I played it in early 2011 I think, a month before Cataclysm released and quit a few months later. I was convinced to get into it by a mate from college and I'll admit I enjoyed the first month or so, he got me into the best guild in Draynor (I think the server was called that) and the raids seemed okay at first but not many of them were more than attack stuff while the healers heal you and the tanks protect you, didn't seem to involve any more strategy than running the standard dungeons, only harder.
So, you have only seen a very small percentage of the actual game. Brilliant.
As for content, the world is very empty mate, you can't deny that for a second, it's a pocket or two of NPCs per area with a few pockets of enemies, being connected together by stuff to harvest, outside of the instances and PvP arenas the world has very little to offer and the world itself is tiny, it's only three times the size of Skyrim!
You mean like a lot of other games. Area's are only made to feel empty because there is a lack of players in lower level zones now, however get on to a high population realm and area's maintain a good population. Also; I don't feel the zones are void of content, in fact most are content rich and provide a lot of quests.
As for the social aspect, 50/50. While it can be a lot of fun with people you know, randoms are a pain to deal with, WoW has the worst community I've ever experienced. As for becoming a social space, what's the point? If you want something like that go and get some mates together and do something, if you're hellbent on doing it in a game though, then there are better worlds to do it in than Azeroth.
World of Warcraft has the worst community you have every experienced? Really? I mean, really?
I don't think the World of Warcraft community is actually that bad, certainly there are worse communities.
I agree that random people
can be a pain to deal with, a bit like real life. World of Warcraft is a great game to play with friends, I disagree.
Would you care to explain what is 'regular content'? They certainly didn't release much when I played, and again, you're paying 70p towards the server and Blizzard take the rest for the benefit of playing what you already bought.
Regular content;
- 1.1: (nov. 2004) Release bug fixes
- Patch 1.2: (Dec. 2004) 5-man dungeon (maraudon), outdoor PvP area, holidy content
- Patch 1.3: (March 2005) 5-man dungeon, outdoor raid bosses
- Patch 1.4: (April 2005) PvP honor system
- Patch 1.5: (June 2005) Two battlegrounds
- Patch 1.6: (July 2005) Raid dungeon (BWL), Darkmoon faire
- Patch 1.7: (September 2005): Raid dungeon (ZG), Battleground (AB)
- Patch 1.8: (October 2005): Outdoor PvE bosses, Revamped questing in Silithus
- Patch 1.9: (January 2006): Two raids (AQ20 & AQ 40)
- Patch 1.10: (March 2006): Weather effects & Teir 0.5 armor set quests
- Patch 1.11: (June 2006): Raid dungeon (Naxx)
- Patch 1.12: (August 2006): Cross-realm BGs
- 2.0: (December thru Feb 2007) Preparation & release of TBC
- Patch 2.1: (May 2007) Raid dungeon (BT)
- Patch 2.2: (Sept 2007) Voice chat
- Patch 2.3: (November 2007) Raid dungeon (ZA), guild banks, Season 3 Arena
- Patch 2.4: (March 2008) Raid dungeon (Sunwell), 5-man (MGT) & Isle of Quel’Danas daily quests
- 3.0: (Oct thru december 2008) Preparation & release of WotLK
- 3.1: (April 2009): Raid dungeon (Ulduar), Argent Tournament daily quests
- 3.2: (August 2009): Raid Dungeon (ToC), 5-man (ToC), PvP battleground (Isle)
- 3.3: (December 2009): Icecrown Citadel
A list of some of the content released. All of those are fairly big content patches.
'wage war on anything that is popular' what? Lmao. Hardly, both Valve and Blizzard are the same, both have made decent games but now they have their cash generators (WoW & Steam) they are sitting back doing nothing, and they are both overrated services with a ton of flaws, that despite all the money they both make, they can't be bothered to do anything about it. Also you never hear anyone dare say anything bad about either despite this, that's what annoys me. Other companies slip up once and they get massacred.
Yes. It's really boring and becoming more and more predictable.
Valve and Blizzard have produced very good & popular games. Both companies are not sitting back and doing nothing, Blizzard are working on constant updates for their run of games; World of Warcraft, Starcraft 2 and Diablo 3. They have also been working on two new games and Diablo 3 for consoles. Valve are working on numerous new games as well as rolling out new features for Steam (big picture for example).
People are critical of Blizzard and Valve, rightly so at times but they do more right than they do wrong. I have never had an issue with either customer services nor major issues with their products although the Diablo 3 release was poor I personally didn't suffer too much. Expansion pack released for World of Warcraft always went quite smoothly considering.
With WoW though, there are much better MMOs like RaiderZ, RIFT & Guild Wars which have infinitely better combat (not hard to top WoW though in that regard, tbh) and way more content than WoW did when it was their age. Other MMOs come and usually fail because all the subs are tied up in WoW, despite the fact it has absolutely nothing to boast about considering it's a 9 year old game. Let's look at The Elder Scrolls as a series, last 10 years there has been 3 single player games released that combined have more content then an MMO that's been in constant development for 10 years, that's pretty bad mate. Also, other MMOs can't grow because they can't support themselves, the 3 I mentioned above would have so much more depth, way more content and way, way more innovation (WoW has had non for the last 8 years) if they were around that long.
I disagree about them being better MMO's and having
more content.
Shock horror that a company that produces single player games produced more single player games. Blizzard have constantly updated and patched World of Warcraft in that time, not to mention rebuilding the old world

.
So you're admitting Azeroth is absolutely tiny?
It doesn't feel tiny when you're in game.
Religiously when I was a few moons younger, I must have had the worst examples of WoW then if the community isn't that bad as anyone I met outside of the guild were proper up themselves and thought they were the be all and end all of the game and some went even further then that.
My experiences are the total opposite, the nice people I've met playing World of Warcraft far outweigh the idiots.
Well it can't be that regular mate, as a few years ago the world was tiny and there was pretty much only one line of quests to take (with the odd deviation) on the path to endgame and every single damn quest was a reskinned version of 'go to this area, kill all the dewdz, take x amount of stuff from the dewdz, turn in, rinse and repeat'.
Hilarious. See content I posted above and see the expansion packs. There are hundreds of sub archs in quest lines and stories in the game.
Didn't Diablo 3 have something like 8 years of production? The final product only felt like a 2 year job at the max and had less content and classes than Diablo 2 which was made in 3 years, they even cut games from being 16 man squads (8 player, 8 mercs) to 4! The AH is just another example of greed, it's micro transactions hidden inside a premium title and nothing more. Starcraft is a damn fine game I'll admit that but 3 games in 10 years is hardly brain busting mate. Also, hasn't Titan been in production for a few centuries now?
You have just held up the Elder Scrolls for making 3 single player games in 10 years, so why are you not turning that against Blizzard. They have produced World of Warcraft and constant updates, patches and regular expansion packs, Starcraft 2 and it's expansion pack & Diablo 3 and have now moved that over to a console.
Shock horror, developing and building games up from the ground (in terms of engines) takes a long time due to the levels of polish Blizzard have in their games.
I'm sure there are studies somewhere, but my data comes from playing them all extensively. All 3 combined have about the same landmass as Azeroth, the 3 maps are much more detailed and feel handcrafted, tons more content per square mile, and quests are more than generic turn in quests. In WoW with the exception of resource and achievement hunting, there really is nothing to do outside of the endgame content mate, WoW is for most of the top players about jumping on every week when their guilds setting up a raid, with little to do in between. By the time I had stopped playing, I had the exploration achievements for every area and over half of the quest achievements. The only reason I had all that was because at the time I was a complete achievement whore for anything I played (big Xbox gamer at the time) and I have to say getting all of that was boring as hell, had more fun chasing the 100 odd pigeons in GTA IV!
This is quite and hilarious.
This isn't to say I hate WoW at all, far from it. I love the fact they were pretty much the first to shape an MMO in the way they did and the fact they've encouraged so many other IPs that may have never existed from other studios. The only issue is that like I said, they are making 90% pure profit on each subscription. When 70 pence of that £7 is spent on maintenance costs it's insulting to the player base. If Blizzard are relying on a subscription to pay other costs, then that really isn't what subscriptions are for. They have 11 billion in equity mate and for a studio of 3,000 people and the amount of games and content in those games they've created it really does make you wonder what the hell those 3,000 are doing. Bethesda have less than half that and look at all the combined content from the last 4 major titles they made, it isn't just copy and paste mass content either and it was done in the same amount of time. It just feels like Blizzard have a stranglehold on the genre and the genre is suffering as a result, and for 12+ years of production (counting pre-production) the amount of content on offer is pretty laughable and very CTRL+V/generic. Some MMOs that are a few years old are only a few steps behind in that department and 'sheer' scale and content is the only thing setting WoW apart, it's 12 years outdated on pretty much every other front.
So... those 3000 people in 10 years have produced more than the Elder scrolls people you held up as doing more

yet you wonder what they are doing?
I agree that Blizzard have a strangle hold on the genre and the genre is only suffering because nobody has come up with a game good enough to really challenge World of Warcraft. A football analogy would be Sir Alex coming in and talking about knocking Liverpool off their perch. Blizzard are Liverpool and there has been nobody good enough to knock them off yet.
You also just mentioned that World of Warcraft suffers from crippling lack of content and having a small game world then in the last sentence you mention that it's scale and content are what sets it apart?

face bro.