The Last of Us is a good game but is overhyped a bit.
There is obviously no guarantee that people will get as much enjoyment... wrong word... satisfaction from Last of Us as many of us have done. But I'm 50 and have been gaming for 35+ years. I've enjoyed many different gaming experiences, but at heart I feel like I've wasted a lot of my life sat in front of mediocre games when I could have been doing something more worthwhile.... like sleeping, mainly.
So I am
very cautious about recommending games to anyone, and I hardly ever buy full price titles. I wait a year or two, pay virtually nothing for them on Steam, and then don't worry if I don't enjoy them much, or play for just an hour or two.
My PS3 was bought late & cheap in the cycle just for GT5 (and out of curiosity, if I'm honest, because I'd never had a console). But when someone I trust recommended Last of Us to me I read around and paid full price for the digital version; no resale value.
So I felt pretty stupid after the first couple of hours seemed to show fairly average gameplay and a plot I could pick holes in. It didn't feel like the game I'd read about even though there was clearly something special about it from the very first menu screen -- which is artistically so simple, yet clever -- to the rather emotional prologue and cinematic cut to the opening credits.
And the music, don't get me started on the music!

I was still disappointed though by the first couple of hours. But then I cleared what's really the tutorial section and before I knew it something strange and wonderful had happened... I began to care for the characters more than I've ever cared about any characters before in any game. Even Half Life 2 didn't do that to me, and lots of people raved about that.
In fact to me Last of Us is The Wire or The Sopranos of gaming, and I realise how pretentious and dangerous such a claim is. But the long, 'boring' sections which some people see in those dramas is actually carefully crafted pacing, and when done right it can give the raw brutality which both series portray much, much more impact.
Last of Us treads that same path.
I hate totally linear games, but this is totally linear and I love it. I hate long sections where little or nothing happens, yet in last of Us the gloriously minimalistic soundscape and tension/relief cycle makes them sublime islands of calm during which minor interactions between the characters are allowed to advance the emotional journey. I hate endlessly searching for loot, but in Last that loot is so vital I
wanted to find it; I
needed to find it! And while I searched I learned about the characters and the world. This is a game where listening is rewarded -- whether that's listening to incidental interactions which advance the story, or using the listen mode 'cheat' which I thought I'd hate but didn't.
I also hate crafting systems because they usually get in the way. But in Last they became an integral part of the survival experience, and the choices I made had real effects (certainly on Hard) on how I could tackle the various combat 'puzzles'. I also hate missions where you have to nursemaid AI characters, because they're inevitably a pain in the backside. Yet Last is a game entirely made up of that, and I spent all my time worrying we'd get separated.
I could write much more, but I've written
way more than enough. But I believe -- warts and all -- this is the best game I have ever played. That honour used to be given to Fallout3. Last of Us has easly knocked that off its perch, and is the first video game I am prepared to discuss in real life with people who aren't gamers. Which is everyone else I know at my age.
When all's said and done, what I'm saying is that if a hardened, cynical, jaded old git like me -- who is shockingly poor at using a controller and has put off using one much until now -- can get sucked into this hype machine, either the hype is brilliant, or the game is a work of genius.
I can see why people would come down on either side of the fence, especially if they have less reflective personalities and enjoy a faster pace; that's why many people enjoy The Shield much more than they enjoy The Wire, and it's not a crime even though they're very wrong.

But I have no hesitation coming down on the side of genius here. The acting and often subtle dialogue is worth that even without the cleverly meshed gameplay.
The Last if Us, as an overall experience, is way more than the sum of its often flawed parts. As I type this, at the back of my head I'm trying to pluck up the courage to return to my second playthrough, on Hard. I don't recommend that for a first playthrough, because on normal you get a much more flowing experience. Especially if you spend half your time wishing you had a mouse! yet even that frustration somehow adds to the tension during combat. Plus there's aim assistance if required.
I said I was going to stop typing somewhere up there, didn't I. Ok, this time I mean it.
