First, it's all ran through uPlay so when you load it up in Steam it just loads the uPlay launcher and then you log into there to be able to start the game. I don't really mind but I know some would. You can log in to the uPlay launcher now and the next time you run it, it'll remember all your details (incl. password) so you aren't bugged to log in every time you play. Also you get a free copy of Might & Magic VI (Classic, not Heroes) when you buy it off Steam.
Your team is preset so you can't really do much with it. You can "make your own team" but there are limited options at the moment so you can't change class/race combos. Okay so that bit was wrong, I checked out the character creation more and it's more in depth than I thought as I didn't see the extra tabs. You can customise the skills and abilities of each character you want to create and also chose things like voice. You cannot however do race/class changes other than the default. You can change team genders and you have a few portraits to pick from. The game movement feels pretty solid, it's a typical forward/back, turn left/right, strafe left/right movement system that is grid based. It wasn't too hard to navigate around or control my team.
The day/night cycles which are really really really short as they are bound to character movement so the move blocks you move the faster it goes by, but stuff like this is what opendev is for. When you move 12 blocks (not including turn left/right, only forward/back/strafe) it advanced 1 hour so you can easily spend half a day just getting from the inn to the town exit. Didn't see any options for pen and paper mode which is a shame, I much prefer that style. There is no voice acting that I can tell other than then opening cinematic, the noises you hear are more grunts and moans. The music is very nice though, the ambient noises are okay.
The game is super intensive. I can't run at max settings with 2500k / HD7850 / 8GB DDR3 at 1360x768 as I get slowdowns here and there. The game also seems to be jittery - like micro stuttering, but I'm not sure if this is just me. The game font is a bit weird - it's like it's meant for a higher resolution and since I play on my TV at 1360x768 the text looks like it's been scaled down rather than reduced in point size. At 1024x768 the text was unreadable (which was annoying as that is what the game started in so I had to guess-click a bunch of menus).
There are loads of lore and story stuff that I've came across. Combat seems decent but I've only had a few fights. It's all turn based (so you get 4 turns, one of each member of your party) and you're locked into position when something reaches you in melee - but until then you can move freely with things chasing you. Quests are good and most of the ones I've found you need to actually go looking for - such as visit homes in the town or go off the beaten path. There are bugs that I found, most aren't game breaking and are more annoying than anything.
I've not finished the first act (which is all the content you get at the moment) but apparantly it comes in around 10 hours long for a standard play, if you're an avid explorer like myself, you'll probably bump it up a bit more. There are also pre-order bonuses for getting the alpha if you're interested, you can check them out
here (note: the Steam version is the deluxe digital).
Edit: Played a couple more hours and I really like it after getting more used to the game and the combat system, it has potential to be excellent. One annoying bug is where one of your guys is knocked unconscious and it says to rest to bring them back, but you have to rest, save then reload the whole game again to fix it. Not game breaking as mentioned earlier but so annoying
