I dream for the day I can fly a full sim aircraft like DCS while other people on the ground are having FPS battles like arma/ps mix, tanks like steel beasts, player AND ai commanders have a top down view with intel from players, assigning orders to online clans/communities/pubbie groups.
Dont know if you ever played, but this was what WWIIOL was aiming for and for a while it got there. I used to love taking my Hurri up and CAS bombing a supply tent whilst straffing incoming Opels trying to set up spawn points. The air game was about as realistic as ive come across in an MMO, the icons were there but you had a real advantage if you could spot an enemy before the icon popped up. All the dynamics of a proper flight sim were there, with energy management, realistic ammo and damage models where you really had to aim for wing roots. The same for armour and you had the situation that armour would actually sit off and duel.
But I think it suffered from being ahead of its time. The infantry game was/is awful, it seems to be built for baud modems and certain accomodations had to be made for the limited playerbase. Bombing factories had to be made harder because of the lack of CAP and bomb penetration on tanks effectively nullified because the fighter bombers were laying waste to tank columns - which they could easily identify because of the rudimentary graphics.
It was (and maybe still is, havent played in a while) one hell of a game for a wwii grognard.