Everquest Next reveal today

a lot of negativity in here today, understandable though, we have all been burned by big hype MMO's.

I'm not being negative, just expressing my personal preference. Different strokes for different folks.

I absolutely adored EQ1, but it was dark, malevolent, sinister, and kicked your ass every time you made a mistake. EQ was brutal (UO I know was brutal too), but we loved it.

The impression I get from EQ:Next is that it won't be sinister, scary, won't make me a nervous wreck and fearing for my (virtual) life :p Instead it looks cutesy, Disney, light-hearted.

Obviously it's much too early to know for sure, but can you honestly see EQ:Next being the kind of game that makes grown men cry? :p
 
I was actually quite impressed by the four holy grails - SOE have never lacked ambition I suppose. That combat video at the end though was horrible, just another button mash with loads of special effects going off that'll get old fast.
 
I absolutely adored EQ1, but it was dark, malevolent, sinister, and kicked your ass every time you made a mistake. EQ was brutal (UO I know was brutal too), but we loved it.

How many times did you die after level 20? From memory mine was never on my cleric, and on my necro only when i got booted from the connection on my internet (resetting dial up every 2hours, fun times :))
 
How many times did you die after level 20? From memory mine was never on my cleric, and on my necro only when i got booted from the connection on my internet (resetting dial up every 2hours, fun times :))

Depends what era you played in. The fact that my first char was a ranger didn't help ;) Nor did it help that I often tried to solo in a game that did its best to make solo a very long, hard path.

I joined after Kunark and before Velious, and yes, we died a lot at all levels. Escpecially in dungeons. Old Seb, Karnors, Guk... those places wiped groups every five minutes :p

To add to that, in modern-day EQ your character is very overpowered compared to the content, when leveling a new character. In my era, everybody was very underpowered vs the content (except maybe necros).
 
Depends what era you played in. The fact that my first char was a ranger didn't help ;) Nor did it help that I often tried to solo in a game that did its best to make solo a very long, hard path.

I joined after Kunark and before Velious, and yes, we died a lot at all levels. Escpecially in dungeons. Old Seb, Karnors, Guk... those places wiped groups every five minutes :p

PoP - we shunned the planes though in favor of dungeon running in my static group at the time.
 
PoP - we shunned the planes though in favor of dungeon running in my static group at the time.

PoP had a lot of outdoor areas where escape was easier. People often grouped at the zone lines to make death avoidable.

Before PoP the good hunting was the dungeons. The ones I mentioned. Guk, Old Seb, Karnors, Sol A/B, Permafrost Keep, Kedge Keep, etc,etc.

Death was very common because escape was normally impossible. If you tried to run you'd only make a train, get yourself killed, and normally wipe out the other groups in the immediate area :p

I think PoP introduced 'Evacuate' as well. Before that there was no easy way to get out of a situation gone bad. PoP also introduced fast travel, so groups could recover way quicker.

Yeah, PoP was the beginning of a very long and drawn out decline.
 
I'm not being negative, just expressing my personal preference. Different strokes for different folks.

I absolutely adored EQ1, but it was dark, malevolent, sinister, and kicked your ass every time you made a mistake. EQ was brutal (UO I know was brutal too), but we loved it.

The impression I get from EQ:Next is that it won't be sinister, scary, won't make me a nervous wreck and fearing for my (virtual) life :p Instead it looks cutesy, Disney, light-hearted.

Obviously it's much too early to know for sure, but can you honestly see EQ:Next being the kind of game that makes grown men cry? :p

I know man, I wasn't directly referring to you, I meant in general haha :D

Tell me though, if they said "Ok, so it will be open PVP, full loot (on certain servers)" would you look past the art style?
 
PoP had a lot of outdoor areas where escape was easier. People often grouped at the zone lines to make death avoidable.

Aye, which is why we'd generally aviod the planes

Before PoP the good hunting was the dungeons. The ones I mentioned. Guk, Old Seb, Karnors, Sol A/B, Permafrost Keep, Kedge Keep, etc,etc.

Yep, they still were when I was playing 2000/2001-2003, in fact you would never see another group running through a dungeon as 50+ they were all in various planes grinding on mob spawns :)


Yeah, PoP was the beginning of a very long and drawn out decline.

Knew you'd say that
 
Except you can't sign up on the UK site with your existing account.

Login to SOEs main site then sign up there and you'll get put into the pool for both Landmark and EQNext

DinAlt
 
I could and have logged in and signed up, must say very impressed with the presentation, now lets see if they deliver :)
 
I'm going to dedicate myself to kiting the biggest things possible to the stuff players have been working on to build just to watch it get smashed to iddy biddy pieces \o/
 
Looks interesting.

Sadly cant seem to sign up to beta with my SOE account from the UK. Tries to link me to the euro website but there isnt one.
Also read that Prosiebens deal with the Euro sony stuff which is a bad sign tbh.
 
Except you can't sign up on the UK site with your existing account.

Login to SOEs main site then sign up there and you'll get put into the pool for both Landmark and EQNext

DinAlt

It just takes me to Everquestnext.com and I'm logged into my SOE account, I click apply for beta and it comes up with a choice of staying on the US site or switching to EU, if I click stay on US it just refreshes the page? can't seem to actually get an application through.
 
I think MMO's have lost their way in general, there's too much trying to innovate features which don't belong in the MMO genre. Destruction? Yeah it's cool and all, for an FPS game, but is it necessary for an MMO? I don't think so.

MMO's need to focus on what made them great, mass scale PvP, epic raids, real challenges, lots of character customization & server wide events. Building a house doesn't do it for me, really. When I played WoW, I wanted my character to look awesome, I didn't care about anything else.

Instead of wasting resource on housing i'd prefer them to focus on character customization for a start, even in GW2 I had similar looking people to myself running around though I thought I'd made my character look unique. It is a big thing for a lot of players, they want to build their own character from the ground up.
Why can't we have muscle development for warriors? Hair/bear growing, clothes damage, persistent injuries on characters, get some real player RPG elements in there for the gamers.

I think one mistake MMO's are making is trying to combine hardcore and casual players to play together too much, they're on 2 separate levels. High end epic dungeon raids should be for hardcore players mainly, with some casuals breaching in every now and again if they can handle it. Months of farming and practicing to complete type raids with unique looking, epic items, give people something to always work towards, make people make guilds and work together if they want to be able to beat it, 5-man dungeons isn't good enough. MMO's need to give people something to really reward them for being a hardcore player, in GW2 it was a crappy weapon, who cares? It was no better than any other weapon, just re-skinned. Need something truly unique to make people want to get it.

One thing I miss is massive raids, even though it was always let down by lag. Sieges were awesome in W:AR and AION, but servers and a lot of PC's couldn't cope at that time, surely we've progressed on far enough now to have smooth mass scale raids, which can be enjoyed by everyone. Why not focus on these elements for now? Make them enjoyable and compelling to participate in, and you'll be on to a winner. These types of events are what I remember being great with MMO's, even with the lag, these are what I remember when I think back to some of my favorite times in gaming, especially raiding other faction cities in WoW.

Disappointed in the direction all MMO's have taken, GW2 attempted to go in a new (Good) direction with it's live events, but needed to make them on a bigger scale, and more persistent, maybe making the effects last for a few months until a new event came along and changed it again. They need to stop trying to innovate casual features which players can go without, and improve what made MMO's great.
 
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