Guild Wars 2

I think you could have come across better in your post had u been a bit more specific :)

I dont like farming. its the reason why i hate games like rift as that crap is all about farming and grinding and its boring.

Also, have u checked the new update patch? it contains some stuff on dungeons. dont know if that will help some of your queries?

Lol, I know, I just went on a bit of a rant and then couldn't stop :p

I have checked and it seems that it's helped some of the content, but Arah is now even worse because you can't farm shards from the bosses that are actually possible. There's a boss that's incredibly difficult, and my group just couldn't kill him, so I'll never get my dragon face :(


The trouble is WoW's end game is raid or die. The only thing I would want from that game is possibly the rep 'grinds' and even then the TBC expansion versions, not the weak LK/Cata versions.

What ANet should have done is launched with a few Orr's, so it isn't just Zhaitan you're fighting, have a few elder dragons on the go. Hopefully they will patch in that content on a regular basis, say a dragon/end zone every few months.

I don't think WoW was raid or die, you could raid but PvP was still good fun and you could spend time doing that to get rewards for outside of PvP. Whereas sPvP's rewards are cosmetic only, and the cosmetics are only for inside HoM, which I kinda don't like. But as soon as TBC came along with Arena there was almost 2 types of end games. I dunno, I hate WoW, I just wish someone else would pick up an Arena style system and give me something like that, and I admit that's 100% my problem and I shouldn't expect a game to be made exactly how I want xD
 
GW1 was on a expansion pack release schedule, I think one every 6-12 months. Each one was a fairly large release comparable in size to the original Propjecies. About halfway through the third expansion (alledgedly Aztec in theme) they realised that the game couldn't scale to their vision, reworked what thy had done into EotN and set about making GW2.

Gw2 looks to have been a huge success for them, there's no reason to think they will change their model of frequent large paid expansions, with lots of free content added incrementally.

As it is, there's tons of space in the map and content to add.

There's 4 other Elder Dragons, the Ice Dragon in the north and the Branded Dragon in the Crystal Desert are probably the most fleshed out.

Elona has it's own Lich problem, and Cantha is the Emperors iron fist. There's at least one other continent that is undiscovered.

Plenty of content to add, and given their history it won't alter existing balance and power curves - just add gameplay options and classes.

As to Team PVP, that has to be a given for the next pass. Factions, the 1st expansion to GW1 heavily expanded the PVP aspects.
 
in what way doesnt it want u 2? does it force u not to play with mates or something lol.

a few weeks ago before i went on holiday i played with 3-4 other mates. gw2 diddnt stop us from doing so lol

*sigh*

No point me even replying if you aren't going to read what I write.

I never said it STOPPED you grouping. In fact I specifically said:

HeX said:
I'm not saying it isn't, or that you can't do it in GW2, or that solo is the only way to go.

What I am trying to convey is that GW2 PvE is not a team game.

Pretty much the entire of the PvE content can easily be done solo, and grouping does not make it any faster as you still have to do your own hearts, and progress your own individual 'personal story' (which for the most part is unlikely to overlap with others).

POI/Vistas/Skill Points are all personal, and don't benefit from being in a group.

As such, I say again, GW2 PvE isn't a team game. You CAN group, but the game is set up so that you don't have to, and you don't benefit from doing so.


So please, stop trying to infer that I'm saying you can't group, as that is absolutely nothing to do with what I'm trying to discuss.
 
*sigh*

No point me even replying if you aren't going to read what I write.

I never said it STOPPED you grouping. In fact I specifically said:

er

I like playing with friends, and I want to play with friends, but what I'm trying to say is that the game doesn't want you to!

You implied that the designers didn't want people to group up, which is tosh. I group up with people nearly every time I do content, ranging from DE's to clearing a cave to get to that PoI. As long as you are doing stuff with others and are working towards a shared goal that is grouping up. You aren't racing against these people, you aren't in competition with them like other MMO's. You are all working together, that is the definition of group content.
 
As such, I say again, GW2 PvE isn't a team game. You CAN group, but the game is set up so that you don't have to, and you don't benefit from doing so.

If you are just grinding maps for 100% completion, then you're right, you don't really benefit by being in a group. However, if you want to do the events, dungeons or WvW / PvP, being in a group will benefit you massively. Especially once you get to Orr, grouping becomes nearly essential if you want to make reasonable progress due to the large amount of mobs around, and the difficulty of fighting some of them. Getting to places on your own in Orr can be hell at times.

I'd argue that if you don't group up in GW2, you aren't getting anywhere near as much out of the game as you could if you had grouped up.
 
*sigh*

No point me even replying if you aren't going to read what I write.

I never said it STOPPED you grouping. In fact I specifically said:



What I am trying to convey is that GW2 PvE is not a team game.

Pretty much the entire of the PvE content can easily be done solo, and grouping does not make it any faster as you still have to do your own hearts, and progress your own individual 'personal story' (which for the most part is unlikely to overlap with others).

POI/Vistas/Skill Points are all personal, and don't benefit from being in a group.

As such, I say again, GW2 PvE isn't a team game. You CAN group, but the game is set up so that you don't have to, and you don't benefit from doing so.


So please, stop trying to infer that I'm saying you can't group, as that is absolutely nothing to do with what I'm trying to discuss.

Putting aside the fact I think you are wrong, on the basis of your argument every single MMO out now is set up to discourage group play... So I don't really get the point of it bring a negative in your eyes? :confused:
 
What I am trying to convey is that GW2 PvE is not a team game.

Pretty much the entire of the PvE content can easily be done solo

You kidding right? Have you even stepped foot inside a dungeon yet?

The exploration and personal story aspects are solo, but along the way you will always bump into large groups of people. Then if you want to do dungeons, you have to make a 5 man organized group to even stand a slim chance of beating them.
 
my account was hacked about 1 week ago just got it back and all they have done is lvl me from 56 to 69 made gold for me and put **** loads of cool stuff in my bags lol looks like they were farming
 
my account was hacked about 1 week ago just got it back and all they have done is lvl me from 56 to 69 made gold for me and put **** loads of cool stuff in my bags lol looks like they were farming

Best hacker ever!

Almost as good as the time I had my bike stolen (IRL) and when the police found it and got it back to me it had been cleaned, my gears and breaks and suspension calibrated. and pads for the disk breaks removed. Awesome thief.
 
My opinion on the whole grouped/not-grouped thing...

Obviously being in a party with someone puts me in a group with them.
If they kill an enemy that I haven't attacked, controlled, debuffed or been hit by (i.e. interacted with in any way) and I get get xp for their death I'm in a group with them.
If I'm in the same area as someone and we attack the same enemy, that doesn't mean I'm teamed with them. I can do this in any MMO (or SWTOR), the fact that I get a share of xp in this mmo doesn't change my concept of definition of being in a group.

Can I work towards a common goal with someone without being in a team with them? Yes I think I can. Just because I drive to work with cars going the same way as mean doesn't make us some kind of team.

If I'm teamed with someone in GW2 and I go into my story mission, they can also enter (if they're in the same area). If they can't get in, I wouldn't consider them in a team.

That's how I see it anyway...
 
Im abit stuck, currently level 33 and i want to continue with the main story but says recommended level 36? ive got 100% for queensdale, kessex kills and gendarran hills, what can i do?
 
Im abit stuck, currently level 33 and i want to continue with the main story but says recommended level 36? ive got 100% for queensdale, kessex kills and gendarran hills, what can i do?

You can go to lower level zones and you scale to them so getting xp to level. Try other starter areas or other races low level zones is your best bet, or get stuck into crafting!
 
You kidding right? Have you even stepped foot inside a dungeon yet?

The exploration and personal story aspects are solo, but along the way you will always bump into large groups of people. Then if you want to do dungeons, you have to make a 5 man organized group to even stand a slim chance of beating them.

Again, I said that all in my previous posts.
 
Im abit stuck, currently level 33 and i want to continue with the main story but says recommended level 36? ive got 100% for queensdale, kessex kills and gendarran hills, what can i do?

as mentioned try crafting, or other races starter zones. Personally I would give a massive thumbs up to Lornars Pass, truly beautiful zone.
 
Im abit stuck, currently level 33 and i want to continue with the main story but says recommended level 36? ive got 100% for queensdale, kessex kills and gendarran hills, what can i do?

Failing all that if you want some mindless fun just head into WvW and help cap some places for some exp.
 
I'm taking a break from my Necro main (lvl50) and playing a run and gun Thief.

Having a lot of fun and it's a challenge to keep people at arms length as if they get in range I'm bummed :p It's quite powerful (at least at low levels) and going to focus on this for a while I'm enjoying it so much. Off hand shortbow makes sure I need to stay at range as well, no stabby stabby cheating :D
 
Yeah my 'main' i guess is a level 31 Human Thief, but I have a level 16 nord hunter as well am always torn which to play when I log in. Thinking I might start another one soon in part to complement the crafting and also to test out another profession - any suggestions? I have managed not to touch other starter zones so preferrably any of the other 3 races? In no rush to get to 80, just enjoying bumbling around for a couple of hours a day.
 
Went back to my ranger. Guardian is extremely boring. Level 53 now and doing nightly raids on wvw with a commander called dairdel on Gandara. Lets just say zerging 2 whole zones certainly gets you some xp :D
 
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