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Microsoft and Sony could be ‘hostile’ to AMD’s Mantle API, Carmack says

That not so unusual due to the difference in the way they work depending on what techniques your using one or the other can be quite a bit faster especially when dealing with things like instancing.
 
It's probably not quite as extreme as that. However, when Valve ported their Source engine to OpenGL, they got immediate 20% performance improvements.

It probably helps that Source is as old as the hills and just as ugly. It's like Valve have been in hiding for 10 years and haven't seen Frostbite, Unreal and CryEngine :p

And Carmack, he's been living off his name and the good will of his fans for just as long. I listen when he speaks, but not with reverence any more :(
 
It probably helps that Source is as old as the hills and just as ugly. It's like Valve have been in hiding for 10 years and haven't seen Frostbite, Unreal and CryEngine :p

And Carmack, he's been living off his name and the good will of his fans for just as long. I listen when he speaks, but not with reverence any more :(

He does speak a lot in a way to draw attention to himself, often in some way critical, like some old has been; look at me i'm still relevant
 
Yeah, Source isn't exactly the most amazing engine, but it looks pretty good in Portal 2 :)

A nice benefit for these ports is that you can run the latest stuff your card supports with these games on Linux. No DirectX versions to be concerned about.
 
Wait what...a 7 year old console that originally cost £300-400 doesn't match a £1000+ current tech pc...I'm shocked.

no I'm talking when those consoles first came out.. which shows an enormous disparity no? Converted several mates who thought pc gaming was 'geek' trouble, and they couldn't work it out! However same friends now buying silly systems, mainly cos pcs cain consoles everytime, especially if you have a decent monitor.
 
Stop being mean to Valve, Source is better than that stupid engine Fallout 3 uses ;)

You spelt it wrong, it's actually Fa-crash-ll-crash-out-crash-3-crashcrashcrash

:p

Seriously I can't think of another game so ruddy awful in stability not just recently but pretty much ever, at least off the top of my head. I'm sure there are worse but not any that stick out.

Again people shouldn't be asking why MS are worried... as yet Carmack is simply being a wind up merchant, he's saying they MIGHT be angered by it.

MS I really can see being angry about it potentially because it could break the DX stranglehold. Of course the flip side of that is AMD/Nvidia jumping big time into openGL... which would mean both companies jumping onto a single competitive alternative widely compatible API which could potentially push gamers to Linux much sooner.

A AMD only API with less industry wide support and no Nvidia support could potentially as has been suggested cause an API war rather than both companies focusing on an API other OS's can already use fine.

IE an openGL move by AMD/Nvidia jointly could kill off DX overnight(potentially) and a move away from MS. Mantle isn't going to help Nvidia move away from windows or unify all game dev's behind it and therefore won't unify them all against Windows/MS that everyone getting straight behind openGL could, at least, not as quickly.
 
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drawcalls and overhead well, a console does let say 30000 drawcalls a PC can do 2000-3000 today, so let say around 20000 for PC and without knowing what it does at least it will remove bottlenecks, for the 290 it might do 30% or more or less.
december we find out.

http://hardforum.com/showpost.php?p=1040230412&postcount=29

There are instanced where it could help tremendously, but game would have to be designed specifically with that in mind.

Btw i've just made draw call performance test in CryEngine SDK, quite surprising results :)
Video -
(draw calls are listed as DP 3rd row from the top)

Results, not from video, but a little more precise testing:
300 draw calls - 105 fps
2100 draw calls - 104 fps
3000 draw calls - 103 fps
4000 draw calls - 101 fps
5000 draw calls - 91 fps
6000 draw calls - 83 fps
7000 draw calls - 75 fps
9000 draw calls - 65 fps
13000 draw calls - 49 fps
17000 draw calls - 41 fps
20000 draw calls - 37 fps
on stock i5 2500k and GTX 560. Dunno if my GPU has anything to do with it, but recording with FRAPS havent affected fps in any meaningful way.

http://www.neogaf.com/forum/showpost.php?p=83775657&postcount=397
So are we saying 20000 draw calls with the performance hit of 3000 on the PC ?
 
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