Call of Duty: Black Ops II

Unfortunately what it seems to do is cripple the host and reward the players on the worst connection. I know that Europeans are far harder to drop (in my game) than anyone in the UK.
 
I wouldn't mind if it was consistent.

I like the premise of lag compensation, having everybody on a level playing field and nobody having host advantage.

It does manage it sometimes, its the games where it either feels like I'm Godlike or can't touch anybody that get to me !

It would be a brilliant system if it got it right every time....
 
Things that always happen to me:

1. Someone throws a grenade, I run the opposite direction, turn a corner, go up some stairs and bang! Dead.
2. Backing out of a gun fight, go wayyyy around a corner and still die.
3. Unload a clip into someone at close range, no hit markers, they turn around and kill me in in shot.
4. Killed in one shot across the map by someone with a pistol.
5. Respawning underneath a lightning strike.
6. Being next to a team mate and my health is suddenly 0 so the other guy gets the double kill.

IMO IW has the fun element in their games (plus the bs), trayarch have less bs but a lot less fun and an obsession with balancing and end up creating the most unbalanced games.
 
1 and 2 are down to client side hit detection.

You still had that in previous Call Of Dutys, but it was never really an issue as people just accepted it and it didnt happen when you were host so didnt happen all the time.

3 and 4 appears to be when your in a bad game. No idea what creates this, on the wrong end of lag comp maybe ?

5 is just down to spawning not taking account of random (to the game, as they are user controlled) kill streaks

and 6 happens because his bullets can go through your team mate mate, but yours can't go through him. Again, happend in the previous COD.
 
So they must have taken the brokenness from blops1, as it all happened in that too, but towards the end of its life it happened much less, I assume because much less people were playing it.
 
I personally believe it always goes to pot once you get someone from the continent or Ireland in the lobby. Because the UK doesn't have the best broadband infrastructure and were an island once you get 'johnny foreigner' in the mix the game can't create the correct balance. I don't think the 'lag comp' issue is as bad in America where the local matchmaking doesn't put someone on the east coast against someone on the west coast, whereas we regularly play against Dutch, German, Swedish, French and there's an ocean between us. Just my 2p.
 
I have mine set to best and all I now get is Spanish and French. Oh and always host! I constantly have to back out games. I think it's like 2 - 6 games are good. It's on a level with how bad mw3 became.
 
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I'm positive the local matchmaking is set for 'Europe' so if your on a semi decent wired connection you will get a low ping to some of the players in Europe. If they have their connection set to 'anything' then your going to get them regardless! The problem comes when it picks you as host and over compensates... I had it all the time on MW3. Insta-deaths as soon as I saw someone. Now I'm on a slow connection I have never had host and my game only goes to pot if there is a European player or Soulja is host.

If I could get hold of a cheap hdpvr I'd be tempted to record some games on my connection and my old neighbours infinity connection and compare them to what theatre mode see's... But it seems like far too much effort!
 
Well i've had a few games today and 1 game was a complete nightmare, host migrated nearly every minute, and then eventually ended up at the dashboard, but rest have seem to be ok. I'm with BE and get a 10m down and 1m up connection, and the connection doesn't really change. Search is set to best. I only seem to end up with probs when I end up being host, or playing a load of euro players. If I am, then I struggle to get a kill.

Had 1 game earlier where I shot a bloke with a sniper, dsr-50 with ballistic cpu and fmj, got the hit marker, and he never even flinched. I'm currently trying to get the dsr-50 mastery so am being a sniper which annoys people quite somewhat, but I also take my trusty tac pistol and run round!!

And when I prestiged for the last time I got the an-94 and have to say i'm loving it, absolutely great gun.
 
We're talking about lag compensation.

A system that introduced artificial compensation to remove the host advantage and level the playing field (in theory)

Lag compensation does NOT add artificial lag. It's been in games for many years.

HOWEVER,I read that after MW2 they did introduce something to try and eliminate host advantage. No idea what it was but it just didn't work at all. It put the host at a massive disadvantage for most people.

I know there have been serious problems since Blops 1 but it isn't lag compensation. The problem is that IW/Treyarch/Activision won't say what they've done/changed/added that's causing problems so people just blame lag compensation.
 
Truth of the matter is nobody really knows what lag compensation is or how it works, because they have never gone on record and stated exactly what it is and what it does.

From what I've read lag compensation does exactly that, introduce artificial lag to place others with a better connection further behind the host in terms of timescale so that events from those with a worse connection occur at the same time
 
Lag compensation does NOT add artificial lag. It's been in games for many years.

HOWEVER,I read that after MW2 they did introduce something to try and eliminate host advantage. No idea what it was but it just didn't work at all. It put the host at a massive disadvantage for most people.

I know there have been serious problems since Blops 1 but it isn't lag compensation. The problem is that IW/Treyarch/Activision won't say what they've done/changed/added that's causing problems so people just blame lag compensation.

I think an issue we are hitting here is the term "lag compensation" and we are getting bogged down in semantics half the time, without realising it.

Something has been done to try and put all the players on a level playing field but it has gone horribly wrong.
Black Ops 1 was bad on release, but it was fixed pretty quickly iirc, MW3, at least for me, had dodgyness but no where near as Blops2 is now. My biggest gripe isn't that it hasn't been fixed yet, it's that Treyarch/hActivision have yet to even acknowledge the problem, despite the countless thousands of complaints.
 
Truth of the matter is nobody really knows what lag compensation is or how it works, because they have never gone on record and stated exactly what it is and what it does.

From what I've read lag compensation does exactly that, introduce artificial lag to place others with a better connection further behind the host in terms of timescale so that events from those with a worse connection occur at the same time

So you don't know what lag compensation is or what it does but you constantly blame it? It's not hard to read up on it and it does not add artificial lag.
 
Something has been done to try and put all the players on a level playing field but it has gone horribly wrong.

This is what the problem is.
It's something that has been done by the activision devs but they won't say what.

Lag compensation is needed in games. Without it nobody but the host would be able to play.

You can read all about lag compensation here Nowhere does it mention adding artificial lag.
 
So you don't know what lag compensation is or what it does but you constantly blame it? It's not hard to read up on it and it does not add artificial lag.

Please state what official statements you've read form Treyarch / Infinity Ward and/or Activision on this ?

Whats that ? you haven't ?

No me neither. Thats my point. Its all guess work from internet heresay.

PS i gotta love how you've neatly skipped over replying to the people questionning how much you play this game, and with what connection, to have a snipe at me. Heck it looks from where I'm standing you don't even play this game at all and have just come in here to have a go at people who believe there is an issue and tell them they are deluded and just sore losers.
 
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You start the game off at about a 15 second or more countdown timer with a 5 bar connection and everybody else is still connecting and just has a dash where the connection bars would be.

If you join the game and the countdown timer is already on 5 seconds you're not host.


Now thats just daft.

If he breaks his connection, then he no longer receives data from the host. Hence them freezing.

How come, when the lag switch is turned off, the data that was sent about him being shot, doesnt get sent through to the host, but his bullets do ? So effectively anybody who lags out can still shoot you, but you can't shoot them.

Stupid programming.
 
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