Blizzard: 'Titan'

Taken from mmo-champion.



I'm sad that this has happened but glad to see they're going all out with it and not shipping some ********. Hopefully we'll see some more developments in WoW/"The WoW Movie" in the meantime.

What they mean is 'we suddenly realised we were making WoW again just with different graphics and words as it's so ingrained into our subconcious that we didn't realise it for a long time'
 
Oh dear, Warcraft Adventures & Starcraft: Ghost, and now Titan, guess they have realized all the 'improvements' and experiments in their recent games have failed hard so the current titan project will also fail.

Interestingly though, a few posts from MMO champ a few weeks ago (courtesy of NeoGAF):

One rumor I had heard a few weeks ago, was that the IGN deal cemented Blizzards' desire to move forward only into eSports. If it can't be eSported, it's off the table. Which meant Titan was now not going to be a priority, and might be sold-off lock stock and barrel.

Yesterday, Titans's senior world designer quit Blizzard, to move closer to family...

The only person I've ever seen give accurate info on Titan says it's not even going to make it out of beta, so make of that what you will.
 
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They will want to rinse every last penny from wow and im sure I read that theres some limitation to player levels around the hundred mark, that could be a load of bull though but that could be around 2016 after a few more expansions.
 
They will want to rinse every last penny from wow and im sure I read that theres some limitation to player levels around the hundred mark, that could be a load of bull though but that could be around 2016 after a few more expansions.

:eek: How can they keep this going lol.
 
It's a shame about Titan.

While I still enjoy WOW, I don't think it's got that much life left in it. 1 more expansion max but I guess we'll see at least another 3 now.
 
Oh dear, Warcraft Adventures & Starcraft: Ghost, and now Titan, guess they have realized all the 'improvements' and experiments in their recent games have failed hard so the current titan project will also fail.

Interestingly though, a few posts from MMO champ a few weeks ago (courtesy of NeoGAF):

Yeah, the ones they've cancelled aren't the only ones they've 'reset' or starting working from scratch again on so really this is only surprising in the sense they haven't been pushed by activision to release any ****.
 
What they mean is 'we suddenly realised we were making WoW again just with different graphics and words as it's so ingrained into our subconcious that we didn't realise it for a long time'
I would guess the opposite.

If Titan is anything other than a WoW re-skin, 8m WoW casuals will diss it, and it'll fail.
 
Traditionally Blizzard don't innovate, so those hoping for something new could be in for a bucket of disappointment.

It was stated by Blizzard in the "old days" that WoW would end at level 100 with the final battle with Sargeras (the ultimate bad guy/supervillain of WoW) however this has been repeated less and less by them as time goes on so can no longer be taken as gospel.


While I still enjoy WOW, I don't think it's got that much life left in it. 1 more expansion max but I guess we'll see at least another 3 now.

I wouldn't be so quick to write it off, the engine may be a bit dated, but at 2560x1080 in DX11 64bit mode with Ultra settings, 16xAF and 8xAA it still looks great especially in the new zones (Personally I considered the grainy style of GW2 to be inferior by comparison). Further expansions/updates will only improve things more and the rate at which new stuff is added will extend the games lifespan further.

If a player (not accusing you of this) will just sit there complaining they like raiding and don't care about Wow'emon, brawlers guild, scenarios, etc then the game will seem dying. However if they enjoy/embrace the new stuff then its going from strength to strength, the is much more to "do" today than the was in vanilla and while the importance of 5 mans has significantly decreased from the BC/LK days other things have been added to take their place like LFR, brawlers, Wow'emon, scenarios, etc.

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I must admit I am not optimistic about Titan as Blizzard are effectively behind the likes of Valve and iD when it comes to innovation, they have not released a "new" game since 1996 (Diablo) and have instead focused on sequels/spin offs to their existing franchise line. We will have to see how their MTG ripoff stacks up to MTG online.
 
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Theyd be better off just being honest and open about what it was and why it went wrong now. At least theyd be able to counter some of the negativity.
 
It was stated by Blizzard in the "old days" that WoW would end at level 100 with the final battle with Sargeras (the ultimate bad guy/supervillain of WoW) however this has been repeated less and less by them as time goes on so can no longer be taken as gospel.

------

I must admit I am not optimistic about Titan as Blizzard are effectively behind the likes of Valve and iD when it comes to innovation, they have not released a "new" game since 1996 (Diablo) and have instead focused on sequels/spin offs to their existing franchise line. We will have to see how their MTG ripoff stacks up to MTG online.

What exactly have iD done in like 10+ years that is innovative or been good?

What do you mean by 'new' game?
 
What do you mean by 'new' game?

That should have been obvious as "new game" was directly followed by "since 1996 (Diablo) and have instead focused on sequels/spin offs to their existing franchise line"



What exactly have iD done in like 10+ years that is innovative or been good?

Only Rage was innovative* and whether that was "good" or not depends on your preference (I liked it), but I didn't say they had. I said the last new/innovative game Blizzard released was in 1996** and that they were effectively behind Valve and iD when it comes to innovation and new games*** (using Valve/iD as bad examples not shining hero's to aspire to).

* Doom 3 came out in 2004 and while not innovative was very good, the only flaw was it was in direct competition with HL2 and may people preferred HL2's story.

**since when Valve have released Half-life, Portal, Left for dead and iD have released Quake 1/2/3 (squeals in name only, completely different games apart from that) plus Rage.

*** The was nothing new or innovative about WoW, it was a great collage of existing Warcraft story/WC3 engine and concepts/ideas from other games, but in no way innovative.
 
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I suppose they wll see how the next 4 'big' mmo releases fair before commiting anything solid to Titan. I can;t see them releasing in 2016 either, maybe 2016 until they start work on it again :p

Must be a big kick in the nuts to those that bought Blizzcon ticks hoping to have some Titan news.
 
That should have been obvious as "new game" was directly followed by "since 1996 (Diablo) and have instead focused on sequels/spin offs to their existing franchise line"





Only Rage was innovative* and whether that was "good" or not depends on your preference (I liked it), but I didn't say they had. I said the last new/innovative game Blizzard released was in 1996** and that they were effectively behind Valve and iD when it comes to innovation and new games*** (using Valve/iD as bad examples not shining hero's to aspire to).

* Doom 3 came out in 2004 and while not innovative was very good, the only flaw was it was in direct competition with HL2 and may people preferred HL2's story.

**since when Valve have released Half-life, Portal, Left for dead and iD have released Quake 1/2/3 (squeals in name only, completely different games apart from that) plus Rage.

*** The was nothing new or innovative about WoW, it was a great collage of existing Warcraft story/WC3 engine and concepts/ideas from other games, but in no way innovative.

Starcraft came out after 1996.

Saying WoW wasn't new or didn't/hasn't innovated you might as well say every game iD has made is nothing new/innovative since they are all FPS's and bar Doom3 have been garbage. (Rage was enjoyable to an extent, nice shotgun and visuals, about it, I'm not sure how it was innovative unless having 'the single worst ending to a game ever' is innovative.)
 
I actually think WoW clearly stinks of Activision's meddling these days. I mean it's just so "neutral" in every sense of the word - everything dumbed down so as to alienate as few people as possible.

Despite that it's still semi-enjoyable, but the highpoints of vanilla are long gone.

I'm not surprised Titan has been canned if it's an original IP. The only way Blizzard would do another MMO these days is if it was already based on something established and as such, no risk at all - like Starcraft, Diablo, or WoW 2.

No way would Activision ever sanction it otherwise.
 
I wouldn't be so quick to write it off, the engine may be a bit dated, but at 2560x1080 in DX11 64bit mode with Ultra settings, 16xAF and 8xAA it still looks great especially in the new zones (Personally I considered the grainy style of GW2 to be inferior by comparison). Further expansions/updates will only improve things more and the rate at which new stuff is added will extend the games lifespan further.

If a player (not accusing you of this) will just sit there complaining they like raiding and don't care about Wow'emon, brawlers guild, scenarios, etc then the game will seem dying. However if they enjoy/embrace the new stuff then its going from strength to strength, the is much more to "do" today than the was in vanilla and while the importance of 5 mans has significantly decreased from the BC/LK days other things have been added to take their place like LFR, brawlers, Wow'emon, scenarios, etc.

I'm not worried about graphics, they look fine to me. It's just there's only so much enjoyment I can get out of the same game for 7 years.
There is still loads for me to do but I don't physically have the time to do it so that's not the issue. I know it's my problem and not the games and I'm not complaining as such but I can't be the only one feeling this (as shown by sub drops).
 
Saying WoW wasn't new or didn't/hasn't innovated
What did wow do apart from take the good parts from other mmos and combine them into one?
Did WOW actually invent anything? or do the people that claim that have limited mmo experience prior to wow?
 
Hmmm, not sure how to take this news.

I was hoping a new blizz mmo would drag the mmo world (the majority of kicking and screaming) beyond wow and push the boundaries and spark a new burst of innovation.

With this route seemingly stopped dead it leaves any innovation and new ideas to smaller companies who, whilst having the ideas, don't always have the financial backing behind that.

I was hoping for a gw2/wow meld but since this won't happen will hope that gw2 will keep developing as it is and improving.
 
What did wow do apart from take the good parts from other mmos and combine them into one?
Did WOW actually invent anything? or do the people that claim that have limited mmo experience prior to wow?

Who has claimed WoW invented anything? It probably has but I don't see people claiming it invented anything or mmos.

WoW clearly took the good parts and innovated on them and made the best and most successful mmo ever :)
 
best mmo ever :)

Subjective that ;)

I was hoping for a gw2/wow meld but since this won't happen will hope that gw2 will keep developing as it is and improving.

have you taken a look at Wildstar? I *think* they are taking elements of both and melding them, I know they ahve some Original WoW devs on board and some of the stuff on their webiste/dev videos hint at GW2 style elements.
 
Subjective that ;)



have you taken a look at Wildstar? I *think* they are taking elements of both and melding them, I know they ahve some Original WoW devs on board and some of the stuff on their webiste/dev videos hint at GW2 style elements.

Yep, but would seem the majority agree due to its success :)
 
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