs or game flaws is petty arguing / trolling.

Betas are there to look for and report bugs. Complain all you want about bugs and any errors you find in the game, I filed lots of bug reports about the game during the beta. But what purpose does whining about things you dont like accomplish.

The developers arent going to suddenly change the game because a vocal minority demand it, when the vast majority of people thoroughly enjoyed the game and its current mechanics.
 
Seriously looking forward to the next Beta Weekend Event. Been a long time where i've not been able to wait for a game to release! Thinking the next event will be 26th May, with it being the last weekend in may.
 
Playing the beta for just 3 days doesnt qualify any player for demanding that game mechanics be changed / fixed, and whining about things they simply didnt like when they arent really bugs or game flaws is petty arguing / trolling.

Betas are there to look for and report bugs. Complain all you want about bugs and any errors you find in the game, I filed lots of bug reports about the game during the beta. But what purpose does whining about things you dont like accomplish.

The developers arent going to suddenly change the game because a vocal minority demand it, when the vast majority of people thoroughly enjoyed the game and its current mechanics.


So if only three days disqualifies you from saying anything negative why does it allow people to gush do positively about it? Just asking ;)
 
G4cE, OrionTC is clearly being a Troll, when the industry as a whole and hundreds or even thousands of people saying nothing but good about GW2, he's either one of a very small minority who just dont like it or anything else for that matter or he's just saying it to get a reaction.

Having played MMO's for the best part of 15 years almost, GW2 was the first in a long long time to give me that same butterflies in the tummy feeling as DAoC did when i first ventured into the frontier with fellow guildies a decade ago.

Your calling him a troll just because his opinion doesn't match with yours?

Is he not allowed to voice any negative views, based on his experience?

I thought this was the land of free speech.
 
So if only three days disqualifies you from saying anything negative why does it allow people to gush do positively about it? Just asking ;)

Depends on how valid the negative opinion is.

'I didnt like the game for x reason'.

Ok fine, maybe dont play the game for that reason then if you dont like it so much.

'I didnt like the game for x reason and demand that it be changed to y!'.

No. lots of people enjoyed x and wouldnt enjoy y. You should play a game that offers y instead of complaining about a game that gives you x instead.
 
Depends on how valid the negative opinion is.

'I didnt like the game for x reason'.

Ok fine, maybe dont play the game for that reason then if you dont like it so much.

'I didnt like the game for x reason and demand that it be changed to y!'.

No. lots of people enjoyed x and wouldnt enjoy y. You should play a game that offers y instead of complaining about a game that gives you x instead.

I agree, was just playing devils advocate :)

I haven't played yet but really tempted to pre-order prior to next beta for some access. There are a few issues I have from what I have read/seen but I would really like to see it for myself.
 
I think that in historical MMO fashion there will be a lot of whining about GW2 and the devs will have to change some things to cater for a wider player base.

It's inevitable in order for it to be widely successful, if it comes down to upsetting the relatively small amount of hardcore players in order to attract a bigger overall audience, then so be it.

Bhavv's going to be mad. :p

Not that it's something I'd want either, I prefer things to be hard and challenging.
 
I think that in historical MMO fashion there will be a lot of whining about GW2 and the devs will have to change some things to cater for a wider player base.

It's inevitable in order for it to be widely successful, if it comes down to upsetting the relatively small amount of hardcore players in order to attract a bigger overall audience, then so be it.

Bhavv's going to be mad. :p

Not that it's something I'd want either, I prefer things to be hard and challenging.

For all that bhavv and others bash WoW that was exactly what happened with WoW.

The minority loved the challenge and the time/effort = reward model. But the majority of poor players who can't get by because drooling over a keyboard isn't useful in a raid whined, so blizz caved in.

One thing that may help with GW over WoW is that GW does not have a recurring sub so if X many people say "Whaaaaaaa I want it easier or I will quit" GW can just say "GTFO no worries" and not effect their revenue whereas in the same situation in WoW they caved due to potential loss of revenue.

I don't know how challenging this game is but another easy faceroll MMO will make me a sad panda! :(
 
For all that bhavv and others bash WoW that was exactly what happened with WoW.

The minority loved the challenge and the time/effort = reward model. But the majority of poor players who can't get by because drooling over a keyboard isn't useful in a raid whined, so blizz caved in.

Indeed. WoW isn't what it once was. Thankfully there are still challenges to be found however, while Blizzard have catered for the baddies, they've kept a diverse enough range of content there.

One thing that may help with GW over WoW is that GW does not have a recurring sub so if X many people say "Whaaaaaaa I want it easier or I will quit" GW can just say "GTFO no worries" and not effect their revenue whereas in the same situation in WoW they caved due to potential loss of revenue.

I don't know how challenging this game is but another easy faceroll MMO will make me a sad panda! :(

I'm not so sure. You have to remember they will still want to make money and they are going to be reliant on the game shop in order to do so. People say it's a very successful model and people aren't going to be spending money if they aren't playing to start with!
 
I'm not so sure. You have to remember they will still want to make money and they are going to be reliant on the game shop in order to do so. People say it's a very successful model and people aren't going to be spending money if they aren't playing to start with!

Fair point :)
 
It's inevitable in order for it to be widely successful

Due to GW2 being a B2P game, theres no pressure on the developers to make the game cater to a wider audience. As long as they sell copies of the game, then thats fine.

Look at GW1. All the players that hated it and preferred WoW ... 7 years later they still hate it and prefer WoW. Arena net didnt turn the game into WoW, they stuck to their original skill > time played design and kept it.

On the other hand Blizzard had to make WoW a lot more casual friendly and reduce the grind to attract more subs. Arenanet have no need to do that or massively change their game.

Its funny how more an more MMOs these days are becoming increasingly more like GW1, and not becoming more like WoW. Games that try to clone WoW have always failed. Games that take a more causual grind reducing and no fees approach like GW1 become more successful. WoW is becoming more casual friendly and less grindey like GW1. They also added a cash store to WoW like GW1.

I'm not so sure. You have to remember they will still want to make money and they are going to be reliant on the game shop in order to do so. People say it's a very successful model and people aren't going to be spending money if they aren't playing to start with!

Same thing with GW1? They didnt get greedy in the cash store for that game, all it sells is costumes, character slots, makeovers, mercenary heroes, PVP skill unlocks and extra storage.

GW1 cash store, 6.5 years since the games original release:


Exactly the same as it ever was, with just costumes and makeovers added.
 
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Due to GW2 being a B2P game, theres no pressure on the developers to make the game cater to a wider audience.

Look at GW1. All the players that hated it and preferred WoW ... 7 years later they still hate it and prefer WoW. Arena net didnt turn the game into WoW, they stuck to their original skill > time played design and kept it.

On the other hand Blizzard had to make WoW a lot more casual friendly and reduce the grind to attract more subs. Arenanet have no need to do that or massively change their game.

Its funny how more an more MMOs these days are becoming increasingly more like GW1, and not becoming more like WoW. Games that try to clone WoW have always failed. Games that take a more causual grind reducing and no fees approach like GW1 become more successful.

That's all feasible but they've said they want it to be huge and even a 'WoW killer' so they'll feel the pressure from the communities who want things changed.

Ultimately you can cater for both so it's not a massive problem, but it upsets people all the time.

For example, if they (Anet) have 10 million players earning them X amount of money per month from the shop, and after a while that drops to 5 million as people think the game is too hard and is aimed at 'hardcore players', they'll start to make changes.

If that meant they then lost 1 million hardcore players but got back the 4-5 million casual players, they wouldn't care too much?

Do you see what I mean, or do you think they will put the quality and intense difficulty of the game before making ridiculous amounts of money and snub all of the casuals who complain and whine?

I'd like to see the latter, but I don't see why that would ever be the case.
 
For example, if they (Anet) have 10 million players earning them X amount of money per month from the shop, and after a while that drops to 5 million as people think the game is too hard and is aimed at 'hardcore players', they'll start to make changes.

No they wont because the success of GW / GW2 isnt determined by the number of active players.

Arenanet attract new players and old players back by simply releasing new content, thats how their business model has always worked.

Your theory crafting and opinions are terrible, and based purely on a mentality of 'what would Blizzard do?'. Arenanet isnt Blizzard.
 

Must say i enjoyed this video; contrasts the opening zone very nicely with the post-15 zones. It is a shame ANet didn't bring this to the first zones too - I can understand fears of a deserted lower end meaning hardzone for beginners post launch, but by doing this, its a bit like..well, what's the attraction to go to the first zone, second zone onwards is the fun stuff.
 
I can understand fears of a deserted lower end meaning hardzone for beginners post launch

Enemy scaling will prevent non world event areas from being too hard to play with lower numbers.

I did the Human tutorial fine with just 2 thieves and no one else, surprising because it is widely believed that the less people they are, the harder it should be, and thieves apparently suck a lot.
 
No they wont because the success of GW / GW2 isnt determined by the number of active players.

Arenanet attract new players and old players back by simply releasing new content, thats how their business model has always worked.

Your theory crafting and opinions are terrible, and based purely on a mentality of 'what would Blizzard do?'. Arenanet isnt Blizzard.

No, they are based on simple business logic.

You may think Arenanet are some kind of legendary, awesome company who can do no wrong, but they'll cash in on whatever they can at the end of the day. :)
 
No, they are based on simple business logic.

You may think Arenanet are some kind of legendary, awesome company who can do no wrong, but they'll cash in on whatever they can at the end of the day. :)

Your opinion, which is proven completely wrong by Arenanets first game, Guild Wars 1.

Every single post you make in this thread is like you have no idea that Arenanet actually existed as a company prior to GW2, and had a game out before that called GW1, where they did absolutely none of the **** that you think they absolutely will do in GW2.

Your hatred for Arenanet is purely illogical, and based on your own personal opinions, which are mostly bull****.

I dont even get why you feel any reason to post in this thread with such useless posts, you are clearly just trying to bait and troll.

You pretty much sound like you've never played a single game other than WoW at least not for very long, which isnt too far from truth is it?
 
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Your opinion, which is proven completely wrong by Arenanets first game, Guild Wars 1.

Every single post you make in this thread is like you have no idea that Arenanet actually existed as a company prior to GW2, and had a game out before that called GW1, where they did absolutely none of the **** that you think they absolutely will do in GW2.

Your hatred for Arenanet is purely illogical, and based on your own personal opinions, which are mostly bull****.

I dont even get why you feel any reason to post in this thread with such useless posts, you are clearly just trying to bait and troll.

I'm just discussing how these businesses work. You are basically saying that they don't care about money and would be happy if it was as successful as Guild Wars 1, something they want to strive beyond.

You just seem to be an incredibly rude and obnoxious individual if you are incapable of discussing this in an adult fashion.

Grow up. :)
 
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