Oh I do realise that they had to release something to keep the rabid masses happy. As I've only said I wish they had put the effort into the dog fighting module which potentially is less than 3 months away now. I can wait for that, I've waited long enough for the game already. Of course if the development streams are completely separate it really doesn't matter![]()

CR already said that the hanger release is something they would have never done in a traditional development model
Lots of people are unimpressed with the hangar module from a technical point of view, I'm not saying that at all. I was never expecting much from it all and just wished they had carried on towards the dog fighter module. Feedback on the hangar module as it is will have very little impact on the finished game. Mainly as there is very little to feedback on. You can try to make it out to be more than it is, but I won't.Now I'm a troll for having a different opinion to youLots of people are unimpressed with the hangar module from a technical point of view, I'm not saying that at all. I was never expecting much from it all and just wished they had carried on towards the dog fighter module. Feedback on the hangar module as it is will have very little impact on the finished game. Mainly as there is very little to feedback on. You can try to make it out to be more than it is, but I won't.
Edit: In case you may think I am bashing the game, I'm not. I'm still as excited about it as I've always been. I'm just a lot more interested in seeing the dog fighting module. I have the hangar module, I've looked around my ships, I'm now waiting for December (fingers crossed). The hangar release hasn't given me anything that I hadn't already seen from video and media from RSI. Okay I can walk around it myself, but as you've already worked out, that really doesn't do a lot for me.
I just don't think "LMAO, here come the little defenders" comment was ever going to endear people to your point of view, hence why people reacted in a certain way.
The iterative release is going to be a novel way to bring things through to the public, it could be a disaster or it could put the middle finger up at publishers like EA/Activision who release Beta's when in fact they are just demo versions.
Admittedly the Hangar Module will show the game in a different light over static ships in the hangar but I'll still be surprised if they hit the release schedule this year for that.
Apologies if I came across as being an ass, just if there was a hint of sarcasm in your post it wasn't well defined, as is the case with most things typed.
I'm not bashing the game at all, it's a forum so things appear black and white but they're not really 

It was never meant to be a tech showcase, and they have been actively working on the dog fighting module. The idea behind the hangar module is for modular QA on a large scale and to show the community how they are progressing and keep the community involved.


So the workbench is needed to overclock your ships...
My 'concierge' button is now active...I think I need help. lol

