***ArmA 3 Thread***

Change log :

Showcase SCUBA:
More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks

Showcase Vehicles:

More forgiving alarm threshold
Few minor tweaks

MP: Escape from Stratis
Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated

MP: Headhunters

"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed

New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land

ENGINE
Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer
 
Change log :

Showcase SCUBA:
More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks

Showcase Vehicles:

More forgiving alarm threshold
Few minor tweaks

MP: Escape from Stratis
Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated

MP: Headhunters

"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed

New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land

ENGINE
Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer

Added - All servers crash after 10 to 15mins.
 
About to pull the trigger on steam and get this. Just a quick question though, if i buy it now how long will the alpha go on for? As soon as its over will i then have to wait for the beta to play it again?
 
Change log :

Showcase SCUBA:
More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks

Showcase Vehicles:

More forgiving alarm threshold
Few minor tweaks

MP: Escape from Stratis
Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated

MP: Headhunters

"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed

New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land

ENGINE
Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer

I went on today after 2 weeks expecting it to be like playing a new game, the only thing I noticed had changed was the compass got bigger. I guess I will be waiting another couple of weeks for the game to be playable/fun.
 
I went on today after 2 weeks expecting it to be like playing a new game, the only thing I noticed had changed was the compass got bigger. I guess I will be waiting another couple of weeks for the game to be playable/fun.

Hmm, you sure you're not expecting too much? Fun is what you make of it, don't expect it to come to you; find a good clan/community that's active and has been around a while, they're second to none.
I've played A1/A2 and now A3 non stop every week (aside from technical hitches and breaks!) for 4 years with a group, the mods/scripts/functions/types of units and creativity have made this a non repetitous adventure, unlike most of the games I've ever played.

Each session is a story to tell, a unique perspective and experience :D
 
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Hmm, you sure you're not expecting too much? Fun is what you make of it, don't expect it to come to you; find a good clan/community that's active and has been around a while, they're second to none.

Every server I've been in today has crashed. The map is boring. There isn't enough content - there's like what 5 guns, 3 cars and 2 helis? There are countless glitches/bugs. Wasteland mission isn't up to much yet. Helicopters don't offer any challenge. Some of the downloadable missions are enjoyable, that's about it. So no, I don't think I'm expecting too much, the game just isn't fun at the minute for me. I'm sure it will change in time.
 
I think that's the problem, playing on random public servers - countless glitches and bugs? countless? We're able to field many adversarial and cooperative missions painlessly.
There's a lot more to it than just the game, people are to blame too, more than they realise. Simple cases as people with wrong versions, wrong mod versions or a bad connections or inporperly configred servers can ruin the entire experience for one servers playerbase.

Sounding a bit elitist here but Wasteland is the definitive pubbie mission, there's oh so much more to this if you look around, I'd agree there's a lack of some content, did you play A2/CO much at all?
Edit: My personal opinion is that I can't stand public play much at all, it's like night and day for me, it feels chaotic, the servers are often having issues as you have mentioned amongst a large list of annoyances.
 
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The whole dedicated serverthing is screwed at the moment .... even more so since the last update. I have 2 x 60 player servers and they crash every 30 mins or so... dropped my second server down to 20 man and still did the same do doesnt matter about the size.
 
Hmm the stable version patch (not dev beta stuff) isnt too bad, i think fps is up a bit at least, i liked the new end of level stats pages they seem better than before when you finish them solo missions in sp. Not tried mp i wonder if the servers have been patched up yet and if so mods will probably need adjusting based on changes otherwise crashes could occur which i think is what is happening after reading a few posts about mp crashing in a short amount of time lately.
 
I think that's the problem, playing on random public servers - countless glitches and bugs? countless? We're able to field many adversarial and cooperative missions painlessly.
There's a lot more to it than just the game, people are to blame too, more than they realise. Simple cases as people with wrong versions, wrong mod versions or a bad connections or inporperly configred servers can ruin the entire experience for one servers playerbase.

Sounding a bit elitist here but Wasteland is the definitive pubbie mission, there's oh so much more to this if you look around, I'd agree there's a lack of some content, did you play A2/CO much at all?
Edit: My personal opinion is that I can't stand public play much at all, it's like night and day for me, it feels chaotic, the servers are often having issues as you have mentioned amongst a large list of annoyances.

I say I don't find the game fun, and you basically say "nuh-uh". That's my opinion and I even gave reasons why I don't find it fun currently. I'm not sure what else I can say.

I don't want to, or really have the time to, join an online gaming community, I just play with 3/4 of my friends. I was part of an online gaming community before for DCS A-10C and I didn't enjoy the experience. We do play coop missions, and like I said they are good fun on Arma 3, but playing against AI quickly becomes repetitive and not much of a challenge. There are countless bugs, like I genuinely couldn't be bothered to start counting them. A couple I will mention are; having to put guns/binocs on the ground to pick them up and car windows being indestructible. I don't have wrong mod versions (I don't even have any mods installed on Arma 3) or a bad connection and I can't say whether every single server I went on to earlier had improperly configured servers. Wasteland is good fun, easy accessible, doesn't require much effort to get into, it works incredibly well on Arma 2 and is a lot of fun. That's why I play it. I don't think your question of whether I played Arma 2 or Combined Ops much has any relevance.
 
For those whose servers are crashing. Use the dev build. Ours has been running for ages now and no issues. You may have to edit missions though.
 
I say I don't find the game fun, and you basically say "nuh-uh". That's my opinion and I even gave reasons why I don't find it fun currently. I'm not sure what else I can say.

I don't want to, or really have the time to, join an online gaming community, I just play with 3/4 of my friends. I was part of an online gaming community before for DCS A-10C and I didn't enjoy the experience. We do play coop missions, and like I said they are good fun on Arma 3, but playing against AI quickly becomes repetitive and not much of a challenge. There are countless bugs, like I genuinely couldn't be bothered to start counting them. A couple I will mention are; having to put guns/binocs on the ground to pick them up and car windows being indestructible. I don't have wrong mod versions (I don't even have any mods installed on Arma 3) or a bad connection and I can't say whether every single server I went on to earlier had improperly configured servers. Wasteland is good fun, easy accessible, doesn't require much effort to get into, it works incredibly well on Arma 2 and is a lot of fun. That's why I play it. I don't think your question of whether I played Arma 2 or Combined Ops much has any relevance.


Where do I begin.

First you think I'm telling you that you should like it when I'm not, I understand it's your opinion, I was simply trying to offer some advice as to your bad experiences with server crashes and limited things to do.
I wasn't insinuating that you had bad mod versions or connection either, I was talking about other people and the question about A2 was simply to see if you had experience with it before to offer more advice.

Get it?
 
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Quick one, why are people putting guns and binocs on the ground?

Just drag them from vehicle inv to your large backpack, then immediately to their relevant slots, takes no more than a second or two.
 
Quick one, why are people putting guns and binocs on the ground?

Just drag them from vehicle inv to your large backpack, then immediately to their relevant slots, takes no more than a second or two.

Because there's a bug preventing that.
(I've only witnessed it on 1 public server)
 
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