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GTX 670 2GB enough for 2560x1440 ?

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I am thinking of getting a new 27" TFT screen with a 2560x1440 resolution since I want to invest my money in something that lasts at bit longer this time around. Usually I upgrade graphics card every year but last time I upgraded I felt it was bit of a waste going from 3x GTX 580 1.5GB to 3x GTX 670 2GB, since the boost was mediocre and the performance from the GTX 580's was still good. So before I end up with another bad decision I just want to ask for first hand experience.

Is 2GB enough for current gaming at 2560x1440 resolution ? or is it a bad idea ? I wondered if I should get my GTX 670 2GB upgraded to GTX 670 4GB cards before making the move to 2560x1440 which then at least would be postponed till around autumn.

I play at max settings and usually with 4x/8x Anti-Aliasing, but I'm willing to use FXAA or 2xAA at 2560x1440 if that will be acceptable.

I have a 4½ year old Asus VW266H 26" TFT 1920x1200 that is still superb, but I am thinking up getting a Asus PB278Q 27" TFT 2560x1440.
 
With the 6 series, it's not really the RAM quantity that is the issue *now* it's the bus width/memory bandwidth.

The best thing to do would be pick up a higher res monitor and see how your set up copes, if you're not getting the frames you want then you could always DSR.
 
2GB is plenty Gripen. I used 2GB cards for 5760x1080 without issue :)

Superb, then I'll go for the long term investment instead and get a new screen.

With the 6 series, it's not really the RAM quantity that is the issue *now* it's the bus width/memory bandwidth.

The best thing to do would be pick up a higher res monitor and see how your set up copes, if you're not getting the frames you want then you could always DSR.

Thank you. That's also what I've seen when looking at some reviews reviews, but one thing is what reviews tell you and the other is getting real user experience - which to me is more telling and "up to date".

Highly appreciated guys :)
 
I know its OK at the mo but if you want it for a couple of the years the consoles having a bit of Vram may push up the limits sharpish. That is purely my opinion though. For the time being you will be fine as you will run out of power before you run out of Vram
 
Superb, then I'll go for the long term investment instead and get a new screen.



Thank you. That's also what I've seen when looking at some reviews reviews, but one thing is what reviews tell you and the other is getting real user experience - which to me is more telling and "up to date".

Highly appreciated guys :)

:)

I know its OK at the mo but if you want it for a couple of the years the consoles having a bit of Vram may push up the limits sharpish. That is purely my opinion though. For the time being you will be fine as you will run out of power before you run out of Vram

These are my thoughts too, this is why I've been saying that GK104 based cards will become obsolete much quicker than other cards in the same price brackets.
 
Its like that when new consoles come out though. Back to the days of not being able to max games even with top end hardware. Hopefully it will give the red and green team a push instead of these 15-20% upgrades. I am saying this because the 8800 was around xbox launch time wasnt it?
 
As you've already got 3x 2GB cards it's fine. You may however end up VRAM limited at otherwise acceptable frame rates in some games.

It's not worth overhauling to 3x 4GB 670s, for example. Wait for Maxwell and turn settings down should you chug.
 
As you've already got 3x 2GB cards it's fine. You may however end up VRAM limited at otherwise acceptable frame rates in some games.

It's not worth overhauling to 3x 4GB 670s, for example. Wait for Maxwell and turn settings down should you chug.

Yea I've seen a few title where I can run out of VRAM but that's mostly due to using super sampling anti-aliasing which is quite demanding. So in those titles I'll just leave them it off.
Also the 2560x1440 resolution should be quite "fine" regarding jaggies not being so visible... I think FXAA or 2xMSAA would be max and ok for my need.:cool:
 
Also the 2560x1440 resolution should be quite "fine" regarding jaggies not being so visible... I think FXAA or 2xMSAA would be max and ok for my need.:cool:

That's my experience as well with 7950 xfire @ 1440p. Generally FXAA or small levels of AA is plenty. A few games you can run x4 AA smoothly as well and maintain very high fps, battlefield 3 for example.
 
That's my experience as well with 7950 xfire @ 1440p. Generally FXAA or small levels of AA is plenty. A few games you can run x4 AA smoothly as well and maintain very high fps, battlefield 3 for example.

Good to hear :) can't wait to try out that new screen resolution.
 
I almost wish I hadn't experienced 120 Hz because that's the only downside of my 1440 monitor. Otherwise it's blooming amazing and I love it. :)
 
Yea I've seen a few title where I can run out of VRAM but that's mostly due to using super sampling anti-aliasing which is quite demanding. So in those titles I'll just leave them it off.
Also the 2560x1440 resolution should be quite "fine" regarding jaggies not being so visible... I think FXAA or 2xMSAA would be max and ok for my need.:cool:

with 3 way SLI you will be able to run 4x in just about everything

I had 2 way SLI and it didn't have any problems - the only title I did run in to issues with was Crysis 3, but I wasn't maxing out VRAM, with 3 way SLI you should be good to go on even the most demanding titles - with Crysis 3 I found that SMAA options to be the best clarity anyway, the MSAA options were just bugged as far as I could tell as even 3-way titan's have FPS dips on the highest MSAA option, and can still see jaggies

memory bandwidth won't be an issue either, as with 3 way SLI, each GPU gets the full 256-bit, so you have an effective 768-bit / 576GB/s available, so it would be the amount of VRAM that would limit before the bus width / bandwidth did
 
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with 3 way SLI you will be able to run 4x in just about everything

I had 2 way SLI and it didn't have any problems - the only title I did run in to issues with was Crysis 3, but I wasn't maxing out VRAM, with 3 way SLI you should be good to go on even the most demanding titles - with Crysis 3 I found that SMAA options to be the best clarity anyway, the MSAA options were just bugged as far as I could tell as even 3-way titan's have FPS dips on the highest MSAA option, and can still see jaggies

memory bandwidth won't be an issue either, as with 3 way SLI, each GPU gets the full 256-bit, so you have an effective 768-bit / 576GB/s available, so it would be the amount of VRAM that would limit before the bus width / bandwidth did

That sounds superb - bandwith won't be an issue :D then I suppose that 3x GTX 670 4GB with that bandwith actually wouldn't be a bad idea either later on ? :D
Well let's try 2GB first and see how it goes - the wisest thing is probably to let the GTX 670's run until Maxwell shows up and then I can consider if it's upgrade time :cool:
 
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