Interesting, you might be on to something.
It's probably not quite as extreme as that. However, when Valve ported their Source engine to OpenGL, they got immediate 20% performance improvements.
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Interesting, you might be on to something.
It's probably not quite as extreme as that. However, when Valve ported their Source engine to OpenGL, they got immediate 20% performance improvements.
It probably helps that Source is as old as the hills and just as ugly. It's like Valve have been in hiding for 10 years and haven't seen Frostbite, Unreal and CryEngine
And Carmack, he's been living off his name and the good will of his fans for just as long. I listen when he speaks, but not with reverence any more![]()
Microsoft and Sony could end up being "downright hostile"
Out of curiosity could a Windows XP user play BF4 with Mantle?
Yeah, Source isn't exactly the most amazing engine, but it looks pretty good in Portal 2![]()
Empty rooms? Yeah, Source is good at those![]()
Wait what...a 7 year old console that originally cost £300-400 doesn't match a £1000+ current tech pc...I'm shocked.
Stop being mean to Valve, Source is better than that stupid engine Fallout 3 uses![]()
Stop being mean to Valve, Source is better than that stupid engine Fallout 3 uses![]()
https://twitter.com/wadetbWade Brainerd @wadetb 26 Sep
We'll have to support #Mantle now; wish it was just #OpenGL extensions though! Maybe someone will lightly wrap D3D or GL around it for us?
Activision and Nvidia are working together on call of duty ghosts. Looks like they're preparing to adapt.
drawcalls and overhead well, a console does let say 30000 drawcalls a PC can do 2000-3000 today, so let say around 20000 for PC and without knowing what it does at least it will remove bottlenecks, for the 290 it might do 30% or more or less.
december we find out.
There are instanced where it could help tremendously, but game would have to be designed specifically with that in mind.
Btw i've just made draw call performance test in CryEngine SDK, quite surprising results
Video -(draw calls are listed as DP 3rd row from the top)
Results, not from video, but a little more precise testing:
300 draw calls - 105 fps
2100 draw calls - 104 fps
3000 draw calls - 103 fps
4000 draw calls - 101 fps
5000 draw calls - 91 fps
6000 draw calls - 83 fps
7000 draw calls - 75 fps
9000 draw calls - 65 fps
13000 draw calls - 49 fps
17000 draw calls - 41 fps
20000 draw calls - 37 fps
on stock i5 2500k and GTX 560. Dunno if my GPU has anything to do with it, but recording with FRAPS havent affected fps in any meaningful way.