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Constant crashing on BF3 with GTX 680 Error:out of memory

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Hi all,

My mate is getting this crash on battlefield three. he has had it several times and the card is not overclocked atm as i thought that might have been the problem. Seems to be fine on diablo 3 and witcher 2.

What could it be?

Spec below:
i5 3570k
msi z77 gd65
KFA2 GTX 680 2GB

 
never seen that error message before. Maybe worth checking if the Video memory can address the full 2GB (don't know what tools are available to do that)
Try -if not already done- to set the field multi Display/ mixed-GPU acceleration to to single display performance mode.
 
never seen that error message before. Maybe worth checking if the Video memory can address the full 2GB (don't know what tools are available to do that)
Try -if not already done- to set the field multi Display/ mixed-GPU acceleration to to single display performance mode.

field multi display? He only has one monitor and i assume this setting, probably part of Nvidia software, is going to be set to single monitor by default, especially if he only has one.

More details on where i can change it would be cool.

I got this error whilst running Virtu MVP...Is he running the same?

Yep, got MVP on but turned it off as that was a result from a quick google and it still happened when disabled. Shouldn't have to be fully uninstalled surely?
 
Yep, got MVP on but turned it off as that was a result from a quick google and it still happened when disabled. Shouldn't have to be fully uninstalled surely?

I did also and it still done it. I uninstalled it and problem solved. I felt as good as benches would show, it never performed any better so never missed it.
 
Odd how i use MVP on an ASrock z77 ex6 with a 2500k and it doesnt crash for me..

Maybe different version? I have no idea tbh and found uninstalling it was not a loss. Maybe he should check his mobo manafacturer for an update? I know mine was fine untill I installed the newer NVIDIA drivers.
 
but you have a 7970?

I do indeed have a 7970 so 1GB more Vram in theory but if mvp is the problem then its would be odd if the gpu makes more of a difference?

Maybe different version? I have no idea tbh and found uninstalling it was not a loss. Maybe he should check his mobo manafacturer for an update? I know my was fine untill I installed the newer NVIDIA drivers.

I will get him to check version of mvp.
 
field multi display? He only has one monitor and i assume this setting, probably part of Nvidia software, is going to be set to single monitor by default, especially if he only has one.
More details on where i can change it would be cool.

oddly enough it isn't...at least on my PC and I have only one monitor. Just give it a try and see if it helps. Screenshot below where the setting is...you can't miss it (professional picture editing at its best)
 
I do indeed have a 7970 so 1GB more Vram in theory but if mvp is the problem then its would be odd if the gpu makes more of a difference? Mine suffered from memory leak...If on a map too long, it would kick in and I suspect if yours was faulty, it would eventually kick in for you also.



I will get him to check version of mvp.

Yep, it is deffo Virtu that is causing the problem as the same thing happened to a friend of mine on a 580.
 
It might be a duff card, that is one of the errors my GTX580 'OC edition' would throw up before I found out that it was common problem among pre-overclocked cards and increased the core volts, upping the volts or setting the card back to reference clocks completely fixed all my BF3 problems at the time.

Is it a reference clocked card or custom overclocked by KFA? if the latter I would try underclocking slightly see if it helps...
 
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It might be a duff card, that is one of the errors my GTX580 'OC edition' would throw up before I found out that it was common problem among pre-overclocked cards and increased the core volts, upping the volts or setting the card back to reference clocks completely fixed all my BF3 problems at the time.

Is it a reference clocked card or custom overclocked by KFA? if the latter I would try underclocking slightly see if it helps...

This is the card: http://www.overclockers.co.uk/showproduct.php?prodid=GX-014-KF&groupid=701&catid=1914&subcat=2255

So yes, it is factory overclocked. Would he need to set the clocks to exactly what the reference clocks should be to test if the factory overclock is what is doing it?
 
I think this is the same error I got when my pagefile was set small. My pagefile didn't report being full either but increasing its size solved the problem.
 
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This is the card: http://www.overclockers.co.uk/showproduct.php?prodid=GX-014-KF&groupid=701&catid=1914&subcat=2255

So yes, it is factory overclocked. Would he need to set the clocks to exactly what the reference clocks should be to test if the factory overclock is what is doing it?

Yes that's what I would do, although I'm not sure how the boost thing might interfere with it... if you can get it behaving like a reference card including the boost then that would be ideal for testing.

I'm disappointed that vendors are still shipping cards with dodgy overclocks though if it does turn out to be the issue, a lot of them had to release new BIOS's with increased volts for GTX5xx users with these problems (the weaknesses were mainly exposed by DX11 games like BF3).
 
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The fix is to let windows manage the page file size, then you wont get this error again.

IUqnc.jpg
 
We have fully disabled MVP all the way into the BIOS and don't get the 'run out of memory' error but instead now get something to the effect of 'Battlefield 3 has stopped working and has shut down. Windows will look for solution to the problem and inform you if one is available.'

I know windows won't find a solution, it never does, but i'm thinking that this is a more common error that somebody here could help us with?

The error doesn't appear at startup but about 5 minutes into playing. Maybe less.


(borrowed screenshot from elsewhere)
 
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