It was promised that MW3 wasn't just going to be a re-hash and it basically was.
A lot of the competition on PC is still with CoD4 and I think it'll have to be a really good game to bring it back to PC as it's mainly a console game at MLG these days.
I know what you mean
But MW3 was a bit of a farce. There was a massive exodus from Infinity Ward and they were in no fit state to make the game.To make MW3 they needed 3 developers - infinity ward, Sledgehammer games and Raven Software. Infinity Ward had massive issues getting the game out. Robert Bowling was at various events promising stuff, such as removing Last Stand, no game ending Kill Streaks, dedicated servers etc.. that they simply couldn't or wouldn't deliver.
They made so many claims that they went back on, he earned the nickname Robert Trolling
Black Ops II will be different, they at least have developers who are capable of balancing stuff.Hence why all of the perks that affected gun handling have gone. No steady aim, no sleight of hand etc.. All the things that affect a weapon are now actual weapon attachments, making it easier for Treyarch to control whats going on, and less deviations that can lead to overpowered weapons (akimbo FMG9s anybody ?)
Plus, they built a stats reporting system straight into the game. which records the score per minute of every player using every item, and reports back. If a particular item is recording a much higher score per minute than was expected, they will know about it.
Plus, they've made things more tweakable. By removing the steady aim perk altogether, they can adjust how much bonus is added to weapon's hipfire on a per weapon basis, as the player has to equip the laser pointer attachment to get the bonus. So from a coding point of view, it is very easy to predict the outcome of a change to the game, as you can specify which weapon gets how much of a bonus without worrying about how certain perks are going to affect it.
I agree with this, the lack of dedicated servers on console is one of my two biggest gripes with the franchise (the other being the yearly release schedule). They always say "but dedicated servers would cost too much".
They have over 20million players and basically infinite cash..... what a weak excuse.
You only have to look at whats happened with Battlefield 3's dedicated servers to realise its not the solution that people think it is. It would help, but it also creates new issues.
BF3 has australian and new zealand gamers crying out for dedicated servers, but with none in their specific region. Dedicated servers cost money to run, and EA offset that by copying the model that PC gamers have with dedicated servers - namely somebody rents them and is then given controls of that server. There are not huge vast expanses of EA run dedicated servers for BF3 for PC for example.
Turns out console gamers can't be trusted with running their own servers without ruining it for everybody....