This Unreal 4 demo thing has really thrown a pooper into my excitement for the PS4...
Epic Dev said:Hello. I'm one of the engineers that worked on this demo.
The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate.
Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.
Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future.
I honestly dont think this draw call thing will make any difference. The PS4 even is still quite seriously underpowered compared to a decent PC. I think that the only area we will see a big shift in the PC games is that we will need more Vram... The things which are handled by CPU and GPU will still easily be handled by a PC... Depending on if the PS4 runs games at 1080p or 720p.
This talk about porting needs to stop because people have no idea what they are talking about.
Porting isn't really something that actually happens for one.
Well yes but console port is just what people call it... At the end of the day the console version is defining what PC gamers are getting..
I meant the whole system such as a overclocked ivybridge and a 7970 would probably be 4x more powerfull than a PS4. But you are right the PS4 GPU is actually not that bad compared to a high end PC. Maybe 2-3x then. Still even twice the power is a lot.
Well yes but console port is just what people call it... At the end of the day the console version is defining what PC gamers are getting..
I meant the whole system such as a overclocked ivybridge and a 7970 would probably be 4x more powerfull than a PS4. But you are right the PS4 GPU is actually not that bad compared to a high end PC. Maybe 2-3x then. Still even twice the power is a lot.
The overheads cut that right down, add to the fact that most games aren't very optimised for multi-core processing as well, which is where a lot of performance will come from.
I mostly agree with your points but this one struck me as slightly incorrect (not the first statement, the part after).
Single threaded performance is exactly where an Ivy Bridge CPU will walk all over the CPU inside the PS4. AMD's IPC has lagged behind Intel's for many years now. If anything, multithreading is something that will reduce the gap in performance between a high end Intel CPU and that within the PS4.
I'm not an Intel fanboy btw - I really miss my old Athlons. I also appreciate that this one fact doesn't make the rest of what you said invalid.
This is what I was actually getting at, because games now aren't very well optimised for multi threading, Sony will be pushing multithreading heavily meaning direct comparisons to hardware now aren't particularly valid since a lot of games don't really make full use of all the cores a PC has to offer.
I'm hardly pro-AMD either, I've got a 3930K in my main PC, which is hardly on the top of the value for money pile.![]()
I do think that multithreading will start to matter more but I think the rate of it becoming more important has already been steadily increasing for a good while now. After all, the last batch of consoles were also multicore (and obviously we've had dual/quad/etc core for years and years on PC now too).
I'm probably more of an AMD fanboy than Intel, at least in regards to CPU. Sadly, I can't bring myself to pay out money for a product that is much worse than the Intel equivalentI have fond memories of the first time I built my own PC with an Athlon 750mhz cpu and my top of the line ATA66 hard drive. Super speed
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Yes they are.As for porting, porting doesn't actually happen. Seriously, games aren't made for console then "ported" to PC.
Yes they are.
Thanks.
Yup. I had a sempron 140/145 unlocked to dual core for my media machine for a few years. It did well![]()
I do agree that single threaded performance is still the most important. We've definitely already started to see some games that really take advantage of multicore though (even if few and far between). BFBC2 is one example - even dual core really suffered compared to quad (and possibly triple, I haven't compared tricore).