Battlefield 4 Thread ~ Server details in opening post ~

i just read that this is only 720p on the PS4 and is being compared to a medium PC make of that what you will..

http://pixelenemy.com/battlefield-4...-night-day-difference-to-current-gen-version/

I wish I never watched that video, cause now I really can't wait for this game. Also, 60FPS on PS4 will seriously push this title. Perhaps it will have a chance this time of catching up to COD. Still along way to go according to this article:

http://www.virtualviewpoints.com/2012/09/25/bf3-vs-mw3-sales-battle-10-months-later/
 
720 and higher graphics setting at 60fps would probably be fine anyway. IF they have to compromise that would be my choice.


The PC version. People are going on about what stats it should have and how it affects the game. Personally I would be happy to see stats gone as they are too often detrimental to the game. But I would imagine that view puts me in the minority.
 
I like snails idea, would really encourage pushing up. It's one of the reasons why metro is so boring because people don't push hard enough.
 
EA are very lax in the way they use language to describe their products. this causes lots of confusion about what you are buying.
maybe it's deliberate, i dont know, but i see a lot of people talking about buying premium, thinking it means the same as buying bf3 premium, which it is not.

i still don't know if i should be buying the digital deluxe version or not.

I am also confused I have no idea which version I should be buying. I did have it ordered with shopto but green man gaming is £10 cheaper with China Rising.
 
if you all like my idea, say so on the battlelog forums (yeah i know they are silly)

all i've had are clueless muppets replying so far.

http://battlelog.battlefield.com/bf...654625613230445/last/post_2832654625613341677

The people who say "if you get a kill it should be counted" are the exact same people who will argue against someone saying "if you died it should be counted" about reviving.

But either way... as soon as you start diluting K/D with revives not counting as deaths, revived kills not counting as kills, 90+ squad assists counting as kills then it's time to completely get rid of kills and deaths altogether and just show score. It's a stat of little meaning to begin with, but when it's time falsely record kills and deaths you're just in cloud ****ing cuckoo land no matter what you do with it.
 
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Er...I meant "technically", meaning that if the consoles have 720p graphics with rubbish textures etc. I will certifiably laugh my ass off.

"Priority" be damned.

So far DICE have said it's somewhere between 720p and 1080p, 60fps and with visuals about equivalent to medium settings on a PC. Not sure why you'd think they'd have rubbish textures, the current-gen versions probably will though.
 
The people who say "if you get a kill it should be counted" are the exact same people who will argue against someone saying "if you died it should be counted" about reviving.

But either way... as soon as you start diluting K/D with revives not counting as deaths, revived kills not counting as kills, 90+ squad assists counting as kills then it's time to completely get rid of kills and deaths altogether and just show score. It's a stat of little meaning to begin with, but when it's time falsely record kills and deaths you're just in cloud ****ing cuckoo land no matter what you do with it.

Surely the point of this proposal is that the current system is "falsely" recording kills and the proposed one would be more accurate?

Also, the "do away with it" is never going to happen - people love stats (often for stupid reasons), and I honestly think a small but real proportion of gamers would choose between BF4 and COD:Next based on which one tracks that sort of thing.
 
Surely the point of this proposal is that the current system is "falsely" recording kills and the proposed one would be more accurate?

It would be less accurate. You're trying to fix falsely recording deaths by falsely recording kills on top of that... you may as well just replace it all with a random number generator.
 
Surely the point of this proposal is that the current system is "falsely" recording kills and the proposed one would be more accurate?

Also, the "do away with it" is never going to happen - people love stats (often for stupid reasons), and I honestly think a small but real proportion of gamers would choose between BF4 and COD:Next based on which one tracks that sort of thing.


yeah that's exactly my point. the KDr as it is currently counted is an illusion.

people like to check their scores to boost their ego. and they way i propose it be counted would immediately reduce the number of kills people get without changing the number of deaths.
there would be a permanent reduction to players kdr, and i expect most players would see that as their KDr being unfairly plundered.

but the bottom line is their KDr is an illusion and will remain so until kills are counted the same way as deaths.

lets say the way kdr is currently counted is iKDr (illusory KDr) and the way i propose it counted is rKDr (real KDr)

then you have a choice of someone with an iKDr of 4 and a rKDr of 0.7 or someone with an iKDr of 1 and a rKDr of 1 who would you want on your side? currently you don't know who that is.

i dont think there is any way of knowing until the server starts counting it that way.
 
yeah that's exactly my point. the KDr as it is currently counted is an illusion.

people like to check their scores to boost their ego. and they way i propose it be counted would immediately reduce the number of kills people get without changing the number of deaths.
there would be a permanent reduction to players kdr, and i expect most players would see that as their KDr being unfairly plundered.

but the bottom line is their KDr is an illusion and will remain so until kills are counted the same way as deaths.

lets say the way kdr is currently counted is iKDr (illusory KDr) and the way i propose it counted is rKDr (real KDr)

then you have a choice of someone with an iKDr of 4 and a rKDr of 0.7 or someone with an iKDr of 1 and a rKDr of 1 who would you want on your side? currently you don't know who that is.

i dont think there is any way of knowing until the server starts counting it that way.

Both the current method and the way you suggest are incorrect representations of your K/D. The only real K/D would be showing exactly how many times you got a kill and how many times you died without revives or squad assists entering into it... and even then, it still doesn't mean anything because it doesn't show the conditions in which it was achieved.

Guess someone's a bit precious about his KDR...

Well you seem to be having a difficult time understanding my position, here:
The current method | silly
His method | silly
KDR | meaningless anyway

1/10 for the troll attempt.
 
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The problem then is you would need different scoring mechanisms for modes such as SQDM & TDM? Everyone likes to finish a match with a good KD/R, ideally positive. What about something to dissuade the jet jockeys and helicopter weenies? Kills count but ness you perform some sort of 'team' action (capping a Flag, revives, ammo or health packs etc) then after a certain amount, say 20 kills without a 'team action' each kill is worth five points less? 21 kills, 95 points, 22 gets you 90 etc? Sure you would still have the KD obsessives but team work would become that much more important and that jet pilot who hasn't set foot on the ground since the match started wouldn't be top with 50+ kills, 3 deaths and no team or squad actions? Or increase the points awarded for MCOM destruction or flag caps? No chopper pilot can say no to 1k points for a flag cap!
 
It would interesting to look at the ratio of total kills to total deaths across a couple of games. Excluding team kills and bad luck deaths they should balance with snails method.
 
As long as you have stats certain players will play for them, rather than the actual game objective. You either get rid or ignore them and move on.

Sadly the same player type also spend their time obsessing over unlocks/assignments, again at the detriment of the objectives. It can be pretty annoying if 3-4 of your team are trying for say c4 assignments when you and the rest of the team are essentially 3-4 players down and getting stuffed.

I don't see it changing so again like any multiplayer find good servers and stick with them. Even that won't guarantee 100% trouble free gaming but then that never did exist.
 
Both the current method and the way you suggest are incorrect representations of your K/D. The only real K/D would be showing exactly how many times you got a kill and how many times you died without revives or squad assists entering into it... and even then, it still doesn't mean anything because it doesn't show the conditions in which it was achieved.



Well you seem to be having a difficult time understanding my position, here:
The current method | silly
His method | silly
KDR | meaningless anyway

1/10 for the troll attempt.

you post makes no sense.

it's really simple.

if you shoot someone and they go down and get revived, then nothing. you didn't kill them, they aren't dead, you don't get anything added to your kills tally for the match.

if you shoot someone, they go down and no one revives them, then they died. You killed them and now they need to redeploy. you get a kill added to your score.

if you get shot and go down and you get revived, then your are back in the fight, that's that. thank your squad mates and get back to action.

if you get shot and go down and no one revives you then you are dead. you need to redeploy and use another ticket. you get another death added to your tally of deaths for the match. go and complain to your squad

it's obvious that this is the correct way to measure things, but it results in players having a worse KD than the current method.
Because players like to see big numbers and feel like they are amazing then DICE decided to use their method and no one complained cos it made them look good.

but if you have a KD of 3, it's wrong to be thinking that you are killing three players for every death. you just aren't. the way it's counted now is just plain wrong.
In fact it's perfectly possible that you are using up more of your own team's tickets than you are burning up of the opposition. even if you have a good KD.

I would like to know what the real KD of a player is so i can know if they are good for the team or not.

KD isn't the only useful thing a player can contribute to the team, but as it currently stands the KD that we see in our stats isn't telling me any useful information. i need to know the real KD
 
I Sent a message to Zavvi regarding Battlefield 4 and the premium membership and I have 2 reply's from different people within the space of 6 minutes.

My Question
On the Battlefield 4 description it states that if I pre order the game I will get access to the Battlefield 4 Premium membership, can you confirm this as you are the only retailer I know of to be offering the Premium membership with Battlefield 4. If it includes the Premium membership will it be issued on a separate disk or code to the game itself?

Answer 1
Thank you for getting in touch about Battlefield 4.

All content listed on the website should be included for those who pre-order, however I can not yet advise how this will be distributed.

If there is anything else that we can do, then please do not hesitate to get in touch and a member of our team will be happy to help.

Kind regards,
Dave

Answer 2
Thank you for getting in touch about this Battlefield 4.

I can advise that if the description for this item advises that you will receive premium membership, this is what you will receive with this order.

If there is anything else that we can do, then please do not hesitate to get in touch and a member of our team will be happy to help.

Kind regards,

Jess
 
Just read this:

And Medic Trains are a thing of the past now. A quick revive gives the revived player 20% health and a 4 seconds charge of the defib gives the revived player 100% health. The medic now has the ability to load his defib. up like they do irl by rubbing both pads against each other. A medic can get 3 revives per spawn out of his power back. That means medics now have to think carefully about who and how they revive someone.
 
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