SimCity V (2013) - screens/artwork and information

Here's my city at the moment on our Antarctic server:

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If your entire goal is to make a crap load of money and thus feed your neighbors/great works, I'm convinced the only real way to do it is with a mining->smelting city.

The profits are just stupid good:
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It takes a little while to get going though while you gradually get more and more ore/coal mines while exporting said ore/coal until you can afford smelters. Once you get a smelter you're on course. If you have both coal and ore in your city it's easier, as you aren't constantly buying in the one you don't have and depleting your funds, which is what was happening to me earlier.

Another good thing about this strategy is that you don't need industry for jobs. I have zero industry zoned at the moment because all the mines/trade depots/smelters need so many workers. Eventually I'm going to zone some for High tech industry later with my High wealth citizens, but for now it's so much easier not even having to worry about it.


As to the guys who don't quite understand density, I've taken some screenshots for you which might help explain it.

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There's a few things going on here. First, look at the window there. The top collection of green bars is the Land Value and thus the wealth of the citizens living there. If land value is at 1, you have low wealth citizens, 2 for medium etc. It's important to note that increasing land value of commercial and industry works similarly, so be careful there as if you have all your commercial at wealth 2 and lot's of citizens at wealth 1 you're going to have low happiness among them because they have no shopping potential. I've listed here what you can use to get wealth levels.

Low Wealth: The basic parks increase happiness without increasing land value, which is about the only thing I've personally noticed which doesn't do middle wealth increase also. You have a bit of wiggle room before things start to go Middle wealth tho, so you could plop a Grade School down and it would only increase land value by a little bit. Schools throughout your city, so long as they have access, increases low wealth happiness. I've heard that more educated sims don't like to work menial jobs tho so I've stayed away from full education for now, but I think I'll give it a blast, see how it goes. Oh and lowering taxes obviously helps also, but if you're dependent on tax income that doesn't really help.

Note that you want your Community College and University in your industrial sector because they increase the tech level there.

Medium Wealth: The next 2 parks, sports and nature. Also, services increase this one so fire, police and health services. Mayor house, Grade School and City Hall are Medium Wealth too.

High Wealth: Plaza and Formal parks and Mayor's Mansion I believe.

The second bar is the Density of the building. This changes based on the happiness and on time. Roads are the most important factor, thought. Having only low density roads completely prevents zones from increasing in density, which can be useful if for whatever reason you don't want that particular zone to increase. For example if you wanted low wealth commercial in a high land value area, you could leave the roads as low density roads and they wouldn't increase. Density can increase slowly, so it might not happen instantly just because you chucked some stuff down. I was annoyed earlier because it was taking ages for me but eventually it'll happen.

As you can see under the window, the white and light green highlighted areas are low wealth, the medium green is medium wealth and the very dark green is high wealth.

Phew, think I covered everything there.
 
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Oh and there's one more thing I want to mention. I see loads of people covering their city in zones. That is going to end badly for all of you. You're going to end up with 200k-500k people when they all increase to max density eventually and have huge traffic problems, no water etc. You can see from my city above I have nearly 90k people in my city from basically 1/6th of my map.

Basically, if you want complete control of your city without it spirally out of control on you, TAKE IT SUPER SLOW. If you click on the population number at the bottom and then "details" you can see exactly how many of your people are unemployed, and how many free jobs there are. You can avoid those "Worker shortage" messages by only building zones in small increments to balance those numbers. Sure, it may take longer to make huge profits, but you have much more control over everything this way, which I prefer.

Best piece of advice I wish I had known when I first started was to Ignore the RCI indicator for the most part. Look directly at the details tab for unemployment/Job vacancies to see what you need to zone. It's so much more efficient and prevents you from expanding too quickly, as you're constantly balancing. This isn't as relevant later because you're probably always gonna have a job shortage later on, but it's the early game that's the hardest in my opinion anyway.
 
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Oh good lord its after 5am... My city is stagnating at the minute, trying to get high education for a clean tech industry but I have a shortage of skilled workers and am struggling with getting more people into the schools and university. Transport is also a big problem for me but I'm getting it under control slowly. Also SIX disasters tonight! :mad:
 
Someone able to send me an invite please? Been playing alone but really want to play with people now. Stranguk1 IGN. Not fussed which server. Thanks
 
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Got Silicon Valley running, earning 5 million a day selling tv's casually sitting on 10 million, Going for the greatworks soon, :D

Love it, very addictive.

Pic, when im home from work. :D
 
Do they just occur at random?

I've only had an Earthquake and the giant red lizard thing. Bloody hate them.

I wonder if they increased frequency of disasters in the update yesterday.
I had only had a zombie outbreak in the 10ish hours I'd played, then last night on my new Antarctica city a tornado and a zombie outbreak within the first hour :(

Not the best start for a new city :D
 
Are people still haveing problems?

So far i have had non with no lag or connection issues.

Havent tried this morning but i couldnt get on EU West 6 most of yest afternoon. I dont get lag when ingame but some region updates seam to take some time. Like new regional town hall additions or sending your refuse elsewhere. They can take time to kick in
 
Anyone able to solve the Unfilled Jobs section for wealth 1? I have about 3500 jobs that are not filled now and I added a bunch of houses and it still didn't help.
 
I have gotten my head round zones and density much better now.

Umm, what happens when your water supply starts to run out?

Annnnnd ground pollution? Do parks and forests still help reverse that?
 
How are you guys managing your water? I find that it drains very quickly and never seems to replenish? I cant understand how water can be the first resource issue I face on a planet filled with water?

Are there any plans to increase the size of the citys we create? I dont think we are given enough space
 
How are you guys managing your water? I find that it drains very quickly and never seems to replenish? I cant understand how water can be the first resource issue I face on a planet filled with water?

Are there any plans to increase the size of the citys we create? I dont think we are given enough space

I put my water plant next to my sewage plant. The sewage constantly fills the area with water, and sewage though, so you may need one of those filters.
 
I have started doing that too Longbow, but in all fairness you shouldn't just use up all the water on a map that quickly.

I'm sure I read somewhere about rain water filling the map up again with water but it never seems to rain for me to test this.
 
I have the water problem too, now relocated my water plant 3 times in my city which has a population around 250k. Dirty water is a problem though even with 2 filters running.
 
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