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I thought the whole point in the Cell architecture was to keep it secure and locked down. This became their own worst enemy in that games were harder for devs to make right? So now they go back to x86.... will be interesting to see if the PS4 gets hacked quicker than the PS3 did.
Why do you guys think it will help PC gaming? I don't quite understand. Is it because console ports will be easier to make? Why does this help the PC push boundaries graphically?
Yep, and stock for stock a 7850 is around the same perf as a 6950, so yes it can also be compared to a stock 7850.
8gb gddr5 though??? Can x86-64 even utilise ddr5 as system memory??
The DirectX Performance Overhead
So what sort of performance-overhead are we talking about here? Is DirectX really that big a barrier to high-speed PC gaming? This, of course, depends on the nature of the game you're developing.
'It can vary from almost nothing at all to a huge overhead,' says Huddy. 'If you're just rendering a screen full of pixels which are not terribly complicated, then typically a PC will do just as good a job as a console. These days we have so much horsepower on PCs that on high-resolutions you see some pretty extraordinary-looking PC games, but one of the things that you don't see in PC gaming inside the software architecture is the kind of stuff that we see on consoles all the time.
On consoles, you can draw maybe 10,000 or 20,000 chunks of geometry in a frame, and you can do that at 30-60fps. On a PC, you can't typically draw more than 2-3,000 without getting into trouble with performance, and that's quite surprising - the PC can actually show you only a tenth of the performance if you need a separate batch for each draw call.
At some point you have to step out from my shadow. My prostate is on its last legs (too much pleasure and time spent holding poo's in) and i don't have much time left. Spread the msi 7970 oc word.![]()
I think you are getting your prostate problem confused with you haemorrhoid problem.
In theory yes as console ports should be of a higher standard.
If people do think it'll make "ports" easier, it'd due to the fundemental lack of understanding what "console" port even means.
So many people misuse the term around here to the point where they think it means something it really doesn't, and anything that goes wrong with a PC game is instantly blamed on it being a "port" just because it's a multi platform release, when the reality is, porting isn't something that happens much at all.
What it really is is lazy development, so do you think this will stop some devs from being so lazy? Not really, no, but it'll mean a higher baseline in graphical quality in games at the very least, things like texture resolution and so on.
Surely console optimised pc games (ports) will benefit from this though as the new consoles will have AMD 7970m hardware in so the transition to a pc containing a 7970 should be smoother id have thought.
I think my point was more that AMD are likely to be more heavily involved with developers at a high level earlier on as it's their GPUs in the next gen consoles.
Interestingly, I think this might be the thing that pushes PhysX to its death, if hardware physics is going to be used in games on consoles, it certainly won't be PhysX, and I do think that hardware physics is going to be used, now that they have the compute power available to do so.
So that instantly kills PhysX from any multiplatform release dead in the water.