Bioshock 3 - Infinite

I have to admit I was surprised at all the praise in this thread but thought maybe I just want something different from gaming.

I finished Infinite in a couple of days so it must have had something to engage me. It does some things great and others not so imo.

The story was ok, not quite with all the people gushing over its complexities lol.

7.5/10 from me. Absolutely no replay value but great visuals and solid SP story.
 
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I've not seen TBs video yet but I can guess what it will be like, I do take his reviews with a bit of a pinch of salt though - he feels it's his job to complain etc. etc.

For me I feel like the majority of the percieved "blandness", "dullness" etc. of the combat is self-inflicted, which is simultaneously a good and a bad thing from a game design perspective. Here's how the game went for me (on "Hard"):

Initially I feel that as any reasonably seasoned FPS player would I approached the firefights in a sensible way, taking cover immediately, popping out to shoot people, going for headshots etc... I had the vigors sure, and occasionally fired of a stun-type attack before shooting with my guns from cover, but for the most part I played it a little defensive, at least until only a few enemies remained and then I'd skyline over to them or whatever or use an "execution" on them...

This was DULL... I'd get through the encounters sure, but then I'd wander around the area and think "Ahhh there's a rocket launcher on this balcony, I guess if I'd come over here I could have used it"... "Oh I see I could have used that sky-hook thing to get above the enemies and drop down" etc...

In future battles I decided that against my normal instincts I would break cover slightly more to try and traverse the map area and use the items dotted around, I also made more of an effort to try and use the different vigors and discover combinations... "In the next encounter I'm gonna try using vigor X and vigor Y to deal the most damage, and only rely on the pistol otherwise". Once I started doing this sort of thing the combat (for the most part) was a lot more enjoyable...

Is it a bad thing that the game design doesn't force you to experiment, and sometimes even feels like it's trying to discourage you from it - maybe I guess... but how exactly can you force a player to try and mess around with the tools they are given? If standing by the pillars at the doorway of an area using the electric attack followed by headshots with the carbine is super efficient at taking out enemies, of course it makes sense to do that, but then it's your fault that you just stood and shot a line of approaching enemies over and over until the end credits...

On a side note I found *exactly* the same issue with Far Cry 3... I could clear any outpost in the game with a silenced sniper rifle from a nearby hill with no problems at all, but it was BORING... it got fun when I started thinking "Okay, this time I'm going to try and kill all the pirates with carefully placed C4 without being detected, he he he"...
 
You've yet to provide games with supposedly better shooting mechanics. I'm not buying Arma and Borderlands as your only 2 examples because while they're good games, they're not special. So please, instead of just saying Bioshock is another generic fps, please list games where the actual shooting mechanics are better.

But otherwise, I get it. You're one of those people who think gameplay matters 100% all the time over everything ever. There's no such like as story and aesthetic. There's no way one could possibly enjoy a game with a beautifully told story in one of the most well crafted worlds video games have ever seen. No, all that is irrelevant because the shooting just isn't quite as good as Borderlands of all games? Are you kidding me?

I've never felt more involved in a single player video game since Half Life 2 Episode 2. I would trade all the shooting mechanics in the world for another game like Bioshock Infinite.

Are you serious ?

half life 1
half life 2
counterstrike
call of duty
medal of honour
bioshock 1
bioshock 2
crysis
farcry
farcry 2
farcry 3
unreal tournament
doom
quake
quake 3
left4 dead 1 and 2
fallout 3
borderlands 1 and 2
soldier of fortune
arma II
battlefield series

I could go on and on and on about fps with better deeper gameplay mechanics but I cant be bothered anymore to argue with anyone that thinks the gameplay in this is good.You probably think mashing one button the whole way through a god of war game is good gameplay too.

I find the gunplay in games like serious sam and painkiller more satisfying and deep than this and that just says it all really.
 
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Just finished it, pretty much got it, .... partially :p
SO due to the ending, what DLC could there be? They cut of the timelines where Booker accepts the baptism, erasing all possibilities of "Elizabeth" (in her "magic" form, and Columbia) So we'll never see Columbia again? Will we get DLC where the baby is brought up? I dunno :p
 
I cant understand how you can give it a 10/10 then :confused:
To me it feels like they spent 3 years making it look nice and the last 6 months making the actual gameplay and game

Umm, because to me it doesn't feel anything like that. I think the gameplay is very good, its not revolutionary but its up there with any decent shooter I've played in recent years. Then on top of that there is a brilliant and engaging story with great characters, lets not dismiss this as just one small aspect as its so rare that so much care and attention is given to the story in a game.

I'm really not sure why I should be likened to somebody who buys Fifa each year for rating this, you appear to be talking nonsense.
 
I think the combat was pretty good, but it needed some fleshing out. Vigors were cool, but i only used a few. The skylines were cool, but I wish they were more like the ones they showed in early demo's, with tons of different various lines to take, but in Infinite, there was only one or two just to get you round the level.
 
Are you serious ?

half life 1
half life 2
counterstrike
call of duty
medal of honour
bioshock 1
bioshock 2
crysis
farcry
farcry 2
farcry 3
unreal tournament
doom
quake
quake 3
left4 dead 1 and 2
fallout 3
borderlands 1 and 2

I could go on and on and on about fps with better deeper gameplay mechanics but I cant be bothered anymore to argue with anyone that thinks the gameplay in this is good.You probably think mashing one button the whole way through a god of war game is good gameplay too.

I find the gunplay in games like serious sam and painkiller more satisfying and deep than this and that just says it all really.


ROFL okay people lets leave him alone now. He jsut proves time and time again what an ingorant **** he is.
 
Just finished it, pretty much got it, .... partially :p
SO due to the ending, what DLC could there be? They cut of the timelines where Booker accepts the baptism, erasing all possibilities of "Elizabeth" (in her "magic" form, and Columbia) So we'll never see Columbia again? Will we get DLC where the baby is brought up? I dunno :p

Yeah it'll be interesting to see what they do with it now...
 
Actually, one complaint I do have is with the audio. The positioning isn't that great. In every other game I play, it's easy to figure out where the enemies are (I use dolby headphone), but with this it sometimes doesn't seem to make much sense. Enemies sound a lot closer than they really are and the direction is not always spot on.
 
Also, could someone explain this for me :p
Did they harvest Elizabeths power in any way? You know when you first walk into the angle and see the syphon (?) speaker thingy, there's object on the table which change. Are we seeing the real Columbia, or were they using her power to fuel the perfect image?
 
Are you serious ?

half life 1
half life 2
counterstrike
call of duty
medal of honour
bioshock 1
bioshock 2
crysis
farcry
farcry 2
farcry 3
unreal tournament
doom
quake
quake 3
left4 dead 1 and 2
fallout 3
borderlands 1 and 2
soldier of fortune
arma II
battlefield series

I could go on and on and on about fps with better deeper gameplay mechanics but I cant be bothered anymore to argue with anyone that thinks the gameplay in this is good.You probably think mashing one button the whole way through a god of war game is good gameplay too.

I find the gunplay in games like serious sam and painkiller more satisfying and deep than this and that just says it all really.
It's ok, everyone just thinks you're a troll anyway. Even if you're not you have given no one any reason to believe otherwise. The only thing you have done is deride anyone who has disagreed with and posted snide, juvenile one liners instead of explaining what is so bad about the gameplay in Infinite...

If you would like to explain what makes Bioshock's shooting mechanics so much better than infinite's, we're all ears.

Though I suspect you won't if you think that the shooting in Doom is "better" and deeper than infinite's... I mean... Really?!
 
Also, could someone explain this for me :p
Did they harvest Elizabeths power in any way? You know when you first walk into the angle and see the syphon (?) speaker thingy, there's object on the table which change.

I assume it is about control, Comstock wanted to a, limit Elizabeth's power so as to keep her in her tower and b, control her power if she wouldn't use it for his ends. The objects which you can change just seem to be examples of how her power, when siphoned, can be used. If you remember she says on a few occasions that as a child (before the siphon) she could open and create tears wherever she likes, evidenced by the ended after you use Songbird to destroy her tower and the siphon with it.
 
Yeah it'll be interesting to see what they do with it now...

I thought they'd already announced how the DLC is going to work?

They'll fit it in 'seamlessly' (apparently) so you go through them as you play the game. Whether they actually pull it off without stupid introductions to DLC content is another thing entirely, but that is how I understood they'd do it.

And lol @C64 just listing a bunch of FPS games.
 
They'll fit it in 'seamlessly' (apparently) so you go through them as you play the game. Whether they actually pull it off without stupid introductions to DLC content is another thing entirely, but that is how I understood they'd do it.

I hope so, I would definitely prefer it that way as opposed to playing as a different character(I know a lot of people like it though). Imo, there are 3 characters that it would be great to have a bit more exposure to- Fink, Fitzroy, and Songbird. A dlc focusing on each of those integrated in to the main game would suit me perfectly
 
Played this through the weekend and have some small points.

Combat is...eh....whats the best way to word this.......lacking.
Considering you shoot stuff for 70%+ of the game from what I could tell combat should be very polished and fleshed out but its not. You cant run out of ammo like...ever, if you do congrats you just won the game and the weapons are so bland, the same kind of boring crap we see in every game, a step back from bioshock 2.

Story wise, ohmahgawd, easily the best part of the game and clearly what the game has been designed around, the game suffers slightly in my opinion due to this though, the game is beautiful and I enjoyed it throughout, but all the boring combat just disconnected everything....

There are the other little niggles here and there but they aren't worth mentioning....

Anyway yeh, its a great game one of the best of this year.
 
Its just an average game, thats beautifull but ultimately sterile and cold to look at.
And whats all this about a fantastic story?, its the biggest load of convoluted nonsense ive seen in a game for ages?
 
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