Caporegime
- Joined
- 21 Jun 2006
- Posts
- 38,367
I take it back Hunters the one to have for attack and Shadow for defence!
Such a shame EA left this as shallow stat increases, would have been actually cool if it affected workrates (i.e. Engine equalises workrates) or even skill moves/weak foot (i.e. Artist adds +1 skill move; or Finisher adds +1 weak foot), would actually have been 'styles' then rather than stat boosts...
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anchor looks more well rounded for defence than shadow
same goes for marksman and hunters for strikers, marksman more well rounded
i would use shadow on defensive mids and full backs
shame there is no +3 pace and +3 dribble other wise i would use that on wingers
looks like Hunter for wingers then
as for GK ones, i would go for the tallest keeper with decent stats then boost the ones that are weaker.
but tbh it all depends on how the "new" engine plays but UT has always been about pace so im guessing that is what matters most again.