Poll: ***The Official Battlefield 3 Thread***

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patch coming on the 4th, which will hopefully fix the Dart issue, along with lots others.

We are very happy to present the contents of our next Battlefield 3 game update! This is a big one, rolling out June 4-5. Read on for the full details, including a solution to the M26 dart issue, reduced suppression, and the introduction of colorblind support on console.

The next Battlefield 3 update goes live June 4-5 on all formats. As usual, the period between the last update and this upcoming one has been spent listening to our community, tweaking parameters, balancing performance, and eliminating issues that we have found with your help. In short, the June update will make sure Battlefield 3 plays even better.

The full June update change list is featured below. Changes are valid across all platforms (PC, PlayStation3, and Xbox 360) unless stated otherwise. The schedule for this update is:
PC and Xbox 360 worldwide: June 4th
PlayStation 3 in Japan/Asia: June 5th
PlayStation 3 in all other regions: June 4th

How to download the June update on your platform
PC: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
PlayStation 3: When you start the game, you will be prompted that there is an update available. To continue, you must accept the update, which will install automatically.
Xbox 360: You will be prompted there is an update available. If you accept it, it will download. If you do not accept it at this time, you can find it manually in the in-game store or on Xbox Live Marketplace, named Multiplayer Update 3. If you do not locate it manually this way, you will be prompted again the next time you start the game.
Before we dive into the full change list, we would like to focus on a few of the biggest additions in this update. Let us know what you think in the comments section below.

M26 dart situation resolved
Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update.

Somewhat reduced suppression effect
Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak.

Adding symbol for custom server rules (console)
Server-Browser-Custom-Rules-3.jpg


The "§" makes it easier to spot servers running custom rules.
We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.
The “§” (see image above) signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status.
We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think.

Colorblind support (console)

No more accidental team kills! Click for full size.
Earlier, we introduced colorblind support for PC players. We are now very happy to extend this to console players as well. After installing the June update, you will find an option to turn colorblind support on in the options menu. This will affect the colors of HUD symbols to more clearly differentiate teams. You can see above what this will look like.

Improved VTOL fighter jet (F35) performance
Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed.
FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW

Vehicle related changes
> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very high speeds.
> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes
> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of the screen.
> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.
Weapons related changes

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416’s M26 with Flechettes not having a name in the kill log.
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga’s recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes
> Added colorblind option for consoles (see above).
> Added colorblind icon for squad leader (all formats).
> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).
> Fixed an issue where footsteps couldn’t be heard behind you.
> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
> Fixed co-op ammo HUD not showing on first enter.
> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
> Fixed issue with commorose not working on soldiers in vehicles (PC).
> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
> Fixed some tracers appearing behind the soldier or vehicle that fired them.
> Potential random audio crash fix.

sounds pretty good to me.
 
love the comments on the blog.

Everybody has to find something they wish to complain about, even if its something stupid and pointless, like complaining the ribbons that you earn are too big on scree and too distracting lol.

Never even occured to me, some people just like to complain.

I'm pretty happy with that patch, excited about the fixes, top of the list is the footsteps fix and colour blind support.
 
love the comments on the blog.

Everybody has to find something they wish to complain about, even if its something stupid and pointless, like complaining the ribbons that you earn are too big on scree and too distracting lol.

Never even occured to me, some people just like to complain.

I'm pretty happy with that patch, excited about the fixes, top of the list is the footsteps fix and colour blind support.

Im not color blind, but having watched some vids from PC gameplay, i like the option and will definatly be trying out.

hopefully the audio will be fixed as stated, tho nothing i can see about console lock ups, normally its b2k maps but last night Caspian border locked up, and that was it for me.
 
I use the colourblind option on COD, just makes it easier to distinguish who is who having bright colours.

Interesting you say about console lock ups, mine never locks up !
 
I use the colourblind option on COD, just makes it easier to distinguish who is who having bright colours.

Interesting you say about console lock ups, mine never locks up !

Your lucky, or never play more than 500 ticket servers as it happens on both, i think the ps3 is worse tho, you can normally tell its about to happen as the sound or gfx will glitch/stutter and then suddenly it will freeze.

last night it happend as i rpg'd a snipper, i got the kill and then it locked, you have to reboot the console and rejoin, it does track your points tho.
 
Everybody has to find something they wish to complain about, even if its something stupid and pointless, like complaining the ribbons that you earn are too big on scree and too distracting lol.

Never even occured to me, some people just like to complain.

I don't know. I remember the first thing I noticed about BF3 when I started playing was that there was a lot of irrelevant guff flashing up on screen when you're trying to play. I could happily lose the ranking/unlock/ribbon information from mid-game.

I'm not sure I see the point of adding a symbol for custom servers, and then making it optional, but otherwise it looks good. I wonder if having flashing points on the 3D map will mean people actually pay attention when they're losing a base now. I'm going to guess no.
 
Anything in there about how a tanks screen twitchs all over the place ( and I grow epilepsy) when you park on a bit or rubble os near the flag, my screen twtiches all over teh place, or the tank will keep slowly turnings and not keep still.
 
Anything in there about how a tanks screen twitchs all over the place ( and I grow epilepsy) when you park on a bit or rubble os near the flag, my screen twtiches all over teh place, or the tank will keep slowly turnings and not keep still.

Never experianced that, sounds like lag causing it tbh.
 
Nice to see some fixes for the audio problems, foot steps and the cut outs.

Anything in there about how a tanks screen twitchs all over the place ( and I grow epilepsy) when you park on a bit or rubble os near the flag, my screen twtiches all over teh place, or the tank will keep slowly turnings and not keep still.

Maybe check the analog sticks on your controller, I noticed behavior like that but it was one of the sticks slightly leaning in one direction when not being used.

I have had occasionally where a tank will just start bouncing like crazy. Like you said, the slightest bit of rubble can cause them to go completely off course!
 
the tank will keep slowly turnings and not keep still.

Yup, all the time, I usually switch seats if it's empty and the tank stops dead, then I switch back to driver and it stays stationary, properly annoying when you're trying to line up a shot and the bloody thing won't sit still!
 
ok PS3 owners, I am admin on a server if you would like to use it

Its currently 200% tickets and map rotation is QCB and B2K

Server name is Donutbuster

Any suggestions are welcome :)
 
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love the comments on the blog.

Everybody has to find something they wish to complain about, even if its something stupid and pointless, like complaining the ribbons that you earn are too big on scree and too distracting lol.

Never even occured to me, some people just like to complain.

It bothers me and always has, it bothers virtually every chopper pilot.

It's bloody annoying as I get airwarfare and combat efficency ribbons when It doesn't contribute anymore to a medal, as I have the medals 100X why do I want the ribbon?.

The medals are too big aswell when they appear, you should either be able to turn this off or just not have them pop up at all, as you can see what you have been awarded at the end of the game anyway.
 
Playing last night, I decided to take the attack helicopter out, to try and get better, was going quite well, but landed to repair and my gunner took off with it! Bloody annoying!

I guess this is why you need to play with people you know!
 
I scan read the list, but is their anything about actually having the ground to air missiles ya know..working..and actually being able to lock on to helicopters that fill your entire frame of view but the targeting doesnt seem to find anything!
 
I scan read the list, but is their anything about actually having the ground to air missiles ya know..working..and actually being able to lock on to helicopters that fill your entire frame of view but the targeting doesnt seem to find anything!

I'm pretty sure that when a heli is "below radar" you can't lock onto it with anything, stringers included, its not a bug if the heli is low
 
I scan read the list, but is their anything about actually having the ground to air missiles ya know..working..and actually being able to lock on to helicopters that fill your entire frame of view but the targeting doesnt seem to find anything!

How low are they flying? as below the radar will stop something locking on, it's 25 feet I think. Frodders told me the other night but I can't remember.
 
I'm pretty sure that when a heli is "below radar" you can't lock onto it with anything, stringers included, its not a bug if the heli is low

YOu gotta be kidding me...I can understand that to balence out stingers that are working cause the target is lit up, and for tanks targeting...but to not give that advatage to a foot soldier with just a rocket on his shoulder. It has a pretty much naff all range to lock onto things as it is.
 
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