A new Steam console ?

Wats natively got to do with it?
When has apple had the interest to run windows software?
Where's the massive of funding apples put into it.
 
I'm not sure Glaucus fully understands the argument or what Wine or similar things actually do...

It's exactly what I've said they're doing all along.
So how don't I understand it?

Wine is a wrapper. It adds a compatability layer between the software and Linux in this example.

And why do you need ms support? Or wait you don't.
 
It allready exists in several forms. Wine for one, albeit it with mixed results.
Now a a big firm with money and Interest is giving it a try.
What makes it easier. Is they aren't trying to make all windows software work. They are trying to make a small catalogue work, 2500 which are all games as well, limiting the scope further.

Despite what people say. it has nothing to do with MS.

The fact that they've been tailoring left for dead 2 to run natively on Linux (through OpenGL) suggests that they aren't making some sort of DX wrapper for linux.

This is the type of thing that requires a hands on approach. They will be more likely pushing developers towards reworking their games to run through OpenGL.

Who is going to want to run a big game through a wrapper or emulator?

You have absolutely no idea what you're talking about.
 
It's exactly what I've said there doing all along.
So how dont I understand it?

Wine is a wrapper. It adds a compatability layer between the software and Linux in this example.

It also guarantees that Windows always runs every game both better and effortlessly on release. SteamBox using DirectX would keep the power 100% in Microsofts court and would achieve nothing at all.
 
Fair point. Linux is notoriously rubbish at games. So isn't running a games machine through Linux counterproductive?

On the contrary, it could be the kickstart Linux gaming needs.

If developers aren't lazy it means that most games will be ported to Linux/OpenGL, I don't know about Xbox but I think Windows will be the biggest loser, lack of games has always been one of the main barriers keeping people away from Linux.
 
So they're going to get developers for all 2500 games modifies. No, your living in dream world. They are working on a wrapper, time will tell if they succeed. But of course they are trying to get developers to make them OpenGL as taht makes their life sweet.


It also guarantees that Windows always runs every game both better and effortlessly on release. SteamBox using DirectX would keep the power 100% in Microsofts court and would achieve nothing at all.
What's this got to do with long term game deisgn?
Of course they are pushing and working hard on a shift, but they need taht back catalogue.
So they achieve nothing from having a massive back catalogue and also being able to run any future game that sides with MS. No, no benefit their at all. Nothing.
 
The only possible reason I can see for the wrapper is a back catalogue, while they focus on OpenGL push, but that could be counter productive as companies then have a safety net for not going OpenGL.

So I'm still iffy about it and don't believe that's the course of action being taken.
 
So they achieve nothing from having a massive back catalogue and also being able to run any future game that sides with MS. No, no benefit their at all. Nothing.

They achieve nothing if they actively encourage further development using DirectX by directly supporting it.
 
So they're going to get developers for all 2500 games modifies. No, your living in dream world. They are working on a wrapper, time will tell if they succeed. But of course they are trying to get developers to make them OpenGL as taht makes their life sweet.



What's this got to do with long term game deisgn?
Of course they are pushing and working hard on a shift, but they need taht back catalogue.
So they achieve nothing from having a massive back catalogue and also being able to run any future game that sides with MS. No, no benefit their at all. Nothing.

You're still assuming that they are working on a wrapper, whilst refusing to accept that it's an assumption.

For all we know, they are working on both a wrapper and a native OpenGL push, but again that's also conjecture.

Why can't you accept that what you're saying is conjecture? I and everyone else accepts that what they're saying about this is conjecture.
 
They achieve nothing if they actively encourage further development using DirectX by directly supporting it.

There's a massive difference between actively encouraging and supporting old games.

A valve console, would be aimed at pc gamers. You going to ditch your pc at launch for a console which runs a 1/4 of your purchased catalogue?
 
There's a massive difference between actively encouraging and supporting old games.

A valve console, would be aimed at pc gamers. You going to ditch your pc at launch for a console which runs a 1/4 of your purchased catalogue?

What makes you think a Valve console would be aimed at PC gamers?

I'm sure there were many like you attempting to argue the original Xbox was aimed at PC gamers too...
 
There's a massive difference between actively encouraging and supporting old games.

A valve console, would be aimed at pc gamers. You going to ditch your pc at launch for a console which runs a 1/4 of your purchased catalogue?
Not really, it means they can still inadvertently push DX without losing compatibility due to the magic wrapper.
They have no reason to change development and put in more effort if the easier DX is still there.

EDIT : I'm not sure how it'd be aimed at PC gamers, why would I want something inferior to my system? With its price constraints, most PC gamers would be running better systems.
 
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The only possible reason I can see for the wrapper is a back catalogue, while they focus on OpenGL push, but that could be counter productive as companies then have a safety net for not going OpenGL.

So I'm still iffy about it and don't believe that's the course of action being taken.

There are MANY MANY games that would run perfectly fine through a wrapper of course, there are so many games with rock bottom requirements anyway.

Look at all the "indie" games as well, they'll all be set to go anyway.

Even if there's "indie" games running on DX, they have such minimal requirements that a rough port would be more than enough because efficiency isn't paramount.
 
Not really, it means they can still inadvertently push DX without losing compatibility due to the magic wrapper.
They have no reason to change development and put in more effort if the easier DX is still there.

Not if as the market is moving to cross compatability, which it is. Some people say ps4 will be openGL. If gabe is right (which he won't be) he thinks touch is a fad for example.
There are far more Operating systems now than there ever has been, and developers obviously want their stuff on as many markets as possible.

Windows supports OpenGL anyway, so it makes sense for them to go that way anyway. They just need market share to shift slightly for them to retrain and change their ways. While windows holds such a massive marketshare of pc gamers, they might as well stick. But MS market share is in decline in general.
 
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There are MANY MANY games that would run perfectly fine through a wrapper of course, there are so many games with rock bottom requirements anyway.

Look at all the "indie" games as well, they'll all be set to go anyway.

Even if there's "indie" games running on DX, they have such minimal requirements that a rough port would be more than enough because efficiency isn't paramount.

Oh, I don't disagree with you there, some people do game with success with bootcamp and wine.
 
A valve console, would be aimed at pc gamers. You going to ditch your pc at launch for a console which runs a 1/4 of your purchased catalogue?

If you buy an XBox 360/720 it runs 0% of your Steam catalogue? what's your point?

Most new consoles only have 5-10 games at release, I'm sure they can bribe at least a few developers to port their games across to OpenGL and then it's all about garnering future support, if they have a magic wand to make all current DX games run on it well then that's just a bonus.
 
Even if they do create some kind of wrapper they would need to limit it to all games released upto X date anyway, no way they could actively maintain the wrapper for future releases. I guess doing that would still allow them to achieve what they want anyway, the death of DirectX in the long term.

If it were to happen it would only convince me further that a SteamBox would be a resounding success. I still have my doubts they would put all that work into something like that though.

If Gabe were to convince Sony that the PS4 directly supporting standard OpenGL running under Linux was the way to go and would benefit both Sony and Valve at the cost of Microsoft then a SteamBox would be a success even without a wrapper for back catalogues.

I still dream of the day where gaming under Windows is a choice rather then a necessity.
 
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