The *Official* Eve Online Thread

I'm saving for a caracal just now :) I also need to get a full account to get a mining frigate in order to make even more money :D right now I can make about 1m per mining run in my frigate in around 25 mins :)

If you upgrade to a full account you dont lose your trial time. so it will add the 30 days of sub onto your 14 days of trial. BUT your trial time will now count as full account time. Its worth doing.
 
The game is broken in this regard only way you can really protect a mining fleet in any dangerous kind of space is if your deep in null in a system you hold sov in and then do what is essentially an exploit and bubble spam the gate(s) to a couple of hundred km in every direction.

TBH at current prices its not really worth mining outside of highsec anyhow IIRC currently your better off mining Massive Scordite in highsec than most other scenarios only exception being if you have access to high end mining down the end of a null pipe.

Main benefit from a properly setup mining fleet is the orca storage so your not running back to station all the time (if you trust the people your in fleet with) and the ganglinks which increase the effectiveness of your mining.
 
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I'm not the most experienced on the industrial side - tho been playing long enough (since 2009) to pickup basically whats what - so you'd be better asking someone who specialises in it to be sure.
 
If you upgrade to a full account you dont lose your trial time. so it will add the 30 days of sub onto your 14 days of trial. BUT your trial time will now count as full account time. Its worth doing.

Didn't realise I could do that :D I will go get the 1 month subscription with the free destroyer then :D

Lots of questions..

At the moment I have a Venture and a comorat and I've been doing level 1 & 2 courier missions, though they are starting to bore me. So might starting do security PVE missions. I may start doing The Sisters of Eve Epic Arc series of missions.

Think im using 7x 150mm canon. At what point should i start looking for an improved PVE ship?
I havent trained much in gunnery tbh, not sure if i should start on rockets, missiles or turrets? (Caldari)h

I've upgraded my venture to 2x Miner II and skilling up to use mining laser upgrade 2.
I make around 800k isk per mining trip, avg around 25mins, but I've only been harvesting the normal asteroid belts and nothing interesting really.

Ideally I would like to team up with people so i can deploy my mining drones and maybe travel somewhere a little more interesting with better ore/isk but I really havent found anything yet.

When corps go out on mining trips what are the benefits other than the protection from other ships? Can you unload your ore to a nearby ship and they cash it in for you?


When a corp has its own station etc, what benefits do they get for doing so? I noticed on my corp board they tell us to sell all our ore there, less tax i presume?

In regard to implants i read "So if you're curently a newly created character with attributes 17 17 17 17 16, you'll gain on average 25 points per minute. Now, if you add +3 implants, that's 20 20 20 20 19 = average 30 points per minute, which is a 20% improvement. 5 days of training become 4 days", now which implants should I be looking at for a beginner and should i alter my current stats?


You can come and play with us if you want :) just as long as you come on teamspeak :) the IP is 37.59.48.201 ;)
 
Towers allow you to produce certain things. They can basically act as huge space factories

Another thing, in nullsec there are not really any NPC stations.. so you have to build your own if you want to dock somewhere.

For the "epic" story you'll want a decent cruiser or i guess a battlecruiser. But dont go looking for some amazing story. its terrible. It was kind of added to keep the carebears happy.
 
Find drugs, find someone who wants to buy drugs, sell drugs for more than you found them for. Simples. Right?

A lot of guys who make/sell drugs will give you a bulk order discount.

The guys I used to buy from would even turn on a reactor especially for me if I ordered enough.

You just then don't pass the saving on to your corpies when you sell them the drugs (which is fair, organising a drug delivery takes time, doesn't it?).
 
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Think im using 7x 150mm canon. At what point should i start looking for an improved PVE ship?
I havent trained much in gunnery tbh, not sure if i should start on rockets, missiles or turrets? (Caldari)h

The crapacal is a PVE beast, as is the Drake. I'd train rockets > light missiles > heavy missiles with solid support skills.

Missiles have a number of advantages for PVE. They're quite consistent long ranged damage and do not have to worry about some of the things guns have to worry about. A crapacal with whatever the launcher that holds a lot of light missiles is called will mince level 2s.

There's enough viable PVP missile platforms that this won't place you at a major disadvantage for PVP too.

like earlier, when we went into lowsec, found roughly 7m in loot, but no players, then went into an even lower sec system, and two of us (me included) got destroyed upon entering by some guys who were controlling the system our other guy managed to somehow get out of there, closer to the sun whilst the guys who killed us tried to make some money out of him and probably kill him too, but he managed to scan and find a wormhole and get out of there! was really fun though, shame I lost my 110 dps cormorant though

Whatever you start PVPing in, you are going to lose a lot of.

Go look at this:

http://flight-of-dragons.blogspot.co.uk/2011/02/plan-or-how-to-learn-to-solo-pvp-in-new.html

This guy decides to teach himself PVP. He loses 20 punishers in doing so and kinda makes notes on what he learned with each ship.

In regard to implants i read "So if you're curently a newly created character with attributes 17 17 17 17 16, you'll gain on average 25 points per minute. Now, if you add +3 implants, that's 20 20 20 20 19 = average 30 points per minute, which is a 20% improvement. 5 days of training become 4 days", now which implants should I be looking at for a beginner and should i alter my current stats?

Depends on your plan.

Depending on what ships you are training into you may be using two of the attributes a LOT more than the others.

EVEmon will plan this stuff for you:

http://wiki.eveuniversity.org/Guide_to_using_EVEMon#Attribute_Remapping_Points

Typically it will be one attribute kinda maxed and then whatever points are left into another.

Generally I'd look at popping a +2 or a +3 in for the most used attributes and not bothering for the others. Attribs make no difference to performance ingame.
 
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A lot of guys who make/sell drugs will give you a bulk order discount.

The guys I used to buy from would even turn on a reactor especially for me if I ordered enough.

You just then don't pass the saving on to your corpies when you sell them the drugs (which is fair, organising a drug delivery takes time, doesn't it?).

We rarely give bulk discount but we do deliver anywhere in the game for free.

The gas miners mine the gas (the raw material) and sell it to the chemists (usually corp directors with tower access, extremely limited) at a good fair price so the miners make great money.

The chemists produce the drugs in the towers and sell them at a lower dealer only price to our dealers.

The dealers then sell the drugs to their contacts and customers.

Each stage makes a profit. But each stage isnt responsible for the other (necessarily) If a gas miner dies with his gas, thats his loss, if a dealer dies on a drug run. thats his personal loss.


That said if you're capable you can do multiple stages, most of the dealers also mine a bit of gas if we have something in particularly high demand. Over christmas everyone had to do a lot of gas mining as demand was insane.


Unfortunately for a chemist to make drugs he requires full tower access which includes corp wallet access and access to the entire drug stock. (we're talking tripple digit billions) so its something only really 2-3 guys are trusted to do.

We offer competative prices and keep a very neutral relationship with people where possible.

The smuggling is quite fun. But extremely scarey :D huge deals are extremely hard to skill for as if you're moving 4b+ though nasty nullsec zones you have to start looking into BOPS and cov cynos and such.

For the most part we stay quiet and under the radar. and we dont stay in one place too long. so we go by unnoticed.

Join channel "narcotics" if you're interested in some boosters :)


PS, we're lucky enough to be able to keep our reactors running full tilt even when we're low on buyers. Usually in those times gas is cheaper and we can stockpile drugs in the event of a random huge order or a nice big demand spike. lulls in eve dont effect our production. Which is nice.
 
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We're really hoping dust introduces some new illegal goods. CCP have mentioned several times they want to revisit smuggling. Highsec smuggling is such a broken mechanic. you basically just ignore the custom messages and move as fast as you can to avoid cargo snatch, its actually riskier than low/null smuggling. at least if you die in low/null you only lose the value of the cargo, not a 200% fine + the cargo :(
 
I've wanted to try gas harvesting but no idea where to start and can't ask my corp as they rat and mine rocks...If I can get into the gas mining I can ALWAYS sell to the biggest Alliance right now...
 
I've wanted to try gas harvesting but no idea where to start and can't ask my corp as they rat and mine rocks...If I can get into the gas mining I can ALWAYS sell to the biggest Alliance right now...

in nullsec you need to be able to tank the large burst damage of the gas clouds.

Its possible in a venture (best ship for gas mining) but you need an extremely specific fit. (dont know it off the top of my head)

in lowsec you dont get the damage but its harder to find cyto ladar sites. (myko is gay dont get it)

Then there is WH space gas sites, that gas is to make T3 stuff not boosters, and those have sleepers in them.

Some of the null gas sites have NPC waves too.

Im not an expert on the nullsites yet. (new player)


DSPs help with covops scan ship to locate and BM the sites. then grab venture for the extraction of gas.
 
in nullsec you need to be able to tank the large burst damage of the gas clouds.

Its possible in a venture (best ship for gas mining) but you need an extremely specific fit. (dont know it off the top of my head)

in lowsec you dont get the damage but its harder to find cyto ladar sites. (myko is gay dont get it)

Then there is WH space gas sites, that gas is to make T3 stuff not boosters, and those have sleepers in them.

Some of the null gas sites have NPC waves too.

Im not an expert on the nullsites yet. (new player)


DSPs help with covops scan ship to locate and BM the sites. then grab venture for the extraction of gas.

I'll discuss this with my alliance, they probably have enough miners doing it and I suck ass at finding any type of scan site :(
 
The high end WH ladars are worth a fair bit - but heavily guarded by 4x elite sleeper BS who will kill all but the most pimp of single ships and usually need something like 3-4 RR tengus. Some people kill them with a dread but I found it quick enough to drop a carrier + loki in and clear with fighters + loki dps/webs.
 
The high end WH ladars are worth a fair bit - but heavily guarded by 4x elite sleeper BS who will kill all but the most pimp of single ships and usually need something like 3-4 RR tengus. Some people kill them with a dread but I found it quick enough to drop a carrier + loki in and clear with fighters + loki dps/webs.

you can actually avoid agroing the sleepers for those sites. tricky but doable. (i dont know the method though)

Pros of nullsec gas:

its all cyto, no myko and they spawn in very tight groups of systems (so easy to find them)

null is usually empty so its actually a bit safer in some regards.

Cons:
the clouds either do 1000 burst damage every few mins or have NPC wave spawns that remain until you leave.




Lowsec sites are safe, but harder to find and there is the lame myko sites you dont want.

high traffic in low sec

gatecamping asshats all over the place.




combat ladar sites are good money but you need a couple of tanky BCs to do them really. they can drop an expensive skillbook though worth 200-300m
 
Yeah its possible but it doesn't always work - but as you can use cheapy cruisers to do the gas if you lose one once in awhile it doesn't really hurt when your making several 100m per site.

Personally I just like to get them cleaned out and then not have to worry about them at all. (rarely if ever did the gas myself just cleared them for corp mates).
 
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