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PS4 to use the 7970M GPU. What does this hold for PC gamers?

I thought the whole point in the Cell architecture was to keep it secure and locked down. This became their own worst enemy in that games were harder for devs to make right? So now they go back to x86.... will be interesting to see if the PS4 gets hacked quicker than the PS3 did.

Why do you guys think it will help PC gaming? I don't quite understand. Is it because console ports will be easier to make? Why does this help the PC push boundaries graphically?
 
I thought the whole point in the Cell architecture was to keep it secure and locked down. This became their own worst enemy in that games were harder for devs to make right? So now they go back to x86.... will be interesting to see if the PS4 gets hacked quicker than the PS3 did.

Why do you guys think it will help PC gaming? I don't quite understand. Is it because console ports will be easier to make? Why does this help the PC push boundaries graphically?

If people do think it'll make "ports" easier, it'd due to the fundemental lack of understanding what "console" port even means.

So many people misuse the term around here to the point where they think it means something it really doesn't, and anything that goes wrong with a PC game is instantly blamed on it being a "port" just because it's a multi platform release, when the reality is, porting isn't something that happens much at all.

What it really is is lazy development, so do you think this will stop some devs from being so lazy? Not really, no, but it'll mean a higher baseline in graphical quality in games at the very least, things like texture resolution and so on.
 
Everything spoffle said +1.

Two totaly different platforms, it will be a bit like David and Goliath.

Optimised custom built gaming platform v's mammoth all round multipurpose powerhouse.

PS4 doesn't have to do much in comparison at all, but it's main task is to play games without being handicapped by DX/Windows instruction limitations, it's granted low level access to the the os.

PC's gpu's don't have low access to the OS in regards to playing games, they have a considerably higher performance overhead.

The devs explain it better from time to time, but that's the short version.
 
In theory yes as console ports should be of a higher standard.

I was under the impression Microsoft especially, utilised a custom variant of dx9 on the 360, as my understanding is the original name 'xbox' stems from 'directx-box'.
 
Yep, and stock for stock a 7850 is around the same perf as a 6950, so yes it can also be compared to a stock 7850.

8gb gddr5 though??? Can x86-64 even utilise ddr5 as system memory??

It's a single custom chip. I don't see why not.
 
Better console ports will come, but not at first I imagine, the big games will have both PS3/PS4 and 360/720 versions at first, guess what port we will get?

There really is no point comparing it with a 7850/7950, it will probably render better than they will ever get.

The DirectX Performance Overhead

So what sort of performance-overhead are we talking about here? Is DirectX really that big a barrier to high-speed PC gaming? This, of course, depends on the nature of the game you're developing.

'It can vary from almost nothing at all to a huge overhead,' says Huddy. 'If you're just rendering a screen full of pixels which are not terribly complicated, then typically a PC will do just as good a job as a console. These days we have so much horsepower on PCs that on high-resolutions you see some pretty extraordinary-looking PC games, but one of the things that you don't see in PC gaming inside the software architecture is the kind of stuff that we see on consoles all the time.

On consoles, you can draw maybe 10,000 or 20,000 chunks of geometry in a frame, and you can do that at 30-60fps. On a PC, you can't typically draw more than 2-3,000 without getting into trouble with performance, and that's quite surprising - the PC can actually show you only a tenth of the performance if you need a separate batch for each draw call.
 
At some point you have to step out from my shadow. My prostate is on its last legs (too much pleasure and time spent holding poo's in) and i don't have much time left. Spread the msi 7970 oc word. :D

I think you are getting your prostate problem confused with you haemorrhoid problem.
 
In theory yes as console ports should be of a higher standard.

Console ports don't really exist in the way people suggest, even using the term itself isn't quite correct as not much is ever actually "ported".

But yeah, multi platform games will be of a higher standard purely because the console versions will be using a lot higher quality assets than they did for the PS3 and 360.

I was under the impression Microsoft especially, utilised a custom variant of dx9 on the 360, as my understanding is the original name 'xbox' stems from 'directx-box'.[/QUOTE]

The 360 uses a custom version of DX10 in a sense, but it's still not really comparable as everything else is very different, and the PS3 used nothing remotely similar either.

When we get a crappy made game on PC, it's nothing to do with the "porting" because porting isn't actually done, 9 times out of 10, we do actually get a proper "PC build" of a game, but what happens is that developers lazily do the bare minimum of work, and call it done the moment it looks like it's working on PC.

All the assets are shared, the coding will be largely the same, it'll just be compiled differently for the different platforms, and some devs are just not interested in continuing on with the PC build past the features they have for the console one, as of course it takes further development to add options to adjust graphical features and so on.
 
If people do think it'll make "ports" easier, it'd due to the fundemental lack of understanding what "console" port even means.

So many people misuse the term around here to the point where they think it means something it really doesn't, and anything that goes wrong with a PC game is instantly blamed on it being a "port" just because it's a multi platform release, when the reality is, porting isn't something that happens much at all.

What it really is is lazy development, so do you think this will stop some devs from being so lazy? Not really, no, but it'll mean a higher baseline in graphical quality in games at the very least, things like texture resolution and so on.

Good post spoffle. I would have thought that since these games are initially developed on the PC in the first place the term "port" means less.

I guess AMD will be hoping for immediate success on PS4.
 
Surely console optimised pc games (ports) will benefit from this though as the new consoles will have AMD 7970m hardware in so the transition to a pc containing a 7970 should be smoother id have thought.
 
Yeah, they're always developed on PC anyway.

I think it'll be a big success for AMD, especially with a similar chip being used in the new Xbox too.

Interestingly, I think this might be the thing that pushes PhysX to its death, if hardware physics is going to be used in games on consoles, it certainly won't be PhysX, and I do think that hardware physics is going to be used, now that they have the compute power available to do so.

So that instantly kills PhysX from any multiplatform release dead in the water.
 
I think my point was more that AMD are likely to be more heavily involved with developers at a high level earlier on as it's their GPUs in the next gen consoles.
 
Surely console optimised pc games (ports) will benefit from this though as the new consoles will have AMD 7970m hardware in so the transition to a pc containing a 7970 should be smoother id have thought.

It's because it doesn't work like this at all.

Everything that makes games work on PCs is software layers that interface with the hardware.

The software layers are completely different, so reallistically there is nothing meaningful to gain from trying to directly compare the hardware.

It's like the ARM version of Windows 8 (RT) and Windows 8, they look the same and do similar stuff, but they way they work is very different, and you can't run normal Windows apps on Windows RT because of the different software layers.

That's a very big simplification though of course. I suppose a better example would be putting the same engine in both a car and a boat. It's the same engine, but they'll behave very differently. Try to use both on the road, only one will work, try to use them both in water, only one will work.

So to try and directly compare what that engine can do, would be meaningless because they aren't being used on the same platform.
 
I think my point was more that AMD are likely to be more heavily involved with developers at a high level earlier on as it's their GPUs in the next gen consoles.

That's certainly true, and their "Never Settle" bundles is testament to that really, they have been putting the effort in with working with developers for a while now. They are likely already working with devs on a whole host of games coming on the PS4 and Xbox "3".
 
Interestingly, I think this might be the thing that pushes PhysX to its death, if hardware physics is going to be used in games on consoles, it certainly won't be PhysX, and I do think that hardware physics is going to be used, now that they have the compute power available to do so.

So that instantly kills PhysX from any multiplatform release dead in the water.

I don't think so, the new Unreal Engine was demoed-the massive armoured dude backdroped with rocks and lava flying about everywhere bit, the same that was shown on PC last year-that's physX afaik.
 
Sony have if this is true gone with a very capable and impressive GPU this time around, not that the previous GPU solutions for Playstation games consoles have been weak, but this time around they’ve gone with a GPU that is most certainly capable of matching most modern GPU’s you find in many desktop and laptop gaming machines.

The 7970m is a essentially a down clocked 7850, so 7970m owners expect performance to be between 7850 and 7870 desktop cards, given if they decided to tweak the cards memory and core clocks, but stock the 7970m can run pretty much any PC game fluently and in most cases maintain 60fps depending on in game settings.

DX11 will not be the biggest gain for anyone, what will be is the ability to gain access to a very capable and very impressive GPU directly without the overheads that PC gamers have, we all know that current gen consoles have pushed GPU’s that are much weaker then what most PC gamers use and still turn out impressive visuals, regardless of the API being utilised.

I’m no expert in GPU architecture, however I can see this as a very good choice for a games console, I’ve got a 7970m in my laptop and I can from my own experiences of using a 7970m say, its no slouch and has left me jaw dropped at times with the visuals and performance it has provided, and this is in a laptop from a GPU not even half the physical size as its desktop equivalent..

Should be easy enough for developers to now develop for PC and PS4 that’s for sure : - ) No more unreal engine issues between PS3, 360 and PC, as the PS3 always from the performance tests I read struggled with the unreal engine, it worked, just never seem to be the same as the 360.. other factors I'm sure, but hmmm this could be good for PC gamers..
 
Civilised discussion in the gpu forum, about time :)

How power hungry is the 7970m anyhow? As I'd expect low power to be a key feature of this gen, for heat issues above anything else.
 
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