Associate
- Joined
- 21 Jun 2011
- Posts
- 1,448
The main issue I can see with the 'just disassociate it from your account and gift it" idea is that, compared to (for example) just loaning a friend your console games, this can be done instantly, worldwide. It makes sharing a game rather than each buying it significantly more convenient and workable, and for that reason discourages purchases (unless you have day-1-DLC or a multiplayer aspect, of course). Next time there's a rush of AAA single-player titles, groups of friends will just each buy 1 game, and circulate them around the group.
I'd be in favour of the trade-in-for-store-credit idea on Steam/Origin/whatever. I think the main issue will be how the pricing is set, and TBH I can see Steam at least investing in that as an idea - if they can charge an additional 20% for the same code from the publishers and give 5% to the developers then it's probably worth the investment in the infrastructure - it's just how to handle the activations etc that will be the issue, for non-fully-steam-integrated games.
I'd be in favour of the trade-in-for-store-credit idea on Steam/Origin/whatever. I think the main issue will be how the pricing is set, and TBH I can see Steam at least investing in that as an idea - if they can charge an additional 20% for the same code from the publishers and give 5% to the developers then it's probably worth the investment in the infrastructure - it's just how to handle the activations etc that will be the issue, for non-fully-steam-integrated games.

I loved the older days of when you used to be able to go onto a site and click to download a demo without all this bs nowadays and yeah it wasn't 100% of what the retail game was like but it generally left you with more then enough info wether the game was worth buying or not.
!!) and some are just flat out worth loads more.